I like it cause i can flank it tbh wish more map have extra entrance and whatnot since it make the map much more fun (IMO)
Same here. I’m shooting nerds around a building or from a window, or shootings the nerds in the window
i dont like it cause it is too easy for attackers (which i mostly got on that map). you can easily arty or mortar most of the defenders in the hole, build rally point in side tunnels and cap easily.
few times i got it as defender i couldnt really carry on that map cause i can either defend side tunnels or top, but not both. there is premise that you need to have somewhat competent teammates if you want to defend against semi decent attackers.
Funny thing is that match was a super close game. We had them to sub 50 reinforcements at one point
Yes, but that is the case for most maps, really. If a single player can do everything by himself, then the map does lack tactical dept
Imo.
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As much as I hate it sometimes, it is a “team” game
most maps are mostly 2d and have some cover, so 1 player can provide support in multiple directions. kahif is 3d open top trap. you can either be at bottom and side tunnels or clear the top. not to mention you can easily bomb most of the cap with constant arty strikes.
that makes it easy for one player to have critical influence on attack, but shit influence on defense, opposing to other maps where one player mostly has same influence on attack/defense.
Mmmh that isn’t true thought.
A single player can either only attack from the tunnels, or the top.
And arty and mortars only work vs bots: NO player just stay in the middle of the sinkholes, they’re ALWAYS in one of the multiple side rooms or tunnels that all got well barricaded…
Both sides struggle without proper tactics, truly. Better balanced than just say, quarry, where a grey zone t34 can single handedly hold the entire caps for the duration of the match… and good luck for the enemy if it has no br 3 tank of their own, or plane bomb… ![]()
Haha i dont play topside much…im the other jerk that goes to the other teams tunnel…removes the rallies, then dumps mines and barb wire through that tunnel ;p (and a rally depending on which tunnel system it is)
I like to Control the tunnel spawns so arty and mortars cant stop capture weight ![]()
I remember running into you (same team) on that map a year or more ago. You started the round by absolutely erasing the opponent with mortars. It was sad but beautiful.
Eheheh, it’s important to erase the bots first, so that the team can focus on real enemies ![]()
But, if it was more than a year ago… Tunisia was Tunisia… So we probably only played against bots ![]()
It’s better now (for Tunisia maps) there’s at least players both sides.
dam man now i miss tunisia (since i have been playing br5 all this time) mmm i will think about making allie and axis br2 line up
It’s a very nice change of pace.
Br2 is in truth, much more tactical than br 5 (in br 5, you must zerg with as much full autos as you can)
In br 2, there’s less full autos, because they’re not as potent so other types of weapons are viable
For example, in quarry, you can laugh at the fool 150m away who tries to hit you with a smg while you pick him off with your simple bolty. Were that br5, he would hit you with his AR while you try to get him… with your AR, the fastest one or the one who sprays most win…
In short, br 2 is much more multidimensional than br 5 which is just a full auto fest.
You can always trust your teammates
This is level 5

Me to