Yes, it’s already quite difficult to use those rifles, which doesn’t motivate you to attack directly and makes it hard to get enough points for other weapons. Now imagine how many people stay around the radios just to get easy kills.
it would have been better if the arty was automatic without player input. also they should have added dugouts in trenches for people to get into when arty starts shelling.
Come to think of it, once the whistle blows anyone should HAVE to get up and going - give them a minute or so to start moving, if they do not move, they should get “auto-executed” for refusing orders. While I am not such a fan of the grey zone in general (the concept is flawed) they might combine it with the aforementioned, to force the infantry out of the trenches and move on the objective.
@robihr - yeah that I also thought about, make it automatic and/or maybe less “accurate” (make the bombing circles a lot bigger and have the shots land more scattered too)
Some further improvements to All Loud on the Western Front:
- Events mode: Reduced the point cost of spawning with specialists and tanks, except with the assaulter.
- Events mode: Fixed a bug where the spawn point on the capture point was not displayed.
Hopefully this mode will be able to stick around, with WW1 biplanes this could be really fun and a nice change of pace ![]()
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Im actually very happy with the lack of player controlled aircraft for once.
They simply never had a proper place in Enlisted, only two aircraft per team makes flying very boring and mostly limited to rushing back and forth between the rearm point and the objective or straight up suicide bombing which is the most toxic tactic in this game.
Will we see the points counting towards the Saboteur event too?
Oooo I don’t like tank costs being lowered. They’re pretty busted already
I rlly do like the perks they gave tho. Rlly helped the game mode. Especially stamina and crouching movement
The ww1 biplanes were super annoying to control from what I remember. Besides the triplane or whatever u call em they just felt like they were constantly falling out of the air
but i thought vehicles were underpowered?
Never said vehicles are underpowered. Reading instead of yapping would help. Try not to call me a slur this time too
I read everything you write, my friend! Congratulations on your pleasant and informative writing, and for the kindness you always show in this forum!
Even after upping the time between calls I still see people camping the entire match at one of these arty stations. Just so they can spam all three and then wait again, hogging it from others and most of the time The artillery doesn’t even hit anybody wasting it.
Feedback on the Current West Front Event
One: Weapon and Combat Experience Issues
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Both the British and German forces are restricted to using only BR I rifles (P14 / G.88), which results in poor historical accuracy and very poor gameplay experience.
- The game already contains more historically appropriate and better‑performing weapons (SMLE, Ross, G.98), yet they are not used.
- This leads to broken combat flow, slow rate of fire, and very weak close‑quarters performance.
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The weakness of rifles forces players to rely heavily on artillery.
- Rifles struggle to kill enemies effectively.
- Artillery becomes the primary source of damage, reducing gameplay diversity.
Two: Severe Imbalance in the Artillery System
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Each faction has 6–8 artillery call‑in points, each with its own independent cooldown.
→ In practice, this means artillery is almost constantly falling on the battlefield, creating a “permanent artillery storm”. -
The artillery blast radius is extremely large, and spawn points are frequently completely covered.
→ Players are killed immediately upon spawning, with no counterplay available. -
High player numbers → very high artillery hit rates → artillery spawn‑camping becomes the norm.
→ The entire flow of battle is dominated by artillery.
Three: Spawn Point and Engineer System Issues
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Spawn points are fixed and cannot be moved or replaced.
→ Once they are locked down by artillery, players have no way out. -
Engineers cannot construct new spawn points or any alternative structures.
→ Players have no means of countering artillery lockdown through teamwork or construction.
seems like I cant type or put on commands into the game, is this a bug?
Normal game should have same format that you earn points for tanks, apc, planes. It would pomote More teamplay and People would play More objective. Thanks To devs event is really nice made. I enjoy this much More than usual april fools zombie theme.
…so I assume that we will not get the score of the WW1 event count towards the Saboteur event after all
shame as I do not have so much time to play both, so I might not even be able to earn even one Saboteur as my old reflexes are not what they used to be)…

