Pre-order: "Thunder in the Sky" tanker squads

PLE-EEEASE, place them at BR IV at least, I know that they are not a Maus or anything, but BR III is were most of the game balance is at, and having 2x 30mm cannon spam from whales will get stale VERY fast, there’s a reason why the Kugel is like 6.0 in WT

Recently in Hell let loose has added a new map “Juno Beach” where can play as Canadians. And that’s where they wear the green uniform.

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Is that the historical Canadian landing operation where they fought bravely to scout the enemy for Britain and ended up being completely wiped out?

You know, I had completely forgotten that Canadian uniforms were on average greener. I just placed these uniforms as the tropical battledress, that were for some reason available in other campaigns.

Now I’m extra happy about these recent uniform additions, due to the dual-use for them - tropical in the Pacific/Burma, and Canadians in Normandy.

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Yep, but let’s hope that green trousers will be available in the Normandy Customization.

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The German AA is already in the game files btw

The skink premium seems to be based on skink (hell) from warthunders hell on wheels pack
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Does this mean that the default skink will be tech tree?
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Paywall is not exactly how I wanted the AA tanks to be added in the game, but we surely will get some good stuff in TT along these two.
And since the AA theme is open, can we please get .50 M2 damage buffed for M13 MGMC and Soviet M3 APC, with moving these two to BR 3?

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It really needs a damage buff. Right now it’s absolutely necessary, otherwise the 12.7mm is just a pea shooter, which is ridiculous.

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In the theory of the “perfect team,” it might seem counterproductive, but let’s be clear, in BR3, 90% of planes still crash and more than half of the tanks are still BR1. What you’re describing happens very rarely. It reminds me of when people complained about lowering the BR of Na-To to BR2, and even then, you don’t see it in battle. (They’re just being driven by bots.)

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Leave them be.

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They better not occupy tank slots because the game needs SPAA category.

Will be

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I disagree. There are light tanks, medium tanks, heavy tanks, artillery, tank destroyer, flamethrower, and AA vehicles. I believe players should be able to choose any vehicle and no matter what they do whatever job they can. Rider and APC have separate slots because they’re basically an Infantry class

I’d love if this game had a larger size with more players and vehicle slots because with say even 5 or 10 slots it allows for more variety.

But for the foreseeable future 2 it is. AA vehicles can still mow infantry. Your team still has AT soldiers, AT guns, and maybe planes to deal with tanks. Plus the cycle goes, you