[Recap/Essay/Poll] About monetization:

Okay sorry

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Okay

I have a couple of more questions

I didn’t quite understand this poll image

You know my opinions about asymmetry
Did I vote the right thing? (against adding reskin guns to opposing nations)

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Yes, you did. If you want to keep the nations as asymmetrical as possible, vote in favor of asymmetry.

Oh quick note do NOT try to open the full quote of the message below as that will load my entire essay x)

Okay cool then

I would stop here and remind all the players

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I don’t really understand the poll. English is my second language, and it’s hard to choose one answer from the list

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(Once again I will write this)
Unique squads that are 1:1 the same in terms of performance to regular squads but have different cosmetic. Namely:

  • British Expeditionary forces in france
  • Romanian squad in babarossa
  • Anders’ Army for russian campain
  • Free France squad in africa

etc

They would be just like normal squads in terms of performance but would have separate uniforms, voice lines, some weapons (well ballanced of course, not OP ones) and other cosmetic things.

Same could be done with vehicles, like for example lend lease sherman for USSR.

I wrote about 1:1 performance but they may as well have bonuses as suggested in the main post (so different composition etc).

Not a lot of surprising results. The community wants to have everything for free.

“P2P with $1-5 per campaign is perfectly reasonable, the game in its entirety should cost $20 tops with no microtransactions”

I did ask for people to vote for the upper bounds, but for the price polls, the developers should probably take the highest price with a reasonable amount (20%+ or so) of votes, instead of the average price the voters went with, to account for people going for the lowest choices.

As always, what the developers decide to use from this is entirely up to their discretion. They should not be used as end-all decisions, more like guidelines.

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Thank you for creating this poll, however I have few notes on that.

I had to vote “Other” on this one, simply because while I agree they should not come pre-upgraded, with how current upgrade system works (and it is unknown how is it going to work in future) it would then be required to purchase huge amount of said weapons just to get one upgrade. IF upgrade systems stays as it is, there must be a way how to upgrade said weapons without forcing players into spending hundreds of dollar on a single weapon (aka upgrade should be achievable by gameplay).

Also, can you please clarify me in PM what exactly do you mean under “other items (weapons excluded)” polls?

Lastly I would have a suggestion to take inspiration from WT and make use of “medals” currently rewarded only through twitch drops (on just one soldier, thus they are rare). My suggestion is to make them work as talismans in WT (more exp gain with said soldier), however purchase should be allowed only for more “advanced” levels of soldiers (after all its medal award for veterans or other combat heroism AND lowest class medals were actually quite common awards, at least in german army, so more soldiers having them wouldnt be unhistorical either).

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Premium squads for the most part are fine, all they need is some fine-tuning (removal or modification of a perk or two, switch a slot to different type etc.) Premium squads should have the XP boost they currently have while also being fully upgraded with upgraded weapons. A customer shouldn’t need to spend even more money upgrading a squad after already purchasing said squad. Their unique guns should be comparable instead of strictly better or worse, you can bridge the performance gaps between different models by changing the upgrade modifiers when necessary.

Cosmetics could include some extremely slight stat differences, but not to the tune of MP-41 differing from the MP-40. An acceptable level of difference would be, for example, a reskinned weapon having a couple rounds less or more in the magazine, as long as it was true historically. Again, the upgrade system allows balancing when absolutely necessary via changing the upgrade modifiers themselves.

Premium time and cosmetics are both good ways of monetising, and a combination of different methods is most likely needed. As we don’t know how the orders system will function in the future, it is difficult to say if premium time can affect it but, as it stands, increased XP gain should already increase the number of orders gained over time. Premium weapons should include fully upgraded rare weapons when possible. Again, none of the premium weapons should be strictly better or worse, only historically accurate with balancing achieved, again, through the upgrade modifiers. Regardless, slight differences will remain, and that is perfectly acceptable.

Finally, add the Suomi SMG with the drum magazine. This is non-negotiable.

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Premium items and cosmetics are seperate. Cosmetics are pure reskins and should be treated as such in the polls.

Again, please leave specific suggestions not directly related to monetization out of this tread, otherwise it will get clogged up, making it hard for the developers to read the key points!.

You offered a voting option to disagree with this definition. I disagreed with that definition, and clarified my stance on the matter separately.

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(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

Keep the thread clean and refrain from going off-topic. The devs will not read this thread if there is 100 irrelevant replies to it.

Now we need polls for the premium vehicles that will eventually hit the game.

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Requesting re-listing and movement to monetization section for this thread, as it is still completely relevant and I feel the unlisting was unneeded, especially as there was no message related as to why it was hidden.

This happens often, it may be inconvenient, or it may not interest them.

please will you add a campaign where MKB 42 (H) is from the second level?

learn bolt rifle its more fun