Progression

That sounds like much more of a challenge and therefore more fun. I don’t want to have all the best stuff and want to spend time getting higher in the ranks. This isnt call of duty

you guys are pissing me off… IT WILL TAKE AGES to grind all 4 campaigns from 0 to max… are you kidding me? How the hell are you ok with such trash progression system? I mean… Are you WW2 veterans or shit? Is this ONLY game that you’re playing atm? Do you want to LIVE here 24/7? What the HELL? I’m done.

There is nothing wrong with it. By the end you either pay with money or pay with time, either way nothing is for free.

If you are looking for more fast action the go for the HLL, if you are more interested in long games with not that much action but considerable higher focus on teamwork and coordination on big maps then go for PS

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Why would you want to max out right away and skip everything? The challenge is half the fun. You must love everything given to you right away. The current system makes sticking with a faction a benefit BUT the bronze and silver orders do help when you start a new faction

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Well, I do get him somewhat. I am currently level 11 and it has been… Alright? so far…
I mean the grind up to this point hasn’t been that bad but I can’t even imagine myself level 20.
And the more you progress the less often you will be rewarded for doing so.

I mean you are not wrong, but this game is developed under supervision and published by GAIJIN ENTERTAINMENT.
Do you seriously expect that company to give you literally anything for free without paying by your time for it? I´m a bit uncomfortable with grindiness in each campaign as well, but we all know that snail is not going to change that or make it easier. Besides, F2P games are always grindy, time is in every F2P title a price for not paying with money.

That’s why we have to stand together and suggest better option dude… If no one will say anything and people will be agree with such ugly and useless progression and pay money like sheep, they will keep like they are doing for years. And once more I will say that I’m not asking something for FREE, I’m asking for better option for progress, so it was FUN and we could have more variety.
They have to INCREASE main XP bar even bigger if they change and redesign like I’m suggesting and I’m OK with that. It will take same time, but will be normal. Now it’s not normal. I never seen such stupid progression system in games. So instead of saying that I’m wrong and attacking each other, think before what is better for you too, does it suits you or not.
I bet even people who are “OK” with such system will leave this game in few weeks of not earlier…

I know it’s F2P game and they have to earn… but they can still earn, changing progress will not change payment model. People will still need XP or battle pass. Plus they can add more stuff with cash, like camos and cool stickers for vehicles… things that will not affect gameplay.

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Current payment model is despite our best efforts and rants connected with progression so that argument is wrong and gaijin will sadly get away with that, they are too big to suffer damage because of Enlisted, only one beaten on this would be Darkflow.
Please check out old posts and topics regarding monetization, I´m sure you would find them useful.
Also I wasn´t attacking you, so please save up unnecessary harshness.

Honestly I would be more inclined to connecting campaign level to both nations in each campaign instead, but definitely not different joining campaigns together under one progression, that would be too radical for snail.

" maybe the real progression, were the soldiers that we made along in the road "

no one thinks about them

on a serious though, if you buy the premium account for 1 month, you will most likely unlock everything for at least 2 factions.

if you are and your friends are cheap guys that are not willing to support this game pretending that the title it will be sustain on it’s own, i guess it’s normal that you will have to grind.

after all, as the other day another dude showed:

Cheers.

Looking at the way things are going this game will die in a few months. The target audience for FPS want to play as their own soldier while unlocking customization for their character and guns. Forcing people to control a squad and micromanage equipment/guns is not something FPS players want to do especially putting in mobile game features like needing multiple copies of equipment to upgrade it. Even if they get past this part, I can’t imagine anyone tolerating this experience again if they want to change campaign and completely start over. I’m betting the majority of players will go back to other F2P FPS like Combat Arms which are more simple in their progression of play game, get exp/currency, and buy cool guns.

Not going to happen because a lot of people do not agree with you.

I am one of them.

Taking already researched squads into the other campaigns is a bad idea -

firstly the campaigns are completely different games, and it is best to treat them as such - WTF should progression in Moscow count for Tunisa ffs??!!

secondly the progression system is really quite intricate and subtle in its design - your simplistic idea cuts across many of the cross-dependencies that form the structure of the game

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I mean… Compared to war thunder, this game’s progression is pretty quick IMO. Actually, it’s pretty quick for really any free to play FPS. I just got to level 10 in axis, and decided to switch to allies to get that sherman jumbo, because I think it’ll be a better deal than the PZ IV, and I don’t mind this grind. I have some cards grinded out on axis already, which I’m now spending on the allies. That’s more cross tree interaction than you get in war thunder where you need to spend money just to use the free RP you’ve racked up. Now I can use my decent squads in the axis to get cards to unlock gear for my allies that are struggling.

