I’m sure you’ve played CONFRONTATION mode right? Thats essentially what you are asking for. The problem though, is that in invasion mode, the defenders are already at a disadvantage. The objective point retains its capture amount even if attackers are forced back. So in order to “defend” the objective, defenders currently have to keep the attackers OFF the objective at all costs, and don’t have much chance once the attackers get on the point and start fighting.
The thing is, in the games CURRENT state, fortifications are usually incapable of holding back attackers, as they are far too easy to break. Meaning every second that there are more attackers on the objective, even if its only a single soldier more than defenders, they are making progress on that objective that defenders can do absolutely nothing about. With consideration in regards to fortifications:
- Barbwire breaks too easily and can’t help stem the tide for long.
- Sandbags are shattered by ALMOST any type of explosion, including frags for some reason, making them almost worthless for defending a position as so many people just spam frags to begin with.
- HMG’s helped a little bit, but require quite a bit of space, and break any sandbag they touch, and extremely vulnerable to AT rifles and snipers, making them still quite difficult to use.
- Standard MG nests are nice on size, so they can be put up in windows easier, but often times doesn’t allow sandbags to be stacked 2 high near them, leaving them very exposed. Especially considering a single bullet to the gun disables it.
–On top of all of that, you have to consider how the balancing would work if defenders had tickets. How would they get more? Attackers obtain tickets from capturing the objective. If Defenders are limited on tickets also, they wouldn’t have a way to generate more, putting them at an absolutely massive disadvantage.–
So regarding your suggestion of making defenders have tickets, that’s going to be an absolute NO from me.
If you want defenders to stop pushing out and going on the offensive, they need stronger fortifications that will make it viable for them to DEFEND, and you will find a lot less people running out of the objective.