wasnât referring to you. Russians and Germans both had a number of different designs, some magnetic, some with parachutes. I think it would be a cool addition.
@8383908 Yeah they seem really inconsistent with leaning towards the negative.
wasnât referring to you. Russians and Germans both had a number of different designs, some magnetic, some with parachutes. I think it would be a cool addition.
@8383908 Yeah they seem really inconsistent with leaning towards the negative.
Hi everyone, I wasnât there to chat with you so Iâll do it now:
Iâm very sorry for the misunderstanding but my suggestion simply adds more options. The thing is that TNT pack doesnât really work like an actual TNT pack. Iâm not trying to make tanks OP, I want to add an option to use TNT packs for insta-killing light tanks and taking out tank transmission while for heavier tanks, players can use Molotov Cocktails and AT grenades. Molotov Cocktail is even easier to throw than TNT pack plus it can be carried by pretty much everyone.
Off-topic, I wonât answer this
That is doable even with the current system and itâs called team work and good tactic
When I struggle to take out a tank, I just built a cannon, bomb the tank or take it out with another tank
- Molotov CocktailâŚ
âPros:
*Can take out every tank in the game
What about the T-34? It could definitely be damaged by Molotov Cocktails to a certain amount, But it was liquid cooled, diesel powered and had a redesigned engine cover to counter the use of such incendiary devices.
I know that but Iâm concerned about the gameplay
We can avoid that part, t-34 with all itâs glory will be hard to implement
So its buff cause it nerfs changes to kill tanks? Yeah buff to tankers they really need it.
Mayby we need more intresting tank gameplay. Like increasing tank cooldown to 16 squads, its major buff cause its decreases tankers dead count to 1 per match
âhave all hand held anti-tank consume 90% of your inventory slotsâ
Thatâs a super hard nerf
âmake TNT less effective at killing tanks on top of taking up all your inventoryâ
This is another super hard nerf
âadd another inventory item you have to farm to equip, but also make it less effective at killing tanks and also have it take up all your inventory slotsâ
yet another nerf to infantry anti-tank capability.
Why not just say âI find it unacceptable my Russian wonder weapon gets destroyed by infantry so oftenâ
If youâre that worried about infantry killing your tank War Thunder is another great game by Gaijin and has plenty of Russian premium tanks and zero infantry. (some modes do have AI anti-tank guns tho)
You havenât read the news havenât you
I donât want to nerf them, I want to replace them with Molotovs because itâs more cool looking
That goes to you too
.
(totally not mad at being called out, check out my smiley faces while I move goal posts for the sake of my thinly veiled argument)
changing the inventory system to accommodate modifiers like backpacks and bandoliers does not equal making TNT the only thing you can carry.
Like I said, at the very least you can be honest and just say " I think tanks are too easy to destroy"
I think the way tanks are being taken out is boring and I would like more options
like what - dog mines? Kamikaze foxholes??
Iâm not going to answer this
Make dog mines the russian version of goliath
Well like what then?
We currently have tanks, anti tank guns, aircraft, anti-tank rifles, some hollow-charge infantry weapons like PIAT, hand-thrown explosives and molotovs, flamethrowers?
What âmore interestingâ ways do you see??
Iâm not going to answer this
I donât want to argue
You donât like the idea? Just say it
If I didnât like the idea I would say so - I want to know what is more interesting??
There is no argument here ffs!!
Why are you doing this to me
Snowballs⌠yes, SNOWBALLS but only after every other at solution is nerfed to ground.
Best regards: TonkerKing2013
Doing what??
So just the originals - OK - sorry - thought there was something more.
No. The AT grenade would be more consistent than the current explosive pack in killing tanks, while the explosive pack would be more consistent in immobilizing tanks and demolishing structures, even though it would be slightly less effective than it is currently. Molotovs take a little while, they are the most consistent at killing a tank.
Grenade spam had to be nerfed to begin with, so this makes it so that a grenade spam nerf doesnât significantly affect anti-tank capabilities.
thanks man
Youâve put it up better than I could