Return of FF to Counter bigger HE: Discussion

Well what is the point of reflect dmg when the HE does nothing anyway? What are you even punishing then?
Is it just there to protect someones immersion? But then it also is really immersion breaking to randomly die as a tanker because some ramdom fragment sniped a friendly 20 meter away from the explosion
(or up to 150m with the bigger bombs).

Also wouldnt this FF penalty desincentivise tankers from sticking to their own team as they might accidentaly gun down a friendly when trying to kill an enemy runner with TNT.
I personaly would hate having my own team next to me as they would only get in my way of defending myself and usually fail to kill a runner on their own.
So if your goal is for tanks to only do your own thing while farming the infantry spawns then good job, but dont expect tanks to actually want to support their own infantry if they risk triggering the penalty on accident.

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I said ā€œifā€. Some of the feedback in the discussion is related to reflection damage only.

Its written in the op. Its a counter weight to bigger and more sources of HE spam

yes but you can’t sustain the fire.

No but if its arty or a massive bomb, the damage is done…so even if the player that did it died, say it was on the objective, it probably cleared it anway. Still sort of a shield

You are correct as far as H&G goes. What they can do is further spread what already exists. I am thinking of custom matches. Friendly fire is on, but after a slew of consistent team killing, it just kicks you. That is similar to H&G. And there wasn’t much team killing there if I remember things right. Other than the annoying ones.

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Thats the thing about FF…players DO adjust…when it does happen in those games its generally an honest mistake and people accept it…

Enlisted players used to be adjusted to FF.

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True. But, at the end of the day, Id say adding FF to this game would be a mixed bag. Enlisted players aren’t like H&G players. (Not enough good sports).

To the griefing concerns, those are quite valid. Could get out of control.

I wonder if they havent been groomed that way, with no penalties for anything

friendly fire with this games playerbase: :clown_face: :clown_face: :clown_face:

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Are you refering to the Average Enlisted player that struggles to get 10-20 kills in a 25 minute match (probably couldnt team kill if they tried). Short of artillery, I bet its not them throwing about all the HE

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Well we don’t need another issue to make rifle grenades completely unusable.

I mean how often are you firing that stuff at friendlys…all that stuff is something you do BEFORE anyone gets in the building/point to clear the way…

makes no sense that it would be unusable…its just currently being misused (and suffered nerfs because of it)

Keep FF to Custom games. It has no place in normal Enlisted.

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What is normal is always changing. Normal Enlisted ā€œdidā€ have FF (and still does in a small capacity)

But as I said. you are welcome to your opinion

FF was removed because it didn’t fit within the parameters of the game.

I appreciate that it works within the custom game content, but it should not be reintroduced to the main ā€œSquadā€ game.

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thats what suggestions are for…to change/improve/evolve the normal parameters of the game, which have been getting more and more cramped for a long time.

Game modes have long needed tweaking/overhaul, Airspawn, CAS, Desertion, Respawns, Rallys, Overheat, player count, play area

Heres hoping that eventually a new game mode can be supported so Enlisted can spread out a bit more. (like how RB took off after Aracde in WT) Its getting pretty cramped.

To be fair, gamemodes aren’t related to FF.

I have no issue with custom matches having FF, but as I said, they were removed from the main game because it just didn’t work.

If the devs include a mode like BF or CoD, where FF is on, but it’s pure deathmatch, then sure. But they need to introduce the map/game selection beforehand, because I know I’d become a filthy deserter if FF suddenly becomes a thing.

I’m way too trigger-happy for that shit to fly with me. Hence why I don’t play those games anymore.

FF effects how you play the game modes. Whats the first thing anyone does in invasion when they spawn? Immediently spam HE, arty and CAS (No spawn delay in pacific) into the objective to get the big kills while everyone is helpless and spawned on the point because they cant choose (I have abused this as much as anyone). Then continue to do so with friendlys on the point because they can.

This is effective because:

  • the point is so small and most of the team spawns there with no real choice
  • there is nothing to disuade you from doing it.

HE FF doesnt fix the first part which is to do with game mode needing overhaul…but it does fix the second part.

…the suggestion was about HE friendly fire…doesnt effect your trigger happy as infantry

So the devs should reduce the effects of HE spam. I’ve wanted this for a long time.

And there in lies the grub…as with everything, if you dont have limits or downsides governing your use of powerful stuff in some form…you are going to end up nerfing everything to the point its not really cool or fun anymore. Theres a long list already…it will continue to grow

This suggestion is all about doing that, without nerfing it