Hello Guys, I will be doing a series of all High BR Battlefronts Map Change Suggestions/Point Issues.
I will be using Screenshots with drawings on them to highlight certain issues.
This will be the following Legend for the drawings:
Green - Destructible Objects
Red - Indestructible Objects
Yellow - Point of Interest
Blue - Infantry Spawn
Orange - Objective
The Second in the series is Normandy (America’s HE Spam Paradise) (Not Ardeneese Forest)
Ruins of Vaux
Ruins of Vaux is HE heaven for both planes and tanks, the ability to splash HE on the tip of all the rubble scattered everything, causing a massive shrapnel radius, allowing you to clear squads most of the time.
This map is also notorious for how awful the resupply positions are placed in clear view of the Object. As you can clearly see from the highlighted Yellow with the same alphabet as the highlighted Orange objectives. By having resupply points in clear view of points, allows tanks to freely just spam HE or Rockets (Esp for America) without the worry of needing to fall back a distance to resupply and then get back to the frontlines.
Swamp Behind Ruins of Vaux
This Map just have no cover. The water slows down your Soldiers to the point where it is so easy to just get sniped from afar, thus, making players avoid the water on this map which usually takes up 50% of the map. Tank spawns in this map also have clear view to opposing side tank spawns. They also have view of the point and behind the point. This whole area of map literally have no hard cover at all apart from the key building infrastructures that are the objective. Allowing HE spam to be very impactful for this map. Thus, making this map just dependent on who has the better plane and tank players.
Cheatu De something (I ain’t french)
Like most Normandy maps, more open fields with just bushes as “cover”. The main Cheatu Building which has the objective that is mainly just controlled by tanks. The side closer to the forest has more bias because there are rooms that are hidden away from the main hall that is part of the Objective, thus, protected from HE Spam. There can’t be much said here because it is just an open shithole.
Between Cheatu & Ruins
I am running out of things to say, just at a lost for words even when reviewing this because of the lack of cover. U can see from the lack of colour on this. But again, tanks have an overview of objective and all around it.
Not Utah Beach, idk the other one
This beach is longer than D-Day beach… So more open ground to cover to get to the point. Tanks on the defender side have an elevated view into see all over the beach. Belgian gates are not cover for the Beach, instead having more extremity in the elevation and depression on the beach as cover would be good.
Le Bre, Farm Side
Hello Guys, I will be doing a series of all High BR Battlefronts Map Change Suggestions/Point Issues.
I will be using Screenshots with drawings on them to highlight certain issues.
This will be the following Legend for the drawings:
Green - Destructible Objects
Red - Indestructible Objects
Yellow - Point of Interest
Blue - Infantry Spawn
Orange - Objective
The Second in the series is Normandy (America’s HE Spam Paradise)
Ruins of Vaux
Ruins of Vaux is HE heaven for both planes and tanks, the ability to splash HE on the tip of all the rubble scattered everything, causing a massive shrapnel radius, allowing you to clear squads most of the time.
This map is also notorious for how awful the resupply positions are placed in clear view of the Object. As you can clearly see from the highlighted Yellow with the same alphabet as the highlighted Orange objectives. By having resupply points in clear view of points, allows tanks to freely just spam HE or Rockets (Esp for America) without the worry of needing to fall back a distance to resupply and then get back to the frontlines.
Swamp Behind Ruins of Vaux
This Map just have no cover. The water slows down your Soldiers to the point where it is so easy to just get sniped from afar, thus, making players avoid the water on this map which usually takes up 50% of the map. Tank spawns in this map also have clear view to opposing side tank spawns. They also have view of the point and behind the point. This whole area of map literally have no hard cover at all apart from the key building infrastructures that are the objective. Allowing HE spam to be very impactful for this map. Thus, making this map just dependent on who has the better plane and tank players.
Cheatu De something (I ain’t french)
Like most Normandy maps, more open fields with just bushes as “cover”. The main Cheatu Building which has the objective that is mainly just controlled by tanks. The side closer to the forest has more bias because there are rooms that are hidden away from the main hall that is part of the Objective, thus, protected from HE Spam. There can’t be much said here because it is just an open shithole.
Between Cheatu & Ruins
I am running out of things to say, just at a lost for words even when reviewing this because of the lack of cover. U can see from the lack of colour on this. But again, tanks have an overview of objective and all around it.
Not Utah Beach, idk the other one
This beach is longer than D-Day beach… So more open ground to cover to get to the point. Tanks on the defender side have an elevated view into see all over the beach. Belgian gates are not cover for the Beach, instead having more extremity in the elevation and depression on the beach as cover would be good.
Le Bre, Farm Side
Le Bre is by far the most balanced map for Normandy. Both a mixture of Cover and Openness. Only issue with this map is that it is more “top side” biased (For Conquest). Trench point with better-positioned buildings near the spawn for the town on the right.
Regarding Le Bre, if the height of walls and Sandbags is revised. It will definitely aid in cover/firing positions.
Between Le Bre East and West
This area is open point, but slightly relieved by the fact that the points are near buildings. However, when taking the 3rd Objective highlighted in Orange(A). It can be very difficult because of the complete lack of cover from small arms fire or even HE.
The right side of the map has a very constricted greyzone, aided by the fact that there is also no tree/bushes to aid as “cover”.
Le Bre East or West (Conquest Point C)
The last issue that I have with Le Bre is on Conquest, Point C.
The infantry spawn in the north is inside a sandbag bunker that can be destroyed, with any explosives, making the infantry spawn literally exposed. I suggest just moving the spawn slightly further back so they aren’t out in the open.
That is all the issues I have with Le Bre.
Ill be continuing to edit this because I know I have not finished Normandy (Air Field, Farm side, City side,Steel Mill), but been struggling to find time to sit down and finish this. I hope me doing all this really will point out the main issues of the maps in this game. And something is done about tackling the issues, and that my time isn’t wasted doing this.