War thunder however… Christ that game has slow progression, I’ve basically quit that game for that reason, after years and years of playing. They really don’t want new players to ever reach the end of a tree in that game, at least not without spending real cash. Like, I understand criticizing excessive grind in a free to play game, and sympathize with it… I just think this aint it chief, there’s far worse games, including other games under the Gaijin umbrella. Meanwhile, this is the first game I’ve felt it was a reasonable pace for a free to play game.

… Now that I think about it though, not to brag, but maybe I have a very biased view of this game’s progression because I’m weirdly good at it… Like… Weirdly weirdly good. Normally I suck at first person shooters. I’m decent in Halo and that’s about it. I was OK in Destiny, I suck in battlefield, I suck in COD, I suck in counterstrike, I suck in hell let loose, I suck in post scriptum… Like… I REALLY suck dude. For whatever reason though, I’m getting top 4 in this game nearly every game, I get first place regularly, sometimes by a wide margin. Like, I’m addicted to this game because it’s the first first person shooter I feel like a try hard god in. The result is I get through a campaign level about once every 4-6 games I think? It’s good progress IMO, it’s only been a few days and I’m already almost half way through one out of 4 campaigns? That’s not bad. If I just did 1 level a day, that’s probably about 2 hours of playing a day… For like 3-4 months to complete the entire game as it stands now? That’s quality content my friend, about 200 hours of gaming to unlock everything currently in the game from the campaigns? That’s awesome for a free to play game.

But… I do occasionally have bad games, often times when I’m trying to get a really dumb task knocked out. Then I see progress after a game drop to like a quarter to half as much, and that I could see starting to become frustratingly slow progress. That being said, I just like unlocking stuff. Unlike war thunder where I finally got to Sabers only to be roflstomped by F-100s, mig-19s, etc, this game doesn’t feel like end game items are really needed immediately to play well. For example, I was underwhelmed by the PZ-IIIN’s HE shells so much I’m seriously considering going back to my Puma, and after I managed to kill a sherman Jumbo from the front with a PZ III N, I’m convinced that the end game stuff isn’t particularly overpowered enough to make fast tracking campaigns even that big a deal or important. Now I feel like I can go play other games for a while and come back to enlisted, and not feel some FOMO for not grinding out the campaigns asap. Like, they give you engineers with AT guns, det packs, attacker planes, tanks etc early on, and you can easily deal with late game enemies with those if you’re good. Even the stock guns aren’t bad, I’m liking my Kar98 snipers and MP-34s, they’re solid guns.

And you know what man, that’s how I like it. Part of the enjoyment in this game IS the progression system, and I think allies and axis should have distinct progression. So too different eras and military campaigns, which is why they broke things up the way they did… So personally, I don’t think there’s anything wrong with how they broke it up. I’m just glad I can spend requisition cards on any army, earned from any army. Now I can rack up cards on my best army, and then spend them on my weaker ones.

Now, if there is anything to criticize, I think it would be the specific unlocks… I question the reasoning behind making the PZ-IV vs Sherman Jumbo the final tanks on Normandy. I question making the sten gun instead of the thompson the top allied SMG, considering the sten was british. Hell, while the M3A1 was produced in 1943, it didn’t really FULLY replace the thompson until 1945… Which means that in the Normandy campaign, you should probably get a thompson unlocked before the M3A1 towards the end. Also, I think the Piat and Sturmpistole are ridiculously weak, I think they should’ve added the bazooka and panzerfaust shoulda been the main infantry anti tank weapon. Or at least, be added as late game unlocks. And greater differentiation between allied units and weaponry would be nice, like, it would be nice if only british and canadian units could use the british weapons, and only american units use american weapons (except in cases where they plausibly could’ve used each other’s equipment, like lend lease).

Furthermore, if I were to pick ONE thing I think is excessive, and rightly could be called “job-like”, it’s that silver req cards are, after completing all the one time achievements, are ONLY unlocked in the battlepass… This means if you are a free to play player, you at best can only get silver cards once daily. And, there’s imo only one logical option to spend those on: Vehicle parts. Vehicle parts dont drop in the brown cards, while all the weapons do drop randomly in the brown cards… I could see this being a long term issue, where whales can get serious upgraded tank advantages over free to play players. I think a small amount of the tasks should be silver card rewards. Namely, the harder ones, like get first on the team 3 times. That’s hard enough I think a good player deserves a silver card reward. And finally, my biggest issue with the battlepass is that to get even just ONE gold card, you NEED to complete every single battle pass item… If you are a free to play player… Well… You can only get one battle pass item per day, and there are 60 items… And the current battlepass when I started ends in like 64 days… Which means I get like, 4 days where I dont HAVE to play this game for at least like, an hour, if I want to get even 1 gold card… And I’m in the middle of moving and getting out of the military… WTF… I feel like they need a much bigger margin than that if they want to keep free to play players even remotely interested in playing daily for that gold card, and give the whales more targets, because the biggest turnoff to me right now is the idea of having to play daily for that stupid gold card grind. Or even just the silver card grind, like I said, battlepass is basically the only renewable source of silver cards.

