Testing the "Far Eastern Front" update

Found some old pictures of Harbin from 30’s for those curious like me:

In general just search 哈尔滨老照片 if you wish to find more.

Oh, nice, then I look forward to the list getting longer over time before launch then!

1 Like

can you show the customization of the torso and headgear?

are there any changes in the customization of the British in PO/Burma?

Things so far I’ve found:
None of the bayonets that are added are on the guns, nor given to existing guns (I’d say this is a problem for event and battlepass weapons especially)
The Type 88 doesn’t have a melee animation so it just spazzes out.
The Type 88’s en bloc clips don’t fall out when they’re empty (Minor but still)
The Type 88’s hammer animation is a bit bugged when reloading from empty.
When aiming the Type 88 the sight is wrong, you can’t see the front post.
The captured BAR’s recoil is bugged, and very jittery.
The type 2 assault rifle lacks empty mag reload animations.
Why doesn’t the type 2 assault rifle use the Type 30 bayonet? And conversly, why is it the only type 2 where this is the case?
The left shell in the kawaguchiya shotgun is still spent regardless of reload status.

1 Like

That’s from the test server? Thought that was a squad that was supposed to get perk adjustments. Thanks for posting

could u show the new american plane premiums stat card?

Isnt the 4 diffrent potent buff to the charleton a bit much just a tiny bit exessive when done together?
Like about every stat on this gun was drasticly inproved but somehow it still is supposed to be BR 2 when the stats are almost on the same level as a BAR.

Just a good old boys…


All id add right now is that M1919 br4 needs a hip fire capability minimum.

7 Likes

concur, just without ADS

Feedback so far:

• Type 88 Rifle should be in the Allied Tech Tree, not the Soviet Tech Tree. I get it that this is in response to Soviets vs Japan, but now we will see Type 88s in Moscow with every Rifleman and Radio Operator that has 2 rifle slots (since it fires 8mm instead of 7.62…it doubles ammo counts now). If the Type 88 were to be accessible to the Soviets, it should really be an Event Weapon. Meanwhile, since the Nationalist Chinese (the people who manufactured the Type 88), were de facto in what Enlisted calls the “USA” faction.
o “USA” should be renamed “Allies”
o “Germany” should be renamed “Axis”
• 71st Bombardment Squadron, an Attacker Pilot, is incorrectly categorized in the Fighter Pilot Squadron in the “select squads” screen. The icon is that of a Fighter Pilot.
o This problem is an existing problem with the Soviet 32nd Guards Bomber Aviation Regiment and 588th Night Light Bomber Aviation Regiment. All three squads should be counted as Attacker Pilots in the squad selection filter.
o This does make a difference in game play since now each faction can have two attacker pilot squads in play simultaneously during a match. As of right now, USA opponents will be facing B-25J-30 AND P-47D-28 simultaneously!
• Johnson, Federov rifle (25), and Koko Rifles bayonets. There are slots, but no way to actually equip bayonets unless you get them new. That means the BP ones in our inventory will never get bayonets. You have to buy Johnsons for 750 silver just to get bayonets for the premium ones to be equipped. Furthermore, when inspecting the weapon, the bayonet does not render. Fix: retroactively put bayonets on all existing M1941 Johnsons (Premium included), Federov Avtomats, Federov rifle (25), and Koko rifles.
• I am showing zero shotgun kills, when I KNOW I have some. Otherwise, I love the new stats in the UI.

1 Like

The arresting hook is for landing, not taking off.

typically landing is of equal if not higher priority compared to taking off. tho it is japan so that is not always the case

1 Like

Dont planes also get pulled along to additionally speed them up to shorted the runway needed for take off?
This way they dont need the full X hundred meters of runway they would normaly use but just the flight deck

And just like that, the “Hype” went back to sleep. Why does every post about this new update have something that just screams “lazy”? We were honestly hoping for so much more…

Weapon

  • Fold/unfold bipod when deployed/undeployed on M1919A4 is an awesome feature I wish to see on other weapons as well.

  • M1919A4 should be able to hip fire otherwise bots using it will be useless as they don’t know how to use the bipod, aiming is allowed only when prone or deploy bipod.

  • Same mechanic above should go to others bulky LMG like AN-M2 Stinger too which is make more sense to me. The way character holding Stinger right now is not likely to be able to handle the recoil at all. Make it hip firing, grab the bipod, or give it a grip to hold.

  • Glad to see all variant of Type 99 rifles/snipers are now sharing the same sound, not some using Type 38’s anymore. But the reload animation of some variants are still very unnaturally janky

  • I see devs continue to fix the reload animation of various weapons, so keep it up!

  • Type 14 pistol both reload animation has been swapped with each other for a while now.

  • FG42 is the main weapon of the faction yet bayonet and reload animation still not been fixed. I wonder why took it so long.

Vehicle

  • Lower some weaker Japanese tanks which are currently all clutched in the same BR4 - like Chi-Nu II, Chi-To maybe. They’re gonna face Soviet soon I think Chi-Nu alone couldn’t handle it that well.

  • I think navy aircrafts should still be able to dock on a ship for repair even though they’re air-spawn now, if the A6M2’s treatment keeps continue.

Uniform

  • Making new frontline in which Japanese fighting in cold/winter area but they still using outfit from Pacific campaign is…
4 Likes

do you have the stat card of the new american premium plane

Kar98K?

4 Likes

br 5?