We continue to work with your feedback and in this news we want to mention one of the most frequent comments from the Battle for Stalingrad update. Here we will tell you what we have already done and what we plan to do in the future with the concussion mechanics.
Let us remind you that detonating allied explosives does not kill in Enlisted, a gameplay assumption without which the game would be less comfortable for everyone involved in the battle. But the motivation to be careful when dealing with explosives is required, otherwise these mechanics will lead to unrealistic scenarios, like throwing grenades into a room and destroying concussed enemies while being unaffected by the explosion in any way.
Our task was to find the perfect balance between gaming conventions and the desire for realistic battles, and then provide interesting gameplay for both sides.
That said, we noticed a significant number of complaints about the frequency of being in this effect and the “motion sickness” feeling from the in-game concussion animation itself. We have already made several significant improvements that we will tell you about later, but we also have more significant changes planned.
We began making some changes a few hours after the release of the update:
- Significantly reducing the duration of the concussion effect.
- Significantly reducing the radius over which the concussion effect is applied from the detonation of both allied and enemy grenades and explosive packs.
- (Since this announcement was released) Reduced the radius to which the concussion effect is applied from both allied and enemy bombs, artillery and mortar shells, grenades, explosive packs, TNT, and other explosives.
Meanwhile, we also plan to rework the concussion effect itself that some players complain about, by the simple definition of “motion sickness”. This gameplay improvement will take time to implement, but with the changes already released, we hope that battles in Enlisted will remain comfortable for you.