As the title says, I noticed an issue concerning destroying tanks. I’m telling this from both perspective, from an infantry and from a tank driver. Over a month after OBT realesed, people not only learnt how to destroy them but also have enough bronze orders to equip every single soldier in an explosive pack (I did this myself). The problem here is with cooking those dynamites, tank driver don’t even has a chance to realise that someone threw this because it explodes immediatelly, especially with the bigger and heavier tanks like Pz IVs, Pz IIIs and Shermans. So a couple of my ideas how to improve this aspect.
- Remove capability of cooking explosive packs, yeah I know it seems strange but this little change would considerably improves survivability of tanks, maybe even too much, but in my point of view it would be better than this what we have now. This would also be a great benefit to ordinary HE grenades, which are at the moment quite unused.
- Force people to throw explosive packs on a specific places of a vehcile, like engine deck or beneath a tank, don’t confuse it with this what we have now, like throwing just next to tank’s track. I mean throwing litterally under a vehicle. (This is best option in my opinion).
- Reduce the amount of how many each squad can take explosive packs. As I said, I myself have all my squads fully equipped with those due to ease of destroying tanks and not bad capability of killing infantry. This point simultaneously with the first would increase amount of HE grenades at the cost of explosive packs.
- Nerf PIAT, because now this is way to strong. It’s not okay that this can oneshot Pz IVs from the front, from the sides I agree it’s okay but not from the front. …And buff Sturmpistole because this is way to weak, one has to shoot about 3-4 times from the side to destroy Stuart, M4A2 from the side is intouchable and unlike to PIAT I didn’t notice that many people would use it.
It’s important that I don’t wnat to make tanks indestructible but make it more challenging, especially for allies equiped with PIATs and Jumbos with inpenetrabble side armour. Also I don’t mean to implement all those ideas but choose those which would change gameplay in a good way.