Suicide Bombing penalty

now that part is true…But I’ve always hated unlimited tickets on 1 side. Really want that changed.

I really don’t think the game should be balanced from the way common “Muppets” play the game. I still think the game and modes should be balanced around playing it properly and the scores/ ticket balance should reflect it. (and that includes ticket cap/bleed standardization, it should be consistent for everyone and not altered to help muppets)

The Muppets can be blissfully ignorant and not be restricted while someone playing it properly can have a much greater influence on the result.

Sort of a middle ground. Muppets can do as they please and be none the wiser, Someone playing properly can take consolation in that his chance of winning is higher through better team choices, trades.

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In terms of respawn scores, some players claim that they don’t like being limited, they don’t like being limited, but they try to limit other players. Because the game can’t go on without rules, so they come up with all sorts of things about nerfing what so called OP things and punishing things.

And the developers do did this for players. But there has been no good result.

You can’t not want to be restricted and at the same time restrict players in crappy ways, like nerfing things.

This is like while you want to giving the player the freedom to use something fun, but not wanting to restrict the player, and then making the weapon unfun (nerf weapon) in order to avoid abuse.

It’s just a contradiction. How can you diminish the reasonable range of damage from explosives? So much so that a grenade at your feet can’t kill infantries around it. many these things happening ruins the game.

The respawn score mechanism may not be perfect, but the score mechanism is the most common tool to deal with these problems, and it can be designed.

For example, the soul score they designed for CRSED is a good idea.

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Putting vehicles in front of doors is a valid strategy. Using resources available to you is part of the game. Suicide bombing is annoying as much a tank in grey area that kill from 400m and never engage. Airplanes are the only way and you need some skills to do it. TNT has been nerfed as well making it a paradise for tankers. I dare to say that is to make tankers life easier.
The airplane bombs got nerfed to the point that 50kg do almost nothing. I am sorry but “suicide” bombing is not toxic but just an answer to those tanks that never engage in combat. If there is to be a penalty for that then a penalty should be implemented to stay in grey area.

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I agree with what you said, but that’s not really the same as what I’m saying. I’m not talking about nerfing anything. I’m saying keep everything powerful and not artificially altered.

Just instead reflect it in the amount of tickets used up and how you trade.

This is just example

infantry squad loss = 10 tickets, tank loss = 20 tickets, plane loss = 25 tickets

You can use a “powerful” plane but if you lose it/abuse it just to kill “1” tank (kamikaze), its gonna cost your team in ticket trades. Plane Kamikazes tank, you trade 25 tickets for 20 for example. negative trade, wasn’t worth it.

Player keeps spamming tanks, has to kill 2 whole infantry squads per death to break even on ticket trade etc etc.

those numbers are just for example

its basically just the reverse of your suggestion. You are suggesting the make up the ticket difference (score) before they can access it. I’m just saying they can access it, but if they don’t trade well it wasn’t effective.

Love it lol

And I’ve talked about a lot of examples in this example table. Only the respawn score mechanism can satisfy all game scenarios with one thing at a time, such as 10x t-34 tanks against 1x Tiger and 1x Panther and 5x Panzer III in a battle of Kursk.

As designer, then you have no other tools to complete such a game rules narrative.

You as a player may not need limits, but their ideas to avoid restrictions are incompatible, expensive and ineffective.

For spawning scores, this tool is one of the best and most versatile from a game designer’s point of view, which is why the scoring mechanism is widely used in all games. You can see it every where to shape game rules by reasonable restriction.

Because it’s simple enough and effective.

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just FYI I’m not against having to get a certain score before being allowed to use certain things (because as far as I’m concerned its easy to get score). heck I may even prefer it.

I just know that the Muppets would hate it because they would rarely get to use some of the cool stuff. Like in Warthunder The Muppets get 0 kills and cant afford to spawn anything back in so they leave.

This is certainly not supposed to happen for me.

Players should always be allowed to deploy things, if the score is not enough they can only deploy bolt-action rifle squads.

As what you did in some RTS games, for example coh

This is the logical role of the bolt-action rifle meh here.

The game rules, It can be designed, depending on the design, the case doesn’t have to related to WT.

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yeah I realize that it would it would be slightly different in enlisted, But I would bet that only being able to spawn a rifle squad for every game would be as interesting as spawning nothing to people. There would be alot of people that cant score enough to play anything but rifle squad.

Jeez, get to the point, won’t you?

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For HA game with every weapons appearance.

I think the average weapon score should not be too high, for example 100 points to deploy a submachine gun or machine gun squad, which is reasonable. You just have to deal with any extreme situation

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Truth. Never blame a gamer for taking advantage of a loophole in the game design. Blame the designer for having a loophole.

Haha. I’m always trying to think from what I perceive to be the majority’s shoes. While I might 100% like what you are suggesting, I can see why alot would hate it (perhaps the majority since its a very casual playerbase). The VET would have the score for the most powerful stuff in the opening minutes and just start farming :slight_smile:

According to my statistics, players are simply leaving F2P here and moving on to other, more regulated paided WW2 games

We may have different preferences, and these suggestions are just player ideas. At the end of the day, the reason for this is that the developers did not provide a particularly good game mode.

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I still intend on jumping onto your Mod at some point. sounds great. keep up the good work. :+1:

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i think it should be crashing a plane with in 2 minutes of taking nets no xp

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I agree it’s silly and stupid but that’s just personal opinion.

Explain “toxic” in this case? It’s the same as bunny hopping or other unrealistic jittery movement of players. Enlisted is too much of an arcade game to punish people for non-realistic behaviour. They aren’t team killing or placing spawn points in locations where bots get stuck. They aren’t exploiting something for more points.
I sometimes accidentally do it mainly because the render distance of infantry is too low to pull up after releasing up to a point where I accept I’ll likely die when going in being a semi-suicide bombing run. After that when is pawn it might happen again like that doing it multiple times per match on occasion. Is that also “toxic”?
Those are my thoughts on it.

Complete nonsense.

You can suicide rush wirh infantry and tanks, but somehow with planes it’s bigger problem.
At least he’s not blocking slot lol.

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I’d add a warning if you suicide bomb for the first time in a match. 2nd suicide gives a penalty.

So all those pros who claim to crash “by accident” can have a chance to practice and fix their skill issue.

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I do it all the time, it feels pretty sweet everytime too after eating a few HE shells with my squads. Why should I risk missing my chance to take out a problematic tank? Why keep wasting time flying when my team needs me to play objectives? It’s 3 more squad wipes until I can try again if I miss or am shot down.

I don’t think a penalty would deter me either, Usually if I resort to such tactics it’s either use my plane as a missle or just get farmed all game because I have no other options to get at the tank.

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