For the dev team:
Great update ! I like the news effects, more realistic, and more outfits 
But there is some problèmes :
Russians event para : we c’ant match the helmets with the camo of the uniform… 
Brit’s event para (SAS) : can’t equip the para helmet with net … 
Germans in winter (and Volkssturm in Berlin): There should be more coats with SMG-style magazine pouches, such as those used for the MP40. Alternatively, give all units access to camouflage jackets featuring these pouches in Moscow. 
As for the paratrooper units (TT units such as the mortar squads in Normandy or the machine-gun squads in Berlin), please give us more Fallschirmjäger helmet variations with camouflage. Also, allow us to equip them as Fallschirmjäger in other campaigns if we choose to do so. 
Thx for reading me, and your work. 
Don’t forget to improve the callsign (I’ve more than 1500 useless callsign ) and please give us the ability to transfer a purchased vehicle camouflage to another vehicle if we decide to use a different one. Personally, knowing that I won’t be able to use the camouflage on another tank if I switch vehicles discourages me from buying camouflages in the first place.
6 Likes
This happens a lot with my Japanese MG soldiers KE7 as primary and Browning 303 as secondary, this often gets me killed… would be awesome to have that not happen.
1 Like
Can we have some planes BR adjustments there is a lot of promised but nothing is reduced in BR or given better bombs or rockets…
4 Likes
Skink has no armor on the back and on the side? Guess the DEVs forgot to add the stats here
4 Likes
$35 for no armour and 4 guns that overheat ridiculously fast….
2 Likes
Clearly a mistake, as the regular Sherman chassis… well has more armour than some armoured car!
Also
I hope it’s just a stat card mistake
3 Likes

Another one bites the dust
o7

We have a FNAB buff at home
1 Like
Wait what changed, it wasn’t in the notes? Did they lower the rof for no good reason???
Ofcourse it isnt. That would assume the devs talked with the CM about what they did.
The patchnotes they provided are kinda pathetic and really useless if you want to know what changed.
Very lame and unnecessary nerf that nobody asked for.
Did anyone really felt threatened by that 20 rounds br2 lmg?
3 Likes
New update just hit the testserver.
Type 99 MG now is in good company. R.I.P.
3 Likes
Plot twist, it’s because they want the Madsen to become the best br2 lmg 
Hopefully they won’t touch my Bren lmgs…
1 Like

Gaijin: My job here is done
Spoiler
Yes, this gun was buffed
1 Like
So no the Type 99 is just a stat clone of the type 96 but without the insane smg levels of recoil reduction but the 10% that is normal for lmgs… Wow that is just terrible for BR 3.
1 Like
Stupid question but what changed here?
All what I see here, is the now worst br3 semi in the game?
1 Like
Used to do 11.6 damage at 100m.
Soviets are doomed now, must buff SVT.
2 Likes
Still less that 15 dmg which is needed for body armor so why tf would they bother changing the damage fall off but not the damage itself? Like whats the point of this change?
EDIT: I guess its a few extra meters off one shot against the US but WTF this is still stupid.
1 Like
Updated preliminary balance changes:
LAD: BR V → IV
AVS-36: Reload time 2.7 → 2.3
DT-29: Base RoF 550 → 600, Recoil 33/19 → 34/17
PPD 1929: Reload time 4.0 → 3.1
PPD-34/38 (Snail drum): Damage 6.4 → 6.6
FG 42, FG 42 with grenade launcher: ADS Speed 0.65 → 0.75
FG 42 II: ADS Speed 0.65 → 0.8
Gewehr 43 (8mm Kurz): Base ammo count 90 → 120 rounds
Gerät 03: Damage 14.4 → 15.3
MP 35/I : Base damage 5.7 → 6.0
Gewehr 41: Base damage 12 → 12.7
Sniper Gewehr 41, Gewehr 41 (M): Damage 14.4 → 15.3
Walther A115 : Reload time 4.4 → 3.7 sec
Mondragón M1908 (10): Reload time 4.8 → 4.2 sec
Erma EMP 44: BR III → II
Sturmpistole: Reload time 6.0 → 4.0 sec
FNAB-43: Base spread 0.88 → 0.58
ZB-26: Base RoF 750 → 600
Carcano M91 with scope mount: Base RoF 40 → 50
T20, T20E1: ADS Speed 0.65 → 0.8
Patchett Mk I: Damage 6.6 → 6.8
Viper No.3: Damage 6.6 → 6.8
Turner SMLE: Reload time 5.6 → 4.2 sec
M1A1 Thompson Para: RoF 690 → 810
Lanchester Model 1: Recoil 22/22 → 27/16, Recoil Control 50% → 70%
Type 2a SMG: Base recoil 10/10 → 13/7
Type 4 90mm AT: Penetration 120 → 140
Type 4 Rifle: Fixed damage falloff at longer ranges (similar to other rifles like the M1 Garand)
Type Ko rifle: Reload time 5.4 → 3.6, Recoil 68/25 → 49/18
Type Otsu: Base recoil 66/34 → 49/25
Type 99 rifle (early): Base RoF 48 → 60
11 Likes