WW2 Bicycle:
— Fully animated, it’s got a ring you can trigger with LSHIFT. Functionality was priority over realism physics wise.
[PREVIEW] Kettenkrad
— Fast, small tracked vehicle. The rear seats need work, but they work.
Shooting Range
— Try most weapons in Enlisted. Some can be buggy.
— You can shoot dummy soldiers to test their damage.
— It also has the Bicycle and the Kettenkrad you can ride or drive around.
Weapon Attachment Editor (It’s inside custom profile workshop)
— Is inside Custom profile workshop
— You need to click on the soldiers weapon to engage it.
— It should offer all possible attachment for the selected weapon to be chosen.
— Not all guns have attachments. Guns without attachment will not open this submenu.
Scope renderer, and scoped weapons
— Scoped weapons now work like in Enlisted.
Grenade throwing, grenades
— Grenade throwing, physics, and behaviour works like Enlisted
Flamethrowers are semi functional, not perfect yet.
Projectile based weapons are not ready yet.
Minimal client support
— Now you dont need full client for Sandbox. It is still highly encouraged to be used though
The project is being developed, in multiple directions.
One of them is enchanced editor capability.
SCATTER ALONG SPLINE
The user can draw a spline in the editor, configure asset palette and scatter assets along spline, according to it’s settings.
Rectangle option works in a similar manner.
“Baking” in this case simply means that the assets, generated by this tool are initalized as seperate game_rendinsts, the user can copy to Enlisted scene.blk.
VR SUPPORT
This is a complex feature. Currently, DNG doesn’t have any VR support so it is made from scratch (almost). This is NOT coming with next update
If possible, could the next update include more text localization features? Like Russian, German, Chinese, stuff like that. I guess it wouldn’t be too hard if AI did it…?