I can´t say they seem to be pure P2W, but they are dangerously close to being called like that as they are pretty much OP in comparison to any regular squad. Definitely not a fan of premium squads as they are now.
It is too late to revert premium squads, but they still should be reworked to have their selling point in: being unique and speeding up progress while not being overpowered.
The russian one is more OP than the german one as the PPK is better than the MP41.
The only thing the MP41 offers over the MP40, if upgraded, is semi automatic fire.
In the meanwhile, the PPK is a higher ammo count PPD (box) with fast reload, better controlability, for only minor DPS cost. Because of the controllability it can effectively kill players at further distances
Furthermore, these squads are the only ones capable of bringing 7 automatic guns into a fight, giving superior firepower in CQC engagements, such as on capture points. They also provide maxed out soldiers with all of the best perks which can’t be obtained until months of playing have passed.
Darkflow finding evidence of a Russian super soldier program that makes their 35% extra health perk historically accurate
Sekrit dokuments aside, 35% more health perk in overall is just too much. I would be for lowering the amount of hp received from perk to lets say 20-25 %. That would affect survivability of cancer squads, but of course this change would hurt regular squads too.
I dont think Hans or Ivan are chads enough to be able to take sometimes surprising amount of punishment for going full rambo style.
I dont even think they should do perks that increase the health pool, it screws up the weapon balance around time to kill.
Seriously you shouldnt be able to survive a Bolt action rifle shot within its effective range.
Yeah it’s borderline when it comes to the Russian Squad as for the German i think it’s fine now i haven’t faced them since i went from russia main to germany main since the last wipe of the progressbut from seeing them in my team and having used mp41 i don’t see anything indicating a lack of balance on their part but yes the russian one feels op.
well, i’m going to be honest.
and i hope to not get rude in the meantime.
in my opinion, i have been played this game from the first alpha, like many others. but i don’t know about the others what they think, but after experecing many bugs, problems, devotions, hours, reports and stuff, ending up with watching premiums squad that are maxed out, with already vets, best perks, and max ammount of assaulter than in the game.
it’s a big and chunky yes from me.
they are Absolutly and incredible overpowered.
because as i said, i played every single test, and in none of them could be reached the number of 7 automatic assaulters in a singular squad. before, it was 4, now, it’s 5. so technically you can reach a max of 5 automatics guns in a squad, but by sacrifices.
not to mention, that those 5 guys are not the equal of the other 7. due to the perks and stars problem.
i don’t accept the fact that they are literally giving the best for 20 bucks. yes, this might get at gaijin or darkflow the inital money wanted. but they didn’t realized that this " solution " it’s just breaking everyone’s fun and progression.
now, if you are a new player that never touched enlisted, looks like an easy game because of the squad that they bought. plus, those packs compleaty ruins the long term experience of those players. because what’s the point of increasing the assaulter initial squad when you have something bettter? and if you pay for content that you reach after specifiic campaing level, or by ammount of crate, it’s even worse. i’m not a manager. but i’m 100% sure that you want to give something that keeps the players attached to the game. not make them leave because they payed the good stuff and leaving the others things behind because they don’t need iit.
again, this system just breaks the long term progression and player’s fun.
as i said in one post, i wished that microtransations were only for skins. rather than equipment and soldiers.
IF they wanted to make like premium squads, even better. but not with everything maxed out and you dont have to make upgrades or the normal stuff you would do in normal squads.
not to mention, that in gameplay perspective, german rifles are copies and all somewhat, a nerfgun.
you already struggle to kill normal soldiers from distance usually taking 2/3 bullets for a single guy. you can’t immagine using rifles against those trench coat people. tanks are less of a threat in my opinion.
sorry for the little rant. but i think it was needed.
cheers.
EDIT: this is the result: (0.1.10.41)Cant Train my Soldiers via Academy despite having the skill
get misleaded and not working properly.
so yeah, you still need to progress the normal squad. but even further, what’s the point of having a dedicated premium tech tree?
and as i suggested in the other post;
As experienced player and long time alpha member i dont see this guys being OP right now, but i see the risk of adding many other premium squads in the future. IF this happens and IF they may ruin soldiers progression (make nonsense or even impossible as you’re full premium) - this is going to kill the game for me. Simply because i can buy them and wont have anything to achieve, or i can grind for no reason as the premium is equal or even better - both makes no sense for me.
premium squads isnt OP at all. Compared to those higher rank players’ any better equipments. They dont even have anti air weapons.
