Testing the "Hidden Threat" update

That depends on how long we can survive.
We might as well start by letting bombs and tanks destroy and push through wooden houses first—too much fire only obstructs vision and movement.

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ngl, this does sound quite cool

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In test server, mosin and suomi flamethrowers have no move speed penalty when firing. Is this a bug or it’s designed to be so?

The Stug-G has good frontal armor (80mm+), which isn’t always penetrated by the KV1 and tanks with a 45mm gun. I consider moving the Stug-F to Rating 2 a complete victory. But the Stug-G is quite good at Rating 3, with the caveat that it needs a machine gun and some sub-caliber ammunition, without sacrificing HE shells.

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Game engines already commonly feature mechanics where infantry can climb on objects and vehicles can destroy them. I wish small items like bottles and crates could be kicked aside or broken by infantry, but indoor tables and chairs are unreasonably durable—requiring nearly half a magazine to destroy and often blocking the way, which makes for a terrible experience.

I’ve thought about adding interactive destruction mechanics: infantry could simply destroy or move these small objects on contact, with dynamic effects that disappear quickly. For example, the logs in the lumber yard on the Moscow river crossing map, as well as small wells, outhouses, and wooden fences—these should be easily crushed by any tank or destroyed by machine gun fire, yet they’re indestructible in the game.

The fact that fire can now burn grass is a promising start; it improves physical realism and makes flamethrower troops more tactically valuable. When defending, I would first clear away vegetation that the attackers could use for cover to make it easier to build fortifications. I truly hope the game adds more physical destruction to make the battlefield environment more realistic.

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I think the fact that the StuG III G is still being sold at BR3 is clearly a result of commercial manipulation. DF is deliberately withholding the additional track armor from the Panzer IV. If the Panzer IV were given this extra armor, Soviet tanks would struggle to penetrate its 80mm hull plus 20mm add-on armor and would only be able to aim for the turret, which would greatly improve the situation for Germany at BR3.

In contrast to War Thunder, where additional armor is researchable within the tech tree, it is treated as a monetization tool in Enlisted. The two premium squads that haven’t been brought back in rotation are precisely the Panzer IV J and Panzer IV Command Tank with additional track armor—this is a really greedy move.

I originally thought the StuG III G would be tough enough to carry Germany at BR3, but after buying it, I found its flaws far outweigh its advantages: limited gun traverse, no zoom on the gun sight, and no anti-infantry machine gun at the loader’s hatch where one should be mounted. The actual experience is terrible.

I am even convinced that DF is intentionally holding back the premium Panzer IV Command Tank and the TT additional armor just to push sales of the StuG III G, and it feels really frustrating.

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This guy got banned from Reddit for his toxic behavior, and the only refuge he’s found is here, just to feel like he exists. He thinks he’s powerful behind his 22-inch screen, but unfortunately, he’s just another wimp—just ignore him.

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No thanks, you’ve already embarrassed yourself enough so no need to waste more brainpower on you.

Good day.

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When was that added?

I don’t really understand the point of Reddit. I really like the game and I try to leave feedback. Does it make sense to go to Reddit?

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No idea lol

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Im not on much reddit but sometimes.

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Are you able to try the new soldier group? The saboteurs, I signed onto the test server and didn’t see a way to test them. Wouldn’t that make sense to be able to try them?

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“Realistic world war two shooter” they said, while having the most inconsistent uniforms ever for the Axis forces.

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This might be unpopular but I think it should be 1 Slot locked to only Event Squads and 1 slot locked to only Premium Squads, that way we get the incentive to use both types, why would u use a event if u can place a premium? then you miss out on bonuses, but in this way you don’t miss out on that and can bring a fun event squad without feelin u are using a suboptimal squad loosing extra rewards. that way more fun squads get into rotation.
I mean to me it just makes sense for the Game and how it’s made. We got Event and Premiums, so 1 slot dedicated for each is just logical.

Just an idea

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With an additional 30mm plate on it….

KV1 (and T34) on BR2? What a joke!
With current 100% uptiering of BR1 on BR2, this idiotic idea completely kills BR1. BR1 should get MM +0 first.

BTW. This is what most BR2 battles look like these days (there was another T34 behind the building on the left).

Byt having 3 is not funny joke

Good idea, but only if Enlisted, this Russian WWII historical military game, has completely disappointed me. Otherwise, I won’t consider it for now. If the developers don’t consider future development, I’ll leave the game sooner or later. After all, nobody wants to play a fictional, fabricated WWII game that’s just a scam.

No, the gun mantlet is 50 mil, only. I’d know, I own the damn thang