Oh it definitely is. It would just take some time to properly code.
They would need to make sure to put in a warning or a timer though, so people aren’t as surprised by it.
Ahh but it would be so fun.
“Here hold this”
You are completely disillusioned.
Playing tanks actively is very efficient and effective even currently.
EPs aren’t big threats since auto-cooking was disabled. You can dodge 9/10 of them pretty easily now.
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Its kinda fascinating to me people who basically hates run & gun gameplay suggests things like this.
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Your suggestion about greyzone will never work cuz tank should be able to refill his ammo whenever hw wants. Not to wait until he depletes all of it.
Greyzone campers are just noobs, like basically every camper. Sitting on exactly the same spot and just shooting few irrelevant targets really isn’t fun. They’re not good players. And they don’t have big impact on outcome of match. They’re just extremely annoying sometimes.
But acting like majority of players who plays tanks do only 24/7 sit in greyzone (because of EP btw, that’s just hilarious logic), it’s so extremely insulting and completely false.
To me, it’s just dishonesty and manipulation only for the sake of supporting your own suggestion.
That’s good and all but I do not think there should be more ways to stop tanks from Gray zone camping when the teams don’t help you or give you any support when you get swarmed as you’re helping them I don’t see much of an incentive to actually act as a spearhead if my team will let me die I’d rather stay in the Gray zone and lay down covering fire instead of going to my death
My 2 cents:
Explosive packs should cripple a tank (damage the engine, fuel, tracks or turret ring) but not destroy it.
TNT charges should be able to destroy a tank if put on the right position.
AT mines and AT launchers should stay the same.
what about the AT rifle grenades that rifleman has are they effective enough to kill tanks?
Probably add satchel charge that delete the tank entirely with the power equivalent to a 250kg bomb? It can’t be throw very far and has a 10~15s fuse but you can still cook it
Tnt is working like sticky bombs and magnetic mines already. So its not mandatory.
Besides, Giving japanese lung mines didnt create balance issues. Any equipment rather than molotovs and phosphorus ( which the have already been nerfed) is not creating balance problem anyway.
Soviet not having wierd mine is not a problem i guess
It’s power is equal to granatbuche.
But with BR matchmaking it won’t be very powerful against medium/heavy tanks.
oh ok I was really curious about how effective they are
That doesn’t say anything about tanks being the “tip of the spear” in WW2 - rather exactly the opposite - tanks support infantry, infantry make the breakthrough.
While the German model appears to say they are, in fact a Panzer Division had a significant infantry component that other tank/armored units lacked early in the war, and again it was infantry that did the skut work when there was an assault required. Tanks could attack on their own only vs already destroyed units/rear areas and where there was no opposition!!
Soviets doesn’t need anything special cuz they are simply soviets.
I have only been playing for a few months so haven’t seen all the gear available. But the Soviets had the PTRS which from the side could penetrate a Panther, as well as Pz 4 , Stug or lesser Pz as long as they didn’t have Schürtzen. And, the PTRS is semi-auto with a 5 round mag. Pew Pew.
haha 14.5mm gun go brrrrrrr
I’ve suggested new grenades and mines I’d like to see added to the game
America BEANO T-13- Impact Grenade, made by the O.S.S, made in the size, weight, and shape of a baseball because the sport would’ve been extremely familiar to the average soldier [image] Britain No. 74 Sticky Bomb- anti tank grenade that can stick to surfaces, one pin releases the shell and exposes the sticky head [image] No. 75 Hawkins Grenade- anti tank grenade that could ALSO function as a mine, could be thrown at tanks or placed on ground, was also used by America so they could receiv…
I remember these in h&g too, they used to be the way to go in that game for a long time before they nerfed them into oblivion
they changed it with their tank compartment system and it all got nerfed and it no longer was effective, so literally everyone stopped using it overnight
problem with these games is they introduce things that work realistically and effectively, and then they nerf them to satisfy the babies
and then it’s just no longer fun or worth using and so people use something else or just leave the games as they become more and more ridiculous under the banner of “balance” as they sacrifice authenticity for “balance” and the game becomes an arcade joke
this game is heading down that same path now, and it’s just getting worse with each stupid update
I would add that I would like to see this stuff in this game, but only if it was done properly
but seeing as we are now seeing stupid RNG being implemented into this game and more nerfs than ever, I don’t see the point of even having it if it’s just going to be poorly implemented
If it was well implemented, yes, it would be great
but this game is turning more and more into a stupid joke and not worth playing into the future
We need a new WW2 game that does a good job maintaining the ww2 feel and immersion and not constantly sacrificing it for silly little game balance that is nothing but nerfing things beyond the fun of having them in the first place
So the state of it right now? It’s a joke, that’s the state of it
Adding more things to what is already a joke will only make those things into a joke also, so it’s pointless
They are replacing skill with a randomness aspect, and I’m not into that
and the way they do “balance” is by breaking one thing, which I don’t call balance or fixing anything, it’s calling breaking something because they don’t know how to actually address where the issues are looking at the entire picture
problem with these games is they introduce things that work realistically and effectively, and then they nerf them to satisfy the babies
Yep, completely agree with you on this one.
It’s so extremely annoying and sad.
Yeah, I would love to see sticky bomb for west allies and magnetic bomb for Axis.
Lollipops of Doom.
They look so much tastier than tide pods.
They just love compensating for idiots and stupid players and they hate the concept of people who know how to aim or how to use weapons
they hate the concept of people who know how to aim or how to use weapons
Or using strategy and preplanning to their advantage.