Remove Deathcam

No

1 Like

Theres never communication ingame though? Not that ive seen.
Also being unable to see where the defenders are sniping you from just makes it 10x harder to be on the attacking side. Which is not fun at all. It is fine the way it is

1 Like

Smoke grenades? That is literally their intended use. To provide concealment for an advance. And honestly, coming from a game like Hell Let Loose the visibility in this game is amazing. Its so easy to see movement.

1 Like

game is so arcadey due to death cam ,penetration marker I want all of these to be removed tbh. I have played ros2 and I want an experience like that

2 Likes

make deathj cam a premium feature.

1 Like

I have to agree deathcam ruins games, If you play a game and get taken out by someone you can’t see - they’re playing better than you and you’re not thinking hard enough about where you’ve got shot from. It’s not like you have one life and you’re out, killcams punish good players

Maybe replace it with deathcam that shows general direction from which the shot came from instead of directly pointing the player that killed you.
So you will have general idea where to look at.

3 Likes

Exactly that. Showing general direction could be a good compromise. Bright red outline showing where exactly the shooter is should definetely be removed.

1 Like

I agree that the death/kill cam should not be in Enlisted.

It should be replaced by something else instead.

The main reason why the deathcam is currently necessary in Enlisted is because the AI squad is not performing as it should. If the AI soldiers in the AI squad would act in an authentic manner than the deathcam would no longer be necessary.

I think Enlisted should be authentic. The game Enlisted does not have to be realistic and/or a simulator but the game can be authentic.

  • AUTHENTIC - “Conforming to an original and/or the real world so as to reproduce essential features”.
  • SIMULATOR - “A computer simulation (or “sim”) is an attempt to model a real-life or hypothetical situation on a computer under real world conditions”.
  • REALISTIC - “Resembling or simulating real life (conditions)”.

One of the main reasons for the deathcam in Enlisted is because of the sharpshooter/sniper. Without the deathcam the sharpshooter often cannot be found or countered by the player. And that is where it goes wrong. The player should not have to counter the sharpshooter all by himself, the AI squad should counter the sharpshooter.

What would be authentic? When a real life human squad comes under fire from a certain direction then the soldiers will communicate verbally where the enemy is and instantly fire at the enemy. The AI squad does not do this in Enlisted. Often I find myself looking at my AI soldiers to see what they are firing at and they often find an enemy that is hidden on the flank of my advance faster than I can. But they do not INFORM me, the player, that they have spotted an enemy and where that enemy is. More often than not I have no idea what my AI soldiers are actually firing on. I have to look at them to see what they are doing. They can be firing at a target that is right behind me but I get no information from my AI squad on enemy movement and enemy positions. That is not authentic. To address that a mechanism has to be introduced and it has to be a compromise because Enlisted is not a simulator and it is not realistic. But like I wrote earlier Enlisted can be authentic.

Instead of a deathcam the mechanism in Enlisted versus the stationary defender (or sharpshooter) could be this:

1.) Enemy sharpshooter or stationary defender shoots player or one of the player’s AI soldiers.
2.) Player’s AI squad instantly marks that enemy target with a purple triangle and then AI soldiers say “enemy soldier spotted” (as a compromise the purple triangle could be 1 meter right/left of the actual position of the enemy soldier).
3.) The purple triangle should only be visible to the player of that AI squad, the rest of the players should not be able to see the purple triangle. So the purple triangle is only visible to the human player in that AI squad.
4.) The AI soldiers fire at the purple triangle target instantly (that does not mean hit and kill him instantly, just fire at him instantly) to supress the enemy soldier.

This by itself is not enough. The AI soldiers currently are really, really bad. I have elite level 5 soldiers that are just standing around looking at me when I am getting knifed from behind in a building or shot at close range by a human player without them doing anything at all. This is ridiculous.

In old games such as Operation Flashpoint etc. (even on the old Xbox 360) I have seen effective AI soldiers and effective AI controlled squads that can lay down suppressive fire, respond instantly to enemy targets, actively fix and flank human soldiers etc.

The AI soldiers in Enlisted are really, really bad. They are useless from a practical point of view, even the five star experience elite ones. If the AI soldiers would be a real threat to human players such as to stationary defenders/sharpshooters/knifers then the deathcam would really not be necessary.

Nothing illustrates the ineptness of the AI soldiers more than man to man combat in Enlisted. The AI soldiers simply cannot cope with a human within a range of 3 meters of their position. The AI soldiers cannot stop a human with a knife, their reaction time is too slow and their accuracy too poor. Even the five star elite soldiers are useless in this respect.

This not only applies to enemy human players with knives, but also to human enemy sharpshooters and to stationary human defenders in for example the basement of the Chateau on the Normandy map. I have experienced more than once that taking a five star experience elite half squad of four MP armed soldiers into that basement will get them all killed when confronted by a single human with a bolt action rifle. One such example saw me enter a room in that basement with all four five star experience soldiers. First I was shot from behind, the other three AI soldiers were standing there right behind me and not one of them responded. The human calmly used his bolt action rifle and shot every one of those five star experience MP armed soldiers without even ONE of the AI soldiers turning towards the human enemy soldier that was within 1 to 5 meters of them and firing back.

That is the reason whay Enlisted currently needs a deathcam: because the AI soldiers do nothing!

Enlisted has AI soldiers, it has AI squads. That is fairly unique and that makes Enlisted different and interesting. But when you have AI soldiers and AI squads then these should be good and not useless. When the AI soldiers are good then the deathcam is no longer necessary.

In real life German sharpshooters were taught to never fire more than one round from a position. The reason for that was that after firing the first shot the sharpshooter would be spotted and killed by enemy soldiers if he remained in the same spot. That does not happen in Enlisted because the AI soldiers are not capable of doing that.

To compensate for that Enlisted currently uses the deathcam. That is not the authentic approach. The authentic approach would be to have AI soldiers that would punish a stationary sharpshooter/defender that just killed a friendly soldier by having the AI soldiers fire on the enemy soldier instantly. And that would be authentic. And in order for the human player to work together with his AI soldiers in his AI squad he needs information from his AI soldiers what enemy targets they spot and they are firing on.

Since that currently cannot be done verbally in Enlisted it has to be done visually, and that is where the purple triangles come in. In old games such a Operation Flashpoint the AI soldiers in the player squad would call out the enemy direction and distance (for example "enemy rifleman, south east 50 meters). If it was possible to program that many years ago it is possible to program that today. If that would take too much effort then simply introduce a purple triangle marker for enemy soldiers that are spotted and fired upon by the AI soldiers in the player AI squad.

This WW2 1944 German sharpshooter training film called “Scharfschütze in der Geländeausbildung - Meister der Täuschung und Tarnung” (Sharpshooter in terrain training - Master of deception and camouflage") clearly shows that German sharpshooters were taught to fire only one round from the same position. That was because it was suicide for a sharpshooter to fire more than one shot from the same position because he would then be spotted and killed by the enemy:

3 Likes

i think premium squads and premium time guys should get it as a feature…

I agree :slight_smile:

2 Likes

make breathing a premium feature

4 Likes

i agree :slightly_smiling_face:

That would be pay to cheat. No one should get to see a death cam like this, it’s ridiculous.