Solution to player who want more historical accuracy

The merge only became public knowledge February of this year. The Pacific update came out 5 months before it was announced, why is there still no pants option?

Sure, and there have been much more criticism of the merge than there has been for reworking customs. Unfortunately Customs is not the forefront of the game. Whenever someone logs in, the vast majority of players, new and old, do not play Customs as you can see due to the very little amount of full servers.

Again, feedback that would have made as much difference as it would right now. The devs already know what they plan to do. There would have to be an executive decision to do otherwise. We are not going to have another situation where you managed to get them to fix the pacific maps, especially when they admit they no longer care about immersion.

I believe that is solely a matter of personal opinion, since it’s clear that a lot of people enjoyed that they can virtually select which kind of maps they can go to, and the update has since removed that sense of familiarity. Hell, I was a Moscow main and have not gotten Moscow since I’ve been playing for the event at Tier 2 (which I had to downgrade my I squads since the weapons that are specifically designed for said squads are too powerful for tier 2, despite being designed for introductory squads on Moscow)

People complain about having to play against other people because of the try hard nature of which some people play the game. Unless you’re telling me that there is not a class of people who sweat when playing the game, then I don’t understand this point. Don’t understand the judgement either since you’re basically the main proponent of PVE game modes.

Last sentence is mostly at fault of the “HA” people for choosing the term HA over simply immersion. It’s blatantly obvious, as someone who’s been playing since CBT, that this game would include prototype weaponry, or weapons that were otherwise rare or would be historically inaccurate to the battle they were represented on. However, they still fit the timeframe. Considering Volkssturm concept was only founded in 1944, i’m curious to see how you would reason both weaponry and uniforms to appear in battles in 1941 and 1942? With the whole MkB argument on Moscow, I know i’ve been critical of it, but prior the the merge update, I’ve became more accepting of it due to the nature of the end of the battle being contested in both Russian and English sources. If utilizing the Russian sources, which the developers do a lot, would thus make it accurate for its timeframe.

It also caused a dip in the total player base, which was once again predicted by critics of the merge. Having been one of the people that accurately predicted that. Let me go on ahead and state that if it remains in this state that completely disregards player choice, the player base will continue to slowly decline (as it has been doing so far, maybe even more exponentially since the core of the game has been changed) until the point it goes the route of H&G. Of course the new upcoming update will give a small surge of players, but once those people all realize it’s all RNG to even get the new maps, then they’ll leave soon after. A lot of people are sticking around since they have placed enough money or time into the game that they’re just hoping they fix it so they don’t have to consider it a loss.

They will not have any substantial increase in player base, especially since they disregarded the current target demographic for a completely new one, unless they improve the core of the game immensely. I cannot imagine the lag, the wonky movement (climbing through windows and debris), the idiotic AI (which will stay in enemy artillery strikes, fire, will standout in the open and get shot, will take the longest path possible since they can’t match the player’s movement, will not reload when low and out of combat, will only reload when switched to, takes at minimum 3 seconds to acknowledge an enemy’s presence, among a multitude of other problems), the painfully annoying gameplay features (bipods being broken, engineer placement system being hyper specific, engineers not having priority to the rally points they built, grenade launcher launches will sometimes not register as shot and cause no damage, HE will be hyper specific to where it lands to cause damage to infantry (hitting wood means nothing happens), etc.)

I do believe that the crowd that wanted engineers to have ARs is a part of their “new target audience” that they’ve been catering recent updates towards, especially with the merge in mind.

If we can’t blame the devs/the company for the decisions that they are solely in charge of, then who do we blame? Since a lot of your responses on this topic seems to target the player base as the reason that this update released the way it did. If the developers actually listened to the players, we wouldn’t have a drop in total player base and a switch of priority in target demographics.

We would have an overhauled customization mechanic that wasn’t a cash grab that intended you to buy the same cosmetic per soldier per squad (which we now have additional layers to consider for each soldier per squad based on map), but have it where if you bought that cosmetic for a squad, it would be permanently unlocked for that squad. Alongside there being free to play options for cosmetics to allow more player choice and interaction with that mechanic.

We would have that rehauled Custom games which we asked for before the merge update that had persistent servers, and provide the same rewards as standard matchmaking.

We would have game modes that utilized the entire map space akin to the Rising Storm campaign.

We would have a game that catered to the player base’s enjoyment rather than the continuously overpriced microtransactions that this game throws at you each update, which to buy them all would be around $200+ USD.

A part of what problem though? Having critiques of the update is a problem?

Again, I only started in the CBT, personally don’t recall any doomsday type messaging there. The only complaints I remember were the squad reformatting that took place with the premium squads released then.

