Too many weapons of mass destruction

6.7 and 7.3 would love to speak to you

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Yeaaaaaah. I didn’t say it’s perfect. :slight_smile: But it’s better than just having everyone and everything thrown in together, right?

Giving infantry units a small BR, armor a mid-double-digit BR (because infantry can easily destroy armor) and giving aircraft a massive BR would be a good starting point. Then, drill down from there and assign more nuanced BR’s to various units.

IMO, that’d be better for new players and casual players than just getting tossed into matches with JU-188 and A-20 spam.

sometimes getting thrown together is usually better for a causal standpoint, don’t get me wrong the game does need an MM just we need a good MM for a casual game.

Dying in Enslited is a bit of a sad truth :
40% Artillery
30% Bombs
( 70% Shit Kills)
15% Tanks
10% Hand grenades
5% Weapons ( And 4% is PPD or MG34/42 ) LOL

I’d put artillery below tanks now really. Artillery and mortars used to be right up there almost as much as planes but they were fixed, not only longer cooldown but longer time to get away from it. Now I would reckon 45% bombs from planes, 15% tanks, 10% mortars, 10% artillery, 10% nades, 10% weapons.

Taking into account the first 2-3 minutes of the game, it is 90% artillery because it is used by each player one after another … And then mainly planes fly.
Obviously after the 48 seconds delay Artillery from the start of the game