As I’ve said before, the warning was already there, but it made sense back then when there could be up to 10 strikes/moment (& it was factually needed, even if it was absurdly unrealistic, as you wouldn’t know what hit you otherwise). With the single-shot limitation the warning just makes sure that single shot is innefective (& highlights just how absurd was the mechanic, which was intended and only ever applied for 10 strikes, not 1). The added delay, as I’ve extensively discussed here, just put the final nail in the coffin.
With the 1-strike limitation that will never happen. We need artillery to be minimally efficient though for gameplay purposes & to remove the absurdity of the instant pre-warning for the single-shot.
Plus the Radio Operator Squad has been completely removed from the game and from having any efficiency & any justification to be used. Something should be done there, maybe add more options unique for radio operator squads, maybe give the ability to call different types of artillery - rocket artillery, incendiary, even smokescreens etc.
Another traumatized person… as I’ve mentioned. The artillery onslaught before the patch is no justification for sticking with a (as I’ve shown) completely broken mechanic just because people are scared of changes to artillery.
In game-terms, when you call the artillery there is the map in which you call it (with all possible markings). That would only be possible with said spotter, so this is included, as an abstraction, in the whole artillery calling process.
Imagine being triggered enough to keep giving such obvious bait replies at people discussing a game mechanic. I think you’re the one crying about dying from artillery, thus you spam every thread with bs like that, because you’re scared if artillery is even in game, it might kill you. “No effort”, yeah that is a common loser’s cry.
Camping w/ a tank overlooking the enemy point & getting >50 kills with HE shells by just clicking the same spot… takes no effort. Pounding enemy positions w/ 40 mortar shells 200m behind… takes no effort. Squad-wiping & killing >20 people in a single bombing run before suicide… takes no effort.
Lots of ways to kill enemies that require little to no effort. I bet you would cry if you ever fought as infantry… because the guy from your squad at the machine-gun position killed dozens of people “for no effort” while you in the field had to take a lot of effort to pin down and kill 1 enemy. Think artillery is ‘no effort kills’? Then go play a game without it & stop cluttering discussions over a fundamental mechanic of this game.