However, we’re three years into a game that was originally supposed to be considered full release after the release of the Tunisia game mode, thus having all four planned campaigns playable, and have had a continuously unsteady population, alongside a fortitude of unaddressed/repeatedly ignored/dismissed issues that have been brought up for years to the point that they actively became memes.

Overall, the merge was good in concept, but was implemented in probably the worst way they could have done it. Instead of trying to please a pre-existing player base, they chose to pursue one that may not even latch onto the game. People who have previously supported the merge are now also speaking out against it.

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the entire update was made for business sense.

no one is gonna play a game that barely has enough players for all campaigns or a game where newcomers are bashed in their head by veterans who only plays one campaigns because they like it easy.

the sooner those people, and i presume you get it, the better will be for y’all.

unironically, it would have been worse if it hasn’t switched.

beside, it’s not the end of the day, because y’all can still play customs and find those people that does not like the merge and form something.

options are there.

from what i understand, the willingness ain’t.

shoker to me, and much as you, we don’t really make choices in this game.

or, they are reworking the customization and we don’t know about that.

it ain’t forefront, because no one plays them.

sure, at any given time, you could count 500 people on it if lucky.

but that’s like, 2% of the playerbase.

if you type customs, you’ll find less threads than those who begs for campaigns selection like before.

in both cases both people of the same specter could have joined before ( and not after to leave a feedback that it’s too late to change ) and leave meaningfull updates about customs.

it’s that simple.

yet that wasn’t the case.

so people wanting to play with what they want, they have customs.

don’t like them? improve them.

or… use mods or something.

the options are there.

maybe yes.

no matter if you liked it or not, the decision was made for newer players and the growth of the game.

while still accessing options.

except some workaround are less rewarding than others.

which actually, now than ever, customs feedbacks would be right about time since the game ain’t gonna turn around.

i’m afraid that’s where ends.

i don’t mind facing sweats and holding on my own.
i really don’t.

at the same time, after a day long of word, it’s somewhat burning me out by the same behavior and needing to always use my back up squads instead of the active ones that i’m trying to grind.

some battles you win, others you dont.

unironically, i am a proponent for pves, but it was is more for those people who can’t stand pvp / sweats and wants historical accuracy in a game.

two pidgeons and a stone as one might say.

so my goals with those are to offer something different within enlisted for everyone. and, attract new type of playerbase that would stick if supported. kinda similar to HA, except, it’s hard to mess up PVE as opposed to maintain HA. or, offer something somewhat relaxing yet challenging in different ways after al long day hard work.
which to be clear, i might not even ever achieve, and that’s fine.

but the way to go about that, is ask for customs first, whether our goals alligns for the same, or similar purpouses or not, customs undoubtedly should be upgraded and improved.

to allow 1v1s, or what have you that a basic and normal custom game should have / be.

to then proceed to make my own pves, share them around, and see what works and what doesn’t.

once enough numbers to prove a point, can make a suggestion backed up by numbers rather than feelings.

that’s a clear distinction.

that’s just a matter of preferences.

and soley based on subjectivity.

as far as it goes to immersion, i do believe it’s objective, but many people disagrees so… up to them. to be honest.

as much it’s not a problem for me, i can’t really offer a solution.

personally, i don’t mind.

believe it or not, i’m somewhat the most hardcore chick around this forum.

which, they do bother me on a level, but at the same time, who gives a damn.

it’s meant to be a game. so, allows anyone to use what they want. experience new weapons etc.
instead of being overshadowed because not efficient.

as far as the whole HA argument goes, enlisted never was, and never has been HA.

so i make my own through mods if i really want to ( and so i did ).

which… includes pve too.

one might argue or accuse me of actively collide the two. which one would be right. but i swear, it’s super occasional and not correlated. just coincidence.

beside being unfounded ( because numbers are somewhat the same backed up by robihrs charts numbers, and the newly formed polls made by various ccs ( i would still take them with a grain of salt ) because the numbers have only declined ever so slighlty.

you might get the wrong impression from the forum.

but i would like to remind you that many people are either okey with it ( because understands the foundamental issues with it ) or simply don’t care and still plays either way.

as far as it goes people go and come no matter the update.

but theoretically, more people will join because of the balance between veterans and newcomers issue.

which was the biggest issue for everyone even though people acted like it didn’t.

i disagree.

if… that means anything

that… should be the top priority

no questions about about it.

which deserves all the backlash and can change.

matter of fact, we did.

but they didn’t listend because of the fear of backlash.

if we actually give them one, they might reconsider it.

similar to the BR based on campaigns.

and i’m confident about the squad carousel too.

just a matter of time before they will change it.

but… at the same time, yeah… i suppose engies with AR for the sake of power creep and appearances might be too late.

but one step at a time.

after all, nothing is forever.

