Project Andromeda ( Formerly Dagor Sandbox)

Alpha 2

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Changelog:
Additons:

  • WW2 Bicycle:
    — Fully animated, it’s got a ring you can trigger with LSHIFT. Functionality was priority over realism physics wise.

  • [PREVIEW] Kettenkrad
    — Fast, small tracked vehicle. The rear seats need work, but they work.

  • Shooting Range
    — Try most weapons in Enlisted. Some can be buggy.
    — You can shoot dummy soldiers to test their damage.
    — It also has the Bicycle and the Kettenkrad you can ride or drive around.

  • Weapon Attachment Editor (It’s inside custom profile workshop)
    — Is inside Custom profile workshop
    — You need to click on the soldiers weapon to engage it.
    — It should offer all possible attachment for the selected weapon to be chosen.
    — Not all guns have attachments. Guns without attachment will not open this submenu.

  • Scope renderer, and scoped weapons
    — Scoped weapons now work like in Enlisted.

  • Grenade throwing, grenades
    — Grenade throwing, physics, and behaviour works like Enlisted

  • Flamethrowers are semi functional, not perfect yet.

  • Projectile based weapons are not ready yet.

  • Minimal client support
    — Now you dont need full client for Sandbox. It is still highly encouraged to be used though

  • Filesize has been cut in half

Known issues:

  • Radio is still missing from CPW
  • Some templates may be still missing.

Please report if you have any issues.

6 Likes

The project is being developed, in multiple directions.

One of them is enchanced editor capability.

SCATTER ALONG SPLINE

The user can draw a spline in the editor, configure asset palette and scatter assets along spline, according to it’s settings.

Rectangle option works in a similar manner.

“Baking” in this case simply means that the assets, generated by this tool are initalized as seperate game_rendinsts, the user can copy to Enlisted scene.blk.

VR SUPPORT

This is a complex feature. Currently, DNG doesn’t have any VR support so it is made from scratch (almost). This is NOT coming with next update

Current progress:

  • Player can hold weapon in hand, rotate it, inspect it.
  • Toggle grab - untoggling both attachment point drops the gun
  • Grab the magazine of off the gun, toss it away, grab your “virtual pocket” for a new magazine and reload the gun.
  • Look down the sights, shoot it.

The animchar really doesn’t likes this by the way.

Next update is probably next weekend.

7 Likes

If possible, could the next update include more text localization features? Like Russian, German, Chinese, stuff like that. I guess it wouldn’t be too hard if AI did it…?

2 Likes

I suppose it’s not a difficult request. Noted.

2 Likes

Progress report:

  • AT gun towing: Andromeda will support towing of AT guns built by engineers. WIP.

  • Added languages from Enlisted. (Pulled from lang vromfs)
  • New main menu
  • New multiplayer implementation
  • Zombies gamemodes parity with Enlisted
  • Other fixes.
2 Likes