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I’m the same, I generally suck at FPS, but this is the only one I’ve ever played where playing smart can overcome slower reflexes.

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Yeah, I think that’s exactly it too. It’s not a mountain dew, coke head twitch shooter… Well not entirely anyway, I feel like I can have decent reaction times in this game, and the time to kill is extremely short, like, it’s shocking this game has stock weapons that are ultra powerful 1 hit kill bolt actions. BUT, there is no magnets, the hit boxes are small, and it actually takes some effort and time to aim before firing. And the slow bolt actions give you a reason to make sure your shots actually land the first time.

Furthermore, the squads are probably the biggest difference. Admittedly, I’m probably racking up so many kills mainly because most of them are really REALLY dumb AIs. And, when you get killed, you can immediately switch to a squad mate, and counter attack where ever you got shot from, basically giving you a sort of second chance mechanic against whomever was targetting you.

That being said, there is player skill in this. I think slower thinkers can figure out interesting strategies using their entourage of AIs in interesting ways. One game, I ordered my squad to go cap a point while I sit in the bushes on overwatch as a sniper. They defended the point, and I basically used them as bait.

Meanwhile, I think players who come from twitch shooters are more likely to struggle in this game, and then show up on the forums to piss and moan about certain things. Like, I spent one whole game just sitting in a puma machine gunning the same couple of players who would just try to rush across an open field to the capture point, and refused to change their tactics all game… Like… This isn’t COD dude, ever consider dealing with the Puma first? Ever consider changing tactics instead of spawning and charging the objective, just to die to the same thing that killed you last time? Occasionally one of these guys would try to flank me and hit me with a det pack… And then not cook it… And then that would be his only det pack, despite having a whole squad… And then shoot me with his SMG out of frustration… Like, bro, you get so many det packs right off the bat, why dont you have a squad full of det packs to deal with tanks? If I were him, that puma would’ve been surrounded by det packs within about 5 seconds, just swapping troops and chucking packs. You have a squad, use it.

Anyway, yeah, I dunno why, this game just speaks to me on some type of level where most other FPS’s dont. Maybe commanding AIs around lets me use more strategy game skills than a typical FPS.

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shared progress is in general a terrible idea, since the allies have different nations within that faction while the axis is just germany, so only germany will directly benefit from such system. another issue is that the squads used are almost entirely of different battalions and different divisions so historically divisions will have different experience but for game balance it will just be easier to treat each campaign as a different game since it will be probably unfair if “Xx_demonslayer_xX” has the best things for berlin because he grinded on moscow while “nooberstien_2009” has to fight demonslayer’s king tiger with a t-34-85 because he picked allied on berlin after he installed the game

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“Taking already researched squads into the other campaigns is a bad idea”
And when you switch campaign and join there fresh while there are people grinding that campaign from day 1, what will you say about that?

“firstly the campaigns are completely different games, and it is best to treat them as such - WTF should progression in Moscow count for Tunisa ffs??!!”

Ofc nothing, there will be same level unlocked as in Russian campaign, I mean if you are lvl 11 there, you will be 11 in Tunisia too, and you will have everything from that exact campaign…

I want to believe that you all can not understand my idea fully, I really want. Because it’s would be perfect suggestion. I don’t care about other games progressions that are worse, why would you play that? I thought this game had worst progression…

Why are you all complaining about playing with unlocked stuff? Progression that we have now will cause more disbalance when switching campaign.

That’s it, no one wants better way and please don’t reply on this one… just ignore. So devs gave such stupid progression and people like it. Game that offers so much variety but requires you to attach only one from them is not for me.

W all expect people who have played hte campaign to have prorgression - they have earned it - we do not expect to start day 1 with other people who are also at day 1 and htey have fully experienced squads - they have NOT earned it.

Why would playing Moscow give you unlocked squads in Tunisia ffs?? Where is hte sense in that??

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here’s a reply = your way is not better - it is worse :stuck_out_tongue:

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