hence, down the line, might change.

you can and should when they mess up big time.

but you can’t really complain about changing campaigns into brs when it actively hurts anyone outside the psycho egoistic people who only think about them selves rather than everyone.

yes, but at the same time, no.

yes, because devs do hold some responsabilities as far as it goes being rushed and actively being negative.

and no, devs shouldn’t soley listen to every players feedback.

because that would imply no balance at all if you consider greyparrots ideas, or nelson, or deamz something something.
german mains ( but there are others mains for other factions too ) to simply create even more unbalanced just for their own pleasures. to then eventually leave because there’s barely a challenge.

and, i would like to remind you that CCs are the ones to blain for put pressure on the merge and we got the results. when those clearly could have been delayed and fixed.

at the same time, i can, and do blain the community as most of them are apes that only thinks for them selves rather than be open minded or actively found solutions that aren’t complains.

you can use complains to prove points and add validity. not the other way around.

perhaps experience looking what works and not.

can’t really say much about it as nothing is certain.

i can come up with many conspirancies of my own.

not productive.

which speaking of, i have one last attempt ( which i admit, it’s the very new low )

but i’m working to make presets for all type of cosmetics already made and handed to them with the help of a combinator generator.

which allows me to create all type of cosmetics and any solution to then filter out the ones that do not make sense.

reason why, i believe it’s because they are unaware on how to fix clips issues, cannot create a limitator or something that prevets clipping cosmetics.

hence, i’ll make use of pacific presets and actually expand them to have all type of cosmetics and variations as possible for every single faction.

complaining about that shit not working or how it should be, will only do so much.

maybe, maybe not.

nope.

being part of the problem of either be the ones who stoms newplayers, or those who wants to play against bots when you can and perhaps should play against bots.

( let me clarify, pves are fine only if worked upon. not hop in a match with no players and stomp bots who can’t really fight back. i would really love to show some examples, and maybe i will in a few months / weeks . but they will actually fight back. more numbers rather than equal etc)

which to reiterate,

merge was made for reasons:

  • ability to unlock in one tech tree what you couldn’t in other progress
  • not needing to grind an entire campaign just to get apcs at level 50s or something
  • players distributed somewhat equally to prevent uneaven numbers like it used to with campaigns ( ex berlin. tunisia or normandy ) and at the same time, prevent players with having no teammates others than bots against the enemy full of players
  • balance between newcomers and veterans

which solves 90% of the issues

no matter if you disagree or agree.

those were changes that were needed for the growth of enlisted.

all the empty chatter ( no offense ) that is being risen, could have simply be resolved if there were more support for customs.

and i stand on this hill. even die if i have to ( figuratively i hope haha).

i mean, stuff doesn’t always go as planned.

and can’t really prove much as it goes both ways. for unluck situation or sheer incompetenticity

all because it’s just rushed.

update is good.

perceived as mixed,

and could have definitely be better.

Based on what ?
I think the @robihr posted screenshot some time ago about unique players before & after merge and that I dont recall there being any dip in playerbase.

Havent really seen anyone who supported merge to speak against it.
Sure, ive seen alot complain regarding BR’s, but hardly about merge.

Im bit confused why you said it this way, could you explain in more detail what you exactly meant by that sentence? :confused:

from what i gather and read around for almost 3 years, in this forum,

is that people often makes suggestions that favors only their own arguments that really only benefit them selves.

( like, the averange german main on a forum. luckely, not all german mains are like the noisy bunch that you can see on almost every news topic etc. those people don’t give a flying effe about balance but reducing the stenght of their own enemy because he purely sucks at dealing against it. which it’s not… entitled only to germans, but yeah this type of arrogance and entitlement )

and from what i see,

more for customs this way around, is that they don’t care, or didn’t care until it affected them and this new system bited them in the ass and almost no place to go.

as for the statement it self,

to put it blunlty;

if you disagree with even one of the following points, i’m sorry but you lack of objective reasoning putting your own preferences above the overhall system in place that actively tries to fix several issues at once.

as said, the merge was rushed, no doubt about that.
but the overhal positives outnumbered both the negatives and positives of campaigns systems.

it simply wouldn’t have lasted much with more than 12 campaigns across different servers with barely enough playerbase for each and the rest.

p.s. perhaps too harsh. i mean, you can discuss those points, but being 100% against would result in someone having:

lack of objective reasoning

as it goes, i have my gripes with the merge too. i don’t 100% " rock " with it. but those are purely subjective and do not challenge the needed way for the game to go.

Its not about agreeing or disagreeing, Im open for changes, any. More like I misunderstood your sentence and I felt bit targeted. Thank you for taking time to explain it to me

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i didnt do unique players for after merge. but will do bigger stat analysis soon with lots of data.

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