I made a topic here to try to convince the devs to change the Type 11 LMG by the Type 92 HMG, feel free to check it out:
But basically, it wouldn’t affect too much the stats of the vehicle: the Type 11 LMG shoots 6.5 mm at 500 rpm, while the Type 92 HMG shoots 7.7 mm at 450 rpm.
-This would be likely more historical according to my research
-It would fix the visibility problem because of its the spade grips a bit similar to the DS-39, and your visibility wouldn’t be hampered (especially because there isn’t the big “spoon” of the Type 11’s hopper, lol)
AND
-It wouldn’t be too hard to do because the Type 92 HMG is already ingame: it is the standard MG nest you can build when playing Japan (not to be confused with the HMG nest with the Type 93 HMG in 13.2 mm), so the gun is already fully modeled ingame. The devs would only have to swap the guns and rework a bit the position of the gunner, and maybe rework the part where the gun is attached on the pintle a little bit.
No problem. I know my posts are often long because I try to give as many arguments as possible in the hopes that my suggestions will be added. It sometimes feels a bit like the things I write aren’t really seen, although recently there were some examples that have shown that the devs do listen to feedback to some degree. I hope my topic has been seen, with 74 votes rn I think it’s not so bad, so I hope the change I proposed will be implemented ! But I know the length of my posts can discourage some to read them.
Atm no, besides the recoil control change for automatic rifles, from 75% to 69%
And the FN Model D change that others noticed
But they were in opendev already, just not in the patchnotes