The new BRs system will also bring negatives for new players

Hahahahahaha, when the player or for example you feel the so-called imbalance, it is usually when you have a difficult battle and you can’t win it.

This game has a very high proportion of PvE combat, Even in Normandy, which has the largest number of people, this ratio can reach 5% to 10%. In small battles, this number is surprisingly high, usually higher than 20%.

So if the player cries out of balance, is it because you can’t beat the robot? What does this have to do with the weapon BR?

And I have encountered many players who are completely unable to adapt to the mechanics of this game, which means that even if they face robots, it is very difficult to win. Of course, this is caused by the game mode. The game mode does not encourage players to do what they want. For example, many players like to play sniper rifles, or engineers without building rally point. The game does not create an environment for these players. Although players can do it, they Can’t win fights because of it, can’t even beat bots, so they start crying that the game isn’t balanced, that’s not all the cases, but it’s most of the cases.

In this game, the number of players has a far greater impact on the outcome than the weapon level. Even if you can’t win the few battles, you will most likely encounter some robot fights.

In most battles, if you have teammates with good cooperation, you can enjoy victory even if you only have low-level weapons, let alone you will encounter PvE battles with a high probability. Unless you are participating in a faction with a small number of people, such as the axis of Tunisia, even if you have reached the highest level in this case, it is difficult for you to win against those junior British players, 1vs10.

So what do these so-called balance issues have to do with BR?

They have nothing to do with weapon levels. BR once again divided the player group meaninglessly so that weapons cannot appear together. He solved the problem of non-existence and did not solve the problem of spam. Tiger king vs IS-2 in the battle of berlin, the Allies didn’t have any tanks against the spam tiger king like a flood, the imbalance is absolute and BR wouldn’t fix such a problem because tiger king and IS Already the highest level of spam.

To sum up, BR will fail at all, because he did not solve the problem, and brought new problems, let us wait and see. Maybe there will be positive surprises, right? I am pessimistic about BR.


KV-1 is a tank with an earlier timeline in history, and he is indeed very powerful. But his number is much less than the German Panzer III in history.

Where do you plan to arrange KV-1 in BR? If he goes up against the lowest level panzer IV J in Normandy, he’ll be turned into a flimsy iron coffin in no time, which is neither historical nor balanced.

Especially here you have a lot of infantry weapons as a variable, according to The tech tree form they offer, I don’t think that BR will ends up being good.

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exactly

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Lol, looks like you totally don’t know what BR will do, you have only 1 type of balance in your mind.
There are tons of people complaining about weapon and vehicles balance, for example tiger vs stuart and panzer2 vs t34. Considering you are an active forum member you must had saw those complain, but you just choose to ignore it lol. Now you are just slandering BR by saying it can’t solve certain stuff that it wasn’t design to solve. :man_facepalming:

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Of course I don’t know.

All I know is that he does not solve the balance, does not unite the player, and makes some weapons that could have appeared together not appear together.

All I know is that BR can’t make your game fun, because even at the highest level without BR, it’s still not fun. So if you divide more BR, does that change the game?

It doesn’t solve any problems, he creates new ones, and that’s what I see

Talk is cheap, let’s wait and see.

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It is design to solve the weapon and vehicle balance, not the playerbase balance that you said lol.

That is not a thing that br should do, that is the thing that campaign merge will do.

Stop putting unrelated thing together, BR is not design to make game fun, it is for balance. You are just talking nonsense by now. BTW, your soul point system that you spam everywhere doesn’t look fun either.

I was mean Weapon balance is always not an issue in this game at all.

99% of the battle that makes you feel unbalanced in this game is player skill issue and playbase issue.

How else would you feel unbalanced in a lot of PvE battles? You can’t beat a robot or what?

So BR is just solving a problem that doesn’t important at all.

And it doesn’t really address the imbalance of these weapons, because weapons have different attributes, and in history, these weapons don’t crowd into a 200 meter battle area and spam indefinitely.

I’ve given you enough examples, and you can find more if you think about it

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The only logical use of BR is to solve the problem of how to arrange players in different campaign maps after merging tech trees,

for example, BR is tending to make it difficult for the King Tiger to appear in Stalingrad.

But it brings other side effects, such as the awkward position of the MP3008.

Overall this is a bad solution.

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Lol, if that is not an issue why there is tons of complain about them?

No, when you have a tank that can’t pen enemy tank frontally you will feel this game is unbalance, this happen very often. Try to use BA against people with assault rifle that have similar skill as you, I don’t think it will go well.

So what? Br is going to put weapon with similar or comparable performance together, so your different attributes theory is irrelevant.

I don’t think the different performance differences of the same type of weapon here should separate them. For example, PPD34/38 may be better than Federov in some scenarios. And now you want to separate them.

Because you cry PPD can’t beat MG42/STG44? This is a ridiculous thing. Because it’s not true. The truth is you can still fight. If you fail at shooting combat. It’s probably more about your skills issue. There is also about the unlimited spam issue. Not about a single weapon itself.

At the same time, you may have a tough fight, but more often you’re just fighting the robots, or joining the robots on more sides, which has nothing to do with weapons.

Weapons differences have never been a big problem.

They have differences, but the bigger problem comes from unrestriction spam, and BR doesn’t help solve these scenarios.

Here the different types of weapons should have their own uses, which is what they always said they try to do, the bolt-action rifles should have their own uses, the different types of submachine guns should have their own uses, the light machine guns should have their own uses.

There are so many types of weapons that you can’t classify them correctly by a linear BR level, which is not feasible in mathematical models and inferences. And he also created the awkward situation MP3008.

This kind of deduction just takes a little bit of your brain to imagine. If you want to classify the strength of these weapons by a few or a dozen BR levels, this is just not feasible, it will necessarily create a lot of awkward scenarios, which means difficult data adjustment and work, and most likely not good results.

According to the information they have provided so far everything is happening, 1 FG422 will be placed in the same rank as 9 FG422.

If they respawn 3 rounds, the difference in their number will be 3:27, the result of spam is very huge and grow fast.

How does this BR mechanism achieve the balance you want?

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