Questions for developers

Which, again, I wouldn’t mind all those content behind paywall ( even if it’s getting at a point that the logistic section it’s getting bigger and bigger within each update ) but I don’t really like the way they are basically begging for money,

Like if they forgotten somehow all the already present micro transactions.

You want my money? That’s somewhat fine, but you gotta earn them. Because quite frankly, they are doing the opposite.

Again, not always for complaining, but premium squads are and was one of the interestring feature but done very wrong.

Instead of actually being different squad with lots of variety, they ended up being all the same. Unique cosmetic and weapons? I guess it sounds good. But it’s just full of automatic weapons. It’s not does not provide something that really interest. Because once you buyght the, you will ditch them.

It’s not something really thought out for long terms. Lets just say, it would be cooler for premium squad that I start with four dudes, and I can upgrade them with different layouts from the vanilla squads. That provides something different.

Like having a flamethrower guy, a radio operator, and a machine gunner alongise dome troopers and one assaulter.

And lastly, I know that I’m going to be disappointed because the cosmetic are just going to be overpriced as well ( which I wouldnt have minded ) but what they are not realizing is, what do you think people are going to buy, more weapons and orders? Or a fancy hat/helmet/uniform that will surely cost double?

I’m just losing hopes I’m afraid. Anyway, let’s see how it goes.

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Me again, I took a little break and pleased to see EL as good as it was, but still see no Russian Antitank in Berlin, why Piat Normandy too? Are the devs going to give us our bazooka and Soviet at for Berlin, please choose this question :pray:

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If I were to guess at this point… those would be introduced at some insanely high campaign level. But I really hope not

It’s kinda ironic that you get heavy tanks earlier than iconic smgs.

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Heavy tanks that are at Fury level (aka complete joke) of historical accuracy as bonus. :clown_face:

All my posts from this discussion seem to be missing… How can I know if deleted and why?

Thank you for the game, I really enjoy it. Hope I’m not too late with my questions, here they come.

  1. How satisfied are you with open beta and the amount/level of players, opinions, the way we play and bug reports?

  2. Are the bug reports collected by some poor soul or they come and go, just the most important ones remembered? :slight_smile: Is there a way we could see what are your current interests? E.g.

  • confirmed bugs,
  • bugs/features you are currently about to fix/add,
  • minor bugs that will surely not get fixed soon because some parts of the game engine make it near impossible
    etc. so we don’t report the same issues tenfold. Or better to do a community effort on that?
  1. Probably it’s confidental how many people are developing the different parts of the game, if so then maybe just percentages: how are your development resources are split between
  • new content vs. bugfixing vs. balancing
  • AI, graphics/glitches, units/items, internal testing, Dagor/network backend… (So if it’s like 10% AI, 20% gfx, 70% Dagor [the game engine] then we know you have trouble with the game engine limitations. :slight_smile: )
    or anything more sensible to answer to get a gist of what you’re most and least busy with currently.
  1. Do you consider adding noncritical features with cheap price tags instead of the extreme priced pay-to-win squads? Like video playback option of 5 “best moments” per soldier for a few hundred enlisted gold per half a year? Or anything in the same mentality like detailed stats and collected medals per soldier and graphs showing the average position/xp per day etc? I’d love to have features that are not pay-to-grind/pay-to-win yet support you with some small but periodical money (like 2-5 euro per month altogether) so this game can keep running and get improved for long even if I’m not willing to pay a small fortune for a special squad.

  2. With half the complaints about pay-to-win because of Gaijin being too money-focused, what is the Darkflow vs. Gaijin setup like? Is every priority in the dev’s hands, or is it Gaijin that tells all the things you should focus on, or Darkflow is 100% Gaijin-governed? I assume there are milestones set for you by the publisher and otherwise the bug reports we give are up to you to prioritize, is it so?

  3. What are your three biggest wishes to “get done” currently, so if they suddenly and miraculously just get working//finished the way you want, that would be the biggest relief for the team?

Btw. keep up the good work and please don’t listen to all the forum whining, we’re good at it and enjoy doing so but only one third of it is worth listening to, otherwise you’ll have to nerf then buff all things all the time. Two words I learned on this forum. :smirk:

Thank you!

Now that sandbags are easily destroyed will you revert the engineer reinforcements to allow us to stack one wall on another like in CBT? Engineer defences are really quite limited right now.

