Update 0.4.5.39

They literally said the game will try to match equipment to map.

They never said “we don’t care about historical accuracy”.

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Didn’t notice that until now, but they took away the eye colors though, I’ll miss having the neon green and orange. But having helmets are nice.

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Has anyone else reported the missing ui elements bugs*? I’ve checked here and on discords as well as in game, haven’t met anyone else with my particular issue. Even a reinstall didn’t seem to fix it. I would start a proper thread for it but my account is too new I guess.
Thanks

*Missing UI for arming objectives, constructing engineering objects, drinking from flasks and missing hitmarkers

It works again, thank you!

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It’s the 90s all over again!

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Hi

on Options - Game

check if this 2 options are enabled .

“show game mode tips” will disable the Timer on animations like building with engineer or drinking from a flask.

please try it and let me know the Result.

thank you

or follow what i do on this video :

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Devs already said they will introduce a soft rule to match late war equipment with late war maps and so on.
So listen to your own advice and don’t question the devs.

Personally I’m fine with the soft rule (assuming it will work as intended).
It will preserve some of ww2 atmosphere and will make maps feel more unique instead of a generic sludge.

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Overall I like the update.

This is huge.

Sadly still no p2p download “fix”

In my opinion the (original) vertical upgrade tree was much nicer. I have a hard time adapting to the new one

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Since we already have in the launcher a toggle button “HD textures” or something like that, can’t we use it also for other graphical features?
Change it to “enhanced graphics” or sth like that and add more blink. Allow us to have a better looking game if we want to.

Thanks for your quick reply, those options weren’t working for me however I just verified files again and restarted my PC and everything seems to be functioning as expected now including those toggles and hit markers, thanks again.

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… and you still havent managed to fix G41 reloading and its derivatives ? omg… otherwise i like most of your fixes except the UI that thing needs some work

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That was the only feature that made your 10k-12k score per day for these events seem sane. And it will probably workout to less than half of the score you got before, not just 25% less. Stop lying. Thanks.

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Why should we reduce the killing range of the white phosphorus Incendiary device? It is clear that we can do a damage attenuation on the killing of the white phosphorus smoke, which is more reasonable than reducing the killing range(为什么要减小白磷燃烧弹的杀伤范围,明明我们可以对白磷烟雾的杀伤做一个伤害衰减,这样比减小杀伤范围更合理)

Thank you for everyone who writing a feedback about new ui, we still collecting it and sending to devs.

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It was already made lower in one of the earlier updates.

They said history accuracy is not prioritary and the BR is a soft rule so you may end fighting against higher or lower BR sometimes

When did i question the devs?. I just said things the way they are. And yes, i know the BR will be a soft rule, that’s why i think we will see MKb in stalingrad maps.

What I mean is to appropriately increase the kill range (such as increasing to 8 meters) while also adding damage attenuation at different distances (such as 5 health points per second for the closest damage and 2 health points per second for the farthest damage)【我的意思是说适当加大杀伤范围(比如增加到8米)的同时加上在不同距离上的伤害衰减(比如在最近处伤害为每秒5生命值,在最远处伤害为每秒2生命值)】

Okay, I want to be nice because this is my favorite game, but I’m not.

The UI tabs for battle, squad and Upgrades are all useless and redundant and should be reduced into a single tab where we can click on a squad then view its upgrade tree. We shouldn’t have to click yet another tab just to get back to the battle button.
The only thing the UI “update” does that is acutally welcome now is made it easier to see the progress on events.

You guys also listened to the whining 1% who don’t know how to play when it comes to flamers and molotovs. Yes static fires should not set players ablaze instantly, fine.
But being in damp clothes shouldn’t make one immune for half a minute. Phosphorus and molotovs are totally useless for any loadout now in a campaign that has water, IE Normady, and the Pacific. Flamers should be more deadly, not less.

You should hard counter them by making the troopers run slower cause all the weight they have, and make them explode if the fuel tank is ruptured, causing friendly damage, making some take pause before using them.

Flamers, when used by a GOOD player are excellent for defense, making a wall on the ground that buys a precious few seconds while your guys catch up. Now that is negated.

As someone with actually 45 DAYS of in game battle time, and no life, you guys screwed the pooch on this one.

PS the shop UI sucks ass now too. Can’t get in and out quickly to grab a med kit or grenade, adds 4 or 5 more clicks. And I still have to do the same extra clicks if I buy them via the new garbage menus you added with the top Battle and Squads Tabs. I’ve seen 1st year college students make a more user friendly experience than this on a home work assignment. Totally amateur, you guys need to get some actual testers, not just Russian yes men who want to get to the shop to guy gold squads faster.

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