And you have to give up using it because you have to level all other squads up to gain soldiers’ item space and essential equipments. And playing this squad means you are wasting time to not leveling up anything at all (except general XP). There’s tons of things to level up.
Except they do, as even the most hardcore players have 4-star soldiers at best, while you have 6-star + veterancy. You also have the best SMG which is also upgraded, which nobody has as of now either.
Not meaning to offend but NOBODY has handheld anti-air weapons. Only engineers can build stationary AA gun emplacements and just saying it can not do something none of the classes except one can do makes them not OP is like comparing apples with oranges.
For new players, do you ever joined a match that one side dosent have any anti-air weapons (include airplanes and engineer’s AA gun) match? Airplanes is more useful than this squad. Or, airplanes can disgust you for a whole match. SMG is good, but can it do anything to airplanes? Also, you only get 4 of this SMG, but to enhance your whole squads, you have to play regular SMG squad and level up them. All 3 infantry squad with SMG is better than 1 with super SMG + 2 pure rifle squads.
Also, playing this squad is just waste of your time. (Not money)
The premium squad is the only way of getting 3 squads that have SMGs:
assaulter squad
gunner squad
premium squad
there are no other squads with automatic weapons so saying that you can have 3 SMG squads without it is false, and saying you can not have additional SMG squads when you do use this squad is also false, as you can equip the normal SMG squad alongside this one, as well as the gunner squad.
You will always be at a disadvantage as a very new player, but with this squad, you get an absolute powerhouse of a CQC squad. This squad has nothing to do with AA work. You can get at least 1 engineer on almost every squad, or just run the dedicated engi squad once you unlock that.
Again, saying a squad is not op because not a single player on your team decided to bring engineers is just completely irrelevant to the topic at hand. Assaulters are ment for CQC and this premium squad is better than the default assaulter squad for that purpose. Let me put your argument the other way around: Can your engineer squad, that can build AA guns, take on a squad equipped with 7 SMGs when contesting a point head on?
also, planes only get 1 250kg (german) or 4 100kg (russian) bombs and have to fly 2km or so to rearm every time, meaning the ammount of kills they can get is very limited. They are also practically blind to anything below, meaning they just have to drop where they think are enemies. They really are not that powerful.
Planes are just pure crap lol. I see an enemy plane, I ignore it unless I want to bring it down.
Not powerful? In some maps with open field, just drop bombs to the capture zone, that’s it.
There are some good pilots that know where to drop their bombs! Lots of players are new and inexperienced with the planes, so that could be part of your reasoning as well.
Even then I can just dodge the bombs by taking cover before they make their approach, you can hear them coming from literal miles away
And how exactly is that more powerful than just running up to a cap and throwing like a dozen or more grenades? You can comfortably carry 3 medkits and 3 grenades per assaulter. You can also aim the grenades better and do this at a much faster interval.
What he says is just airplanes are not worth the time you need to:
- find spot
- build antiair
- wait for aircraft
- kill it
Even if it may kill half the people on the map - i dont care. I wont spend my time hunting for aircraft, its just not fun and isnt rewarded good enough. Who cares about aircraft miles away if you have tanks in 50m of you coming all the freaking time, like non stop.
I’ll respond to each of your concerns
Keep in mind that the XP wipe has occurred recently compared to the CBT release, so the XP gap that your referring to is not that large. But I digress, higher ranked players have better equipment, but this equipment’s impact is not as large as you think. We get better bolt action rifles (at least for Soviets GER there isn’t much here) and depending on how much you grinded maybe access to an LMG squad. We haven’t had time to get higher SMGs, shotguns are not as OP as you think as it’s a one shot kill but against 7 people it will get you killed. The other squads you unlock barring the Engineer squad (which you unlock early) have minimal impact and are situational squads. Sniper squad is about as effective to get a point as a rifleman squad, Bomber/AT squad is only useful for slowly eliminating tanks at long distances, and the Radioman squad is only really useful for destroying emplacements or clumped players on objectives, but this can only be used every three minutes, by which time its likely your radioman is dead.