Are they planning on fixing the Spawn Window that comes up when a squad is wiped out and you can choose a new squad to spawn with - If an Engineer puts a spawn within the play area the spawn is not always available to spawn on the Spawn Window map does not show it…
fix map a
For example the above map show A B and C points to fight over an engineer unit puts a spawn to the side of A this is a completely legal place to put a spawn point it is where the yellow squad is; however, this spawn though still up after this squad gets wiped out may not be spawnable it is unable to be “seen” when the spawn window comes up - sometimes it is sometimes it is not. The entire play area with the spawns perhaps needs to be made smaller so when the spawn window comes up ALL of the available spawns can be seen.

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The following are the questions I am most interested in personally:

  1. Will there be a large continuous battle? For example, the simpler ones are like Operation Mode on the battlefield, or the more complicated ones are more strategic, as the Campaign mode in Red Orchestra 2.
  2. Will there be a mode with more real players, such as a squad game with 20v20 or even more people?
  3. Will some maps focus on tank battles or air battles? Such as a broader map and a greater number of vehicles.
  4. Will there be sea battles like Zeebrugge or Heligoland Bight in Battlefield 1? Or is it possible that there will be ships that can be used?
  5. When can the bomber self-defence firepower be installed? To be honest, all aircraft now are either flying T-34s or Kamikaze.

Thank you for making a very good game with many flaws :wink:. This game has a lot of potentials. Hope you can maintain good communication with players as you are now, and hope that Enlisted can attract more players by modifying certain issues related to experience acquisition.

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Will you fix the fact that an enemy tanks turret is rarely in the direction where the enemy is actually looking?

Question about Invasion game mode:
How do you calculate the refund of reserve units when the attackers capture a point? Is it a set amount, calculated by recent losses of the attackers or something else?

Would it be possible to provide a logistic token exchange. like 5 bronze will give you 1 silver?
Right now I have 8 mortars for 2 guys and about 16 flamers because of the random bronze logistics.
That and far to many pilots when i need troopers.

FG42, build by senior engineer, is too strong! Nerf Pal!

Do you meant MG42 nest?
First, it is a placeholder, so we can expect proper models in the future (hopefully with some slight reworks)
Second - how is it too strong? It was nerfed already: it takes ages to build, overheats much faster than before, has more weapon sway than before and can be destoryed by a single bullet.
Just don’t run straight into its line of fire - flank. They will be no problem anymore.

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  • When are you going to add Tiger and Sherman Firefly in Normandy?
  • STG 44?
  • Stug III & KV1 in Moscow?
  • Will there be Stalingrad in the Moscow campaign?
  • Will there be paratroopers?
  • And the most important question. There be plans for japanese and pacific campaign?
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Hi!

Thank you for making this game the way it is today. It is an amazing game, and I see huge potential in this.

I only have one question, arguably an important question, but before I do that, I would like to give you a bit of context to give you an idea about why I ask this question.

As we all know, grinding is such an important aspect of this game. With Premium or not, you would have to take part, grinding, etc. To get nice weapons/vehicles.

However, I want to know why we’re grinding for those? And why do we have a lot of squads? This makes me think - I have played numerous games like Heroes & Generals, where RTS is involved in FPS. And resources are incredibly important, the whole point about RTS is - it’s a live war, and your resources count, fighting for a total domination, conquering cities/sectors in order to win the war.

Thinking about the amount of squads, the grindings that we have to do, now I can ask a question - do you have any plan in regards to RTS? Where players have to fight for total domination with thier limited resources? An example would be Heroes & Generals obviously, and there’s another one called Red Orchestra 2.

Having RTS in Enlisted means that we have two reasons to grind - better weapons/vehicles, and RTS. I hope you answer this question!

Thanks for reading!

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Ok, serious face now, when we gonna see answers?

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Ich mag den Einzelkämpfer Modus, aber nach dem Patch heute mit teils fehlender bzw abgeschalteter Benutzeroberfläche kaum spielbar…könnt man da nicht eine Option einfügen das die Leute selber entscheiden können ob sie so oder so spielen wollen? Ich brauche zb die Minimap und die Anzeige des Munitionsvorrat so wie das ganze andere drum herum…

Pacific is already confirmed