Maybe if you are firing your weapon too much it can have malfunction, like if you would MG 34, dumped one mag really fast, and when you would have second mag, it would have some % of malfunction because it was overheated from previous one.
That’s literaly the idea I have in my head XD
I’m glad that you guys think similarly.
Yes, if you swim with it, try to hide in mud, jump out the second floor, knock out the third German and the fourth window etc, then reload jam may happen. If you’re near to freeze to death after swimming, ran your soul out, almost dead or just can’t even see straight because the last grenade was too nearby then it could be triggered by your inabilities.
If you overuse the weapon shooting 24/7, both reload and shooting issues may happen.
Depending on the weapon level perhaps. I’d be happy if random shooting issues would not happen at all or only if the enemy is far away.
And all the above optional. For my casual killing spree, no malfuctions please.
I edited additional question in the OP.
How about no.
We already have a lot of RNG with shot deviation to a point it’s frustrating to fire guns at 50 meters and watch them miss when they should be accurate over much longer distances.
The last thing we need is RNG weapon malfunction. RNG is not fun and it never will be.
I should have placed it in the OP to be honest.
It’s my mistake so I won’t flag (even though I should).
- 1 from me. Chances of misfire and other shit should decrease with wep improvements.
What do you mean?
If you improve your rifle to max stars, its brand new, well taken care of and so on. Chances of jamming are lower then with basic unimproved one.
I’m always in favour of my games getting closer to simulation. Yes bring those in, as long as they aren’t crippling the game.
For example:
- needing to switch lmg barrels when they become too hot or risk breaking them.
- struggling from time to time to reload your firearm (battles are stressful)
- weapon jams? As long as it doesn’t happen every magazine, maybe after an extended use?
I kinda think about war thunder when you say that. Like when you shoot your planes guns for too long they’ll jam. I kinda think that could definitely work with lmgs and stop constant spam, but i could be dead wrong since I’ve never played a mg squad.
You are right. Jams in Enlisted would serve the same purpose as overheating in BF while keeping it more realistic.
I would really like to see malfunction rate as one of the balancing factor for particular guns.
For bolt actions it should be very rare and imo only while reloading (like it was present in CBT) - soldiers are in a lot of stress, so their moves are not always perfect, so they can make mistakes while reloading.
But semi-autos and automatic guns should also have an option to jam when firing. Of course the less RNG we have the better, so I like the idea that malfuncions would be caused by players actions.
Malfunction rate should also be much higher in experimental and prototype weapons than for those which saw real action. So if you want to bring your damn MKb 42 into Moscow Campaign (what a brilliant idea by devs…) be ready that it will fail you in the middle of the firefight, just like a prototype could do.
Jamming would be immersive and authentic. Rate of jamming that was acceptable for automatic weapons back then was surprisingly a lot higher than it is now.
Jamming would also provide a reason for people to run more bolt actions. As it stands right now there is absolutely no reason to not purefleet to G43s/ M1 garands.
Having progression be not so decisively linear would be a nice added depth to the game and I think we’d start seeing more variety in squad composition instead of filling each squad with as many automatic weapons as fast as possible.
To the RNG cry babies: You’ll cry when a jam kills you but not cry when an enemy points a weapon at you and it goes ka-chunk and saves your life.
jamming would be nice for prototype rifles that have the “full auto mode”, meaning if you turn them to “single fire” you wont jam at all, but if you fire them from a medium distance in full auto, you would still be effectively doing covering fire. Kinda how guns work in real life, full auto is just simply not used besides when you are in cover and you can afford to have a jam from time to time.
No because the devs can’t be trusted with features like this. Bullet dispersion is horrendous on LMGs now, and they’ve also decided to intentionally fuck your first shot with rifles.
Sorry I want fun, not frustration from cemented game mechanics being abruptly altered in every other update because a minority say so. Yeah I understand that some of the armchair historians in this forum have mild autism (guilty) and like the shilling features like this but I don’t want more RNG with with my gunplay all because a few hardcore enthusiasts here want a more punishing experience. The current mix between casual and hardcore is pretty unique and I want to keep it that way.
Literally go play another hardcore shooter or convince the devs to add this feature to that dead gamemode almost no one plays…what was it again…oh yeah Lone Fighters.
As I promised in the OP - flagged.
Read more carefully next time.
I´m definitely for random driven reload jams on ALL weapons where it is posible (not just starting ones).
I enjoyed those reload jams (crazy, I know but hear me out… they really added another layer of planning, not just run and gun effortlessly) and I would really want to see it back together with the more realistic features that were removed.
Perhaps chance for jam should be lowered at maximum weapon level, but I wouldn´t restrict it in other ways.
As for jams during the fire, I´m a bit more hesitant because that would have to be managed more carefully in order to make jam possibility a balancing factor while not completely screwing over this or that side.
Alas, as it was already mentioned, any more incentives to not use full auto equipment in squads are welcome. To hell with troopers armed with autos.
Oh no I’m so scared. Yaaaaaawn.
Your’s too, as you try to turn meaningless post (in context of this topic, otherwise it’s fully valid) into a flamewar. So don’t get too excited.