Revert Spawn Immunity Please

Last update said this:

  • Fixed the absence of player immunity when respawning at standard spawn points.

It says: The “standard spawn points”, what are not Rally points. I think those soldiers you shot at, are spawned freshly a few sec ago, that why they have protection. Allies Main/Standard spwant point after they capture the 2nd capture point, is suppose to be there, am I right? (Guys from Allies mains, you know that better than me, help)

I think its a good thing, that standard main spawns has a protection. That mean we have a chance to be not bombed/killed instantly by spawn campers, and more chance to shoot back.
Rally point has no protection - Its Fine, cause someone install one of that, hey have to chose decent, well hided location to those Rally points.

Great fix. I am extremely happy they put it back in. There where loads of players asking for it. Became quite anoying to spawn and die non stop with no counterplay.
So much effort in a post for something that was obviously game breaking when it was not there.

7 Likes

Some spawn locations and distance needs to be adjusted. The Immune thing is quite long, its close to 10 seconds. It should be only 3 or less and i would have been fine with it

2 Likes

I hope it’s a bug, there can’t be any sort of spawn protection at all, it’s so unrealistic and breaking game and realism more than spawn killings which to be honest intentionally doesn’t happen that often. If the team is that bad that it’s getting harrased in their spawn it’s their problem or if they choose to set up rally point in the line of fire and then complain they getting killed it’s also BS. I usually die in rally points mostly from plane bombs and near objectives but that doesn’t happen in every other game so not a big deal.

Spawn system is really wrong if they are spawning new enemy squad in a bunker which i’m still holding with my squad (D-day, invasion).

1 Like

i play moscow, when there is no spawn protection i enter in enemy spawn point with mg34 in few sec
40-50 kills. For me is fun but for enemy is annoying i notice alot of people quit the match.
So i agree spawn protection

also in a player who knows the spawn points well he can safely take a bomber and make a couple of laps doing 40 kills without problems or a good artillery player can prevent offensive respawn by simply aiming in the right point then spawn protection

I play American, and on the invasions, the “farm spawn camping” made by the German players is done at all parties, to believe that these players only manage to kill by doing so.

once again it is not the mechanics of the game that must be questioned, but the mentality of the players, there is no merit or gameplay in farming players in spawns. Once again a topic to justify a right to unfair. which is pretty ridiculous.

it’s a game … the game is far from realistic.

you showed Dee day.

Know that already your planes should not fly to massacre us on the beach like you do in the game because the allied ships had air defenses. And moreover the day of the landing the allies almost completely controlled the sky, so if you want realism already we should remove your planes on the invasion DD in game!

more in the game there are 1000 tickets for us americans and you german players, you have infinity again if we had to do in realism, it would rather be the defenders who would have only 1000 tickets!!!

as for the tanks, it seems to me that there was only the 21st armored company to defend the beaches, I do not remember too much. So you see spamming the tanks to kill us on the landing again it’s not realistic, so imagine that on D-Day on the game, we leave you only 5 tanks to defend, that would be fairer. and yet you can play by spamming them in pairs for more than 20 minutes.

the mg42, I point out to you that they had to be reloaded, in the game, you do not need to do it, if you want realism once again at the end of the ammunition, must be reloaded, but once again I see you bad to travel a few tens of meters to get ammunition!

we could go into a lot of things related to realism that is not the game, so to complain about not being able to kill players who, “spawn” is for me a total abortion.

this topic is still a nice troll to justify the “unfair” …

1 Like

There’s no spawns IRL

3 Likes

You have no chance in 3 seconds to 1) find out you’re just going to be bombarded 2) get out of its range in that amount of time. …Or at least I would have huge problems with it.

I mean the whole reason OP is angry is because they cant spawn kill for 1-2 minutes after americans capture objective. They make it really clear with their video evidence and other arguments.

5 Likes

I think the problem is that spawn protection lasts too long and results in situations where enemy players can leave a spawn area and use the immunity outside of that area. Defending a point when you can’t have a defensive line a mere 10 meters in front of the objective is ridiculously hard. Spawn protection should last only inside the “spawn area” and go away either 10 seconds later or upon leaving the “spawn area” which ever comes first.

There should never be a time when attackers can shoot at defenders who are near the objective while spawn protection is still active. Yet I already noticed it happening last night.

Further proof that Germans need to just be instantly considered out of bounds when they lose a point otherwise they’ll try and spawncamp lmfao

4 Likes

I don’t think spawn points are communicated good in-game, haven’t hit this issue yet but an alert message would be welcomed when I try to kill someone protected.

Also in 10 seconds you can do a lot, it might be reasonable to be less and until first shot or leaving the protected zone’s artillery circle. And AI in your squad may not shoot until last 0.5 seconds of protection or your first shot, not to abuse the mechanism for attack purposes.

I know that there used to be a thing once you moved a few meters your protection would deactivate. I don’t know if its still in or not. So even on close spawns only spawn killers would be punished.
Even if this is no longer there, most spawns wouldn’t allow soldiers to enter line of sight of those that are actually defending objective.

Or maybe because this necessary feature is poorly implemented in some cases - I’d be angry sitting in the capture point sniped by some rushing invincible newborns. Not saying it is so, but @TakunDes suggests that some points should be moved or the protection lightened to be playable.

  1. OP has already made it quite clear his opinions are biased to let him keep spawn camping. Of course hes going to argue for lower protection time so he can keep spawn camping.
6 Likes

So you’re basically complaining that you can’t be toxic AF and spawn camp. :man_facepalming:

You should focus all your energy into demanding that they allow bombers to spawn instantly again, so they can wipe several squads within the first few seconds of a match.

6 Likes

I don’t think that actually happens. What does happen in multiple places on Normandy is a “defensive” spawn, which is done on new point the moment previous point is lost, being completely open to the enemy.
For example, an a map with a church in the middle (that goes into swamp later), when church is lost you are spawned in a half broken building - right in front of the road where Allies can have a tank, still sitting in their gray zone.

but that is defenders fault, lot of players stay there to spawncamp, soo it is theyr problem, when i see our point is lost, im trying to retreat to new and better positions, mainly because i dont want to get raped by those spawning squads.

This is the thing people are really missing. It honestly is a hidden buff to the axis. You know how many times the axis just sit forward after losing the point just to spawn camp? And then I just literally walk around and cap the next point? They lost the objective, so you need to start moving back. Maybe people will realize to set up for the next point and actually PTFO