Hardly a topic that’s too small for a seperate topic.
Also them being OP lies entirely in the upgrades and is mostly a testament of how broken the upgrade system is
DEVs does not seem to understand, that to be a pilot, person needs be in a good shape… especially his damn eyes.
Right now, it seems that pilots are literally blind, and just dropping their bombs randomly. Which would make sense with big bombers of Lancaster category, but why stuka (or any divebombing) pilot should be unable to see his target he is aiming his nose at?
Yes, I know I created thread about it in the past… and the lack of any response just burried it in the dust.
So I guess it has become a small issue for which creating new or reviving my thread is pointless at this point.
I don’t have problems with this because I always bomb the enemy base or near it (just like irl pilots worked)
I don’t know if you suggest to implement markers on targets, but if you do, I strongly disagree
I merely suggested that render distance should be increased for pilots to actually see his target.
Having to rely only on allied markers (which are often nonexistent or extremely inaccurate) while not being able to reliably spot a tank is pretty dumb.
I agree with adding render distance
I thought you wanted unlimited markers on targets which is awful
I agree, terminator level of vision should not be present of course. However, you are aiming at your target, you should be able to somewhat see it instead of seeing a flat empty ground until its too late to pull away.
Already mentioned burried thread: Blind pilots, aka too low render distance
I definitely agree
This issue is the main reason for so much kamikaze bombing present
And squad system too
That’s why I push my squad suggestions so much
A lot of SMG’s have false RoF
I don’t like the M2 Hyde buff, now it’s again p2w
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Repost it but without the F word
Stop putting worng information in the menus the forums are full of people complaining about worng RoF and how much armor tanks have it’s annoying and shouldn’t be a problem.
RoF is not a menu bug, it’s a gameplay bug
I think @5762269 and @ErikaKalkbrenner know about this issue better than me
i’m afraid no more words can be spent on it to be honest.
but prays.
models are complealty brokens.
m5 surviving tnts, sturmpistoles just slightly wound crew compartment.
pumas surviving piats at point blank and wheels surviving from tnts.
it’s just a whole fustercluck. but yeah, ROF compleatly out point.
I couldn’t agree more
they both display it wrong in the UI and wrong in terms of historical data.
That’s just mean
Recruiting soldiers system is total junk. You get random some-whatever-class, and 90% of time you get junk you don’t need, and will never need. Like rank 1 troopers. What’s the point of getting so many of those? These recruiting boxes need to be reworked, with class specific boxes, or something else.
Right now, the system is nearly useless. You get useless attack pilots, radio guys, flamethrowers, hordes of troopers that become uesless soon after start, etc.
Current progression system in a nutshell
Make rockets, bombs, grenades and general HE stuff do friendly fire, the rocket spam on the normandy campaign is disgusting