Thanks, but there’s no need. I’m not bad with numbers, but I’m not good enough to figure out exactly how they calculate the base xp rewards, and I don’t have time to look at and enter all the data you could send me, because more would be better, and I won’t ask you to put 9 months of games into a spreadsheet for me. What’s already been shared here is enough to demonstrate that there might be a disparity between the rate at which Axis Normandy and Soviet Berlin earn experience, unrelated to player performance.
lol, ment the the 9th month of this year, ie 1 month ago, but all good
Bronze cards for soldiers are given for every 1,500 experience
Okay, let’s say I exaggerated. Although yesterday I definitely got 17 per battle. By the way, don’t forget the 100% multiplier for BP. Which I get once or twice a day.
Sometimes I get 7-8, sometimes 21-23.
Still, a fighter for 1 card is too cheap. It will ruin the economy. After all, the game is a product and the most important thing for comfort is premium and BP.
Figures that I suggested are more viable (okay they can be slightly reduced). 3-5 for 1 range, 7-9 for the second, 11-13 for the third.
You can want everything for free, but it’s useless to suggest something that developers don’t need at all. It’s like suggesting that the government should hand out money to everyone.
Review the XP earned by every member of each squad. And the one squad of yours that I can see is Level 9.
I think that you mean me. As @Squidocide mentioned, we were only comparing BASE XP, before any boosters, Premium XP modifier or battle hero multipliers were added.
You could be confusing battle points earned with base XP earned. AFAIK, the points on the leaderboard
determined the battle hero multipliers but don’t have a direct correlation to base XP.
Next game, scroll up and mouse over each soldier and squad. I do believe that higher level squads (where the squad update tree has unlocked all XP nodes) will earn a higher rate of base XP than a lower level squad.
I’ll attach a video showing the update tree for “my cousins” low level F2P account that earns a decent amount of BASE XP. You’ll see that I skipped the update nodes to increase squad size until I wanted to add an engineer to a squad. Understanding how and when to use upgrade points goes a LONG way towards faster progression.
Here is video link (I don’t have a YT channel, just using it to store link) of a level 4 F2P’s Upgrade tree. Note that to keep squad size small and maximize BASE XP earned “my cousin” focused on unlocking nodes to increase both player and squad xp 1st. Also note that even though campaign level is only 4 (I believe after 4 battles) the Squads level are quite a bit higher. BTW, this is the account with the screenshot above showing 6000+ BASE XP in a very early battle
uh, no? Bronze orders at all are awarded for every 3000xp, alternating between 2xtroops and weapons, so you earn 1 troop order for every 3000xp earned.
Battle pass levels don’t award bronze, at least in the end levels you can repeat. If you mean battle tasks, I’m unaware that they award bronze daily unless you get additional rewards from the login box, which is also not repeatable.
If I assume that this is true, and do some imprecise math based on this limited data, that would mean that your average bronze troop orders per battle is 15, or 10k average base experience. This thread has already shown that some players, who play factions I don’t play, are earning that kind of experience in some matches, and higher xp than I see for similar performance, but I struggle to believe you’re earning that much in an average match.
Nah, I’m looking at the base xp earned in the calculation at the top.
I know you made your point better later on, but yeah, that’s the later of the engie squads in berlin, I’m still leveling it.
AFAIK, the blue tree squad xp boosts don’t affect campaign xp earned or calculated in the battle results, just the exp the squad earns toward it’s own levels. There’s room for me to be wrong here, but nothing I’ve seen in game or on the forums before now suggests that I am. I’ll probably play some games and see how the results work out.
You’ve already been written about it and you agree. Bronze cards for soldiers are given for 1.5 experience instead of 3.
So there are twice as many as weapon cards.
Now they fall quite a lot and I’ve accumulated about 200 in a few days. That said, I’ve improved a few soldiers
when I messed up the math, I messed up in a way that indicated 1 troop order for every 6k, and then corrected for 2 every 6k, which is effectively 1 every 3k. I’m not wrong here.
I mean that you were trying to calculate base xp from the leaderboard point scores.
Posted a video earlier today about how and from where the “Base XP” is calculated.
Okay, problem of understanding.
1 card for 3 thousand experience is exactly what I meant, I was just saying that its “value” is 1.5. problem of understanding. English is not my first language.
Here are some of the fights. 100% amp for BP twice a day gives a lot of cards if the battle is successful.
No, I wasn’t, I was just looking at raw base xp and trying to figure out where the number came from.
This one?
Fair enough, language barriers suck.
I don’t understand what you’re saying here. Can you please explain?
Let’s do the math. I found a battle where without a 100% booster I got 36,000 experience in 30 minutes.
1200 experience per minute. I play about 3 hours a day. Let’s say I spend 20 minutes on the menu. 160*1200=192000 experience per day.
192000/3=64 bronze cards per
soldiers. That’s without taking into account the two boosters I get per day for BP (actually a little less, for 4 cyclic levels, and you can get 3 levels per day). It turns out you have 1.5 boosters per day (sometimes 2 sometimes 1)
By my math, I could afford up to 4 soldiers 3 tiers a day, not including buying for silver.
64 random soldiers assuming I don’t have to send to the academy? Very good to be true.
It’s simple, it’s just hard to explain.
You get bronze cards for experience. 3k for a weapon, 1.5 for a soldier.
6k experience = 3k spent on a weapon card and another 1.5*2=3 on a soldier.
That comes out exactly as you said, it’s just that 3k for 1 soldier card is how much to actually get, since half goes for weapon cards.
I hope I was able to explain.
No matter how you count, both of our formulas are correct
Ah, gotcha, it’s translation and misundertanding. Cheers sir.
Seems to me that you were trying to figure out how the scores on the leaderboard were linked to base xp.
Ah, I see where my question might have been misunderstood.
I don’t understand how, based on these results, I could perform objectively better and receive less experience. I’m not concerned with the score tab, it’s only an indicator of overall performance, I’m interested in the weight of experience the other columns represent, if any, and if not, why our experience was significantly different for similar results.