As for your concerns about leveling up other squads its more subjective here, players don’t necessarily have to level up other squads, the real incentive for doing so is to unlock the weapon reaserch for each squad. Some players like myself unlock the entirety of a squad then move on to the next. Other players stick to meta to dominate the gameplay, so usually 2 Automatics and a Engineer Squad and don’t touch other squads. In terms of gameplay it actually is beneficial to stick to the meta squads and not bother with others because by choosing to grind new squads you have less men, less equipment (for new classes until upgraded) and thus less survivability and firepower to someone using 2-3 fully leveled squads.
Engineer wise I’ll cover below.
Your overextending the usefulness of the Plane squad in all honesty. First and foremost the plane squad is quite difficult to master control of, it’s not a third person experience as in War thunder, you are flying first person with the same follow the icon control scheme WT uses. Most pilots exception for those who have played planes since early alpha usually can get one strafe in before crashing into the ground. This is also not to mention the rendering issue that has existed from alpha, where the ground renders too close giving you no time to acquisition targets which is why pilots just generically drop bombs on objectives because it’s the only clearly defined rendered object.
But assuming that the pilot is good and has overcame the issues above, pilot’s impact on the match isn’t that high. Yes the image you posted was a good bomb and thats 1-2 squads wiped, but I can tell you that was most likely on OBJ A an open faced objective. Assuming your team isn’t bad and that they are constesting C and B, closed housed objectives, the only objective at risk at that point is OBJ A which still places you winning. Furthermore squad wipes aren’t as prevalent as they used to be with the new spawn points being placed, and that you can cut down respawn from 5 seconds + time it takes to get from spawn to objective, to 5 seconds + shorter distance run from forward spawn point to objective. I would say the time between that bomb and the squad coming back to the same objective to defend is about 10 seconds compared to if they had spawned from the map spawns which is 20 seconds.
Don’t also forget that for planes, the German plane only has one bomb, the Soviet bomb which is smaller and thus less AOE effect has only 3 bombs. Even with those “good bombs” after all is expended it takes about a minute or two for the plane to go to the resupply point to re-arm, and a minute or two back to get into a strafing run. The time it takes between bombing run isn’t sustainable to prevent at least a wave or two of attacking or reinforcing a objective, its very much like a artillery strike from a radioman, showy, and perhaps damaging to 1 wave of spawns, but it won’t stop them from coming back. Tanks are more powerful than planes because they have the capability to remain in one area, and continuously acquire and fire at targets in a steady platform, with alot of ammo to burn through before they have to resupply.
Also don’t forget that planes can’t cap objectives, neither can tanks, only infantry can cap objectives. Can a plane consistently eliminate multiple waves back to back of enemies for an entire match? Nope. A SMG however can.
Now for the engineer, yes engineers can place an AA gun to kill a plane. But the construction time to do so is so long that its possible to capture 1-2 objectives in that time frame. Also consider the wasted opportunity cost, you spend that long to build an AA gun, to hopefully kill one plane, which in doing so you burned through about 1/3 of your ammo, if not more, where if that person wanted to, in two squad wipes he could be back in the plane. This isn’t even considering that AA guns need to be placed behind in the spawn, so this entire time your hunting planes, your sitting away from the objectives and the team thus has less squads and firepower to contest, capture and defend objectives. Instead of doing this, playing the objectives with the occasional annoyance of planes still will result in a win. This is why you get teams with multiple tanks and pilots losing to infantry focused teams playing objectives.
As for statement of 3 infantry squad with SMG is better than 1 with super SMG + 2 rifle squads, this is the point, as a CBT player who purchased this with money, you get to have 2 squads where half of the soldiers have automatics, and 1 squad with all automatics which is 3 automatic squads, where alpha players get maybe 2 squads with automatics and one bolt action squad. Empirically you have more firepower compared to the alpha player because you gave money, which means that it’s pay to win.
I agree that engineers are pretty powerful but keep in mind you still can have engineers in other squads, so not only do you have three squads of automatics but one-two of them still have that capability of the AA gun + everything else an engineer can build.
Also don’t forget that the entirety of the game is designed around capture and hold points, and every point in this game is situated in CQC environments. SMG’s will always reign supreme presuming they can get close enough to be effective compared to bolt actions where they can keep enemies at bay but against a SMG up close your likely to get eliminated. The thing is though the map design in the game also is designed to allow for multiple angles of approach that has cover to capture an objective. So its not as hard as people think to get close with an SMG squad.