Oh just too add,
You don’t need xp on that historical setting on mod maker, coz everything will be avaiable to spawn with.
Oh just too add,
You don’t need xp on that historical setting on mod maker, coz everything will be avaiable to spawn with.
You try to show that historical mods are easy to make, and that no one plays them shows that they are not popular. However, after all, you haven’t made such a mod, and you haven’t refuted the idea that mod has no EXP, which leads to unpopularity. Now you’re trying to denigrate my personality. Interesting huh
Prove which point is incorrect
Although DEA and I often disagree, we can have a friendly discussion (technically and theoretically). But I can only see irony here, so there is no need to continue talking to you. If I say something wrong, you’d better refute me directly instead of beating around the bush. But an excuse and complain is more easy, isn’t it…
It’s hard to say that some people really don’t care about EXP. Most people don’t waste their time on unprofitable games, except for those “fools” like us who waste their time making mod
Again, you and your friends that want historical batles won’t need xp, COz thst xp will lead to get stuff on normal campaign that isn’t historical.
Or, you guys just. Want to play a historical batle with historical gear?
If so. U guys don’t need xp.
.
it is not historical if weapons were used months or years before their actual deployment. ffs just look mkb 42 and moscow. earliest account of their service is 50 prototypes in april 1942 in leningrad, but even that is questionable considering field tests were being done in july 1942. and battle of moscow ended in january 1942. and game is getting more and more historically inaccurate with weapons and vehicles that werent used in particular campaigns being regular unlocks in them.
Of course, if we can get all weapons and vehicles for free, XP is unnecessary. The problem is that there are not many people playing mod with us (because they care about EXP), so we have to play normal XP games. This is a logical paradox of yours
Well… I meant by this way emitate it all:
But yeah… You cant make playable Japan/USSR for players… But still can emitate it with weapons.
Well… I think I should recheck your map.
But I remember that you heavly edited it. Many destroyed tanks. Many new objects and some weird terraforming moments. I mean do it minimum so you will able use original NavMesh and unlimited big map range.
I dunno. Enlisted maps are cool. Just need some changes. Not so much like you did.
Hmmm… I maybe should finish my map (Day-D or Arena) to sure talk about it…
But yeah. Currently time I changed only beach area and added airfields, but they’re in gray zones (only for aircraft battle zones). So don’t have problems with NavMesh.
They are, as @Devenddar said, the editor even if is a shit currently it let you fix some maps and reuse them for make some historical battle, @tommyZZM showed that with hard work large historical costum map can be made
So yes they can be made with a decent effort
Because people want pew,pew and so the most played costum map are the pew,pew one, or you gonna want prove that there is a swarm of player asking for make a new HLL in enlisted?
@Devenddar already answerd
I’m sorry, this is my style, keep improving until it is extremely fine. So it bothers me,
Anyway, thank you for your help, but I do have a bottleneck in mod, and I haven’t found any perfect solutions
He often complains that he cannot use custom templates. He did not make a new historical map, but made innovations in playing methods (unfortunately, limited by functions). Please do not confuse concepts
So why don’t players choose BF or COD? Historical accuracy, vehicles (and stupid AI?) are Gaijin’s only advantages. When they abandon them, Enlisted has come to the end
I don’t think you understand the use of the editor. What DEA said is just some reluctant solutions, which I am not satisfied with
What I sayed hard work, he do whatever he can do and achievied a good results
You cant make new map or costum campaign but you can fix the existent one and make them more historically
Because they buy them every year, enlisted is more a safe solution for long terms if you want only pew,pew
Your problem not our, take a plane for riga and go complain undr darkflow main studio, because the editor is shit
D-DAY beach part need more bunker to capture, is stupid German and US, figth for a single bunker
That’s true… would be cool to fight for a front…
Our ideas are different, and has he really succeeded? Pewpewpew players are the overwhelming majority, and TOMMY’s work is not really popular with many people (some people just like it because of curiosity, how many people really play it?). He and I agree that the game needs to be greatly improved
I’m worried about whether this game can survive
German soldier: officer US infantry captured that bunker in front of the beach
German officer: we lost the Normandy fall back to paris
that’s another big problem imho
I just want good bipod nothing more at this points
One day… One day
anyways my problem with the game that every campaign is starting to look like copy paste of another one. just end game whoring with invulnerable tanks (vs early campaign counterparts) and automatic weapons.
game needs unified technology tree, campaign historical weapons and functional equipment based MM. also they need to focus more on bug fixes/QOL improvement and not on adding new content.
Let’s observe the future of this game… I’m not optimistic about this. I hope I’m wrong