This happens a lot with my Japanese MG soldiers KE7 as primary and Browning 303 as secondary, this often gets me killed… would be awesome to have that not happen.
Can we have some planes BR adjustments there is a lot of promised but nothing is reduced in BR or given better bombs or rockets…
$35 for no armour and 4 guns that overheat ridiculously fast….
Clearly a mistake, as the regular Sherman chassis… well has more armour than some armoured car!
Also
I hope it’s just a stat card mistake

Another one bites the dust
o7

We have a FNAB buff at home
Wait what changed, it wasn’t in the notes? Did they lower the rof for no good reason???
Ofcourse it isnt. That would assume the devs talked with the CM about what they did.
The patchnotes they provided are kinda pathetic and really useless if you want to know what changed.
Very lame and unnecessary nerf that nobody asked for.
Did anyone really felt threatened by that 20 rounds br2 lmg?
New update just hit the testserver.
Type 99 MG now is in good company. R.I.P.
Plot twist, it’s because they want the Madsen to become the best br2 lmg ![]()
Hopefully they won’t touch my Bren lmgs…

Gaijin: My job here is done
Spoiler
Yes, this gun was buffed
So no the Type 99 is just a stat clone of the type 96 but without the insane smg levels of recoil reduction but the 10% that is normal for lmgs… Wow that is just terrible for BR 3.
Stupid question but what changed here?
All what I see here, is the now worst br3 semi in the game?
Used to do 11.6 damage at 100m.
Soviets are doomed now, must buff SVT.
Still less that 15 dmg which is needed for body armor so why tf would they bother changing the damage fall off but not the damage itself? Like whats the point of this change?
EDIT: I guess its a few extra meters off one shot against the US but WTF this is still stupid.
Updated preliminary balance changes:
LAD: BR V → IV
AVS-36: Reload time 2.7 → 2.3
DT-29: Base RoF 550 → 600, Recoil 33/19 → 34/17
PPD 1929: Reload time 4.0 → 3.1
PPD-34/38 (Snail drum): Damage 6.4 → 6.6
FG 42, FG 42 with grenade launcher: ADS Speed 0.65 → 0.75
FG 42 II: ADS Speed 0.65 → 0.8
Gewehr 43 (8mm Kurz): Base ammo count 90 → 120 rounds
Gerät 03: Damage 14.4 → 15.3
MP 35/I : Base damage 5.7 → 6.0
Gewehr 41: Base damage 12 → 12.7
Sniper Gewehr 41, Gewehr 41 (M): Damage 14.4 → 15.3
Walther A115 : Reload time 4.4 → 3.7 sec
Mondragón M1908 (10): Reload time 4.8 → 4.2 sec
Erma EMP 44: BR III → II
Sturmpistole: Reload time 6.0 → 4.0 sec
FNAB-43: Base spread 0.88 → 0.58
ZB-26: Base RoF 750 → 600
Carcano M91 with scope mount: Base RoF 40 → 50
T20, T20E1: ADS Speed 0.65 → 0.8
Patchett Mk I: Damage 6.6 → 6.8
Viper No.3: Damage 6.6 → 6.8
Turner SMLE: Reload time 5.6 → 4.2 sec
M1A1 Thompson Para: RoF 690 → 810
Lanchester Model 1: Recoil 22/22 → 27/16, Recoil Control 50% → 70%
Type 2a SMG: Base recoil 10/10 → 13/7
Type 4 90mm AT: Penetration 120 → 140
Type 4 Rifle: Fixed damage falloff at longer ranges (similar to other rifles like the M1 Garand)
Type Ko rifle: Reload time 5.4 → 3.6, Recoil 68/25 → 49/18
Type Otsu: Base recoil 66/34 → 49/25
Type 99 rifle (early): Base RoF 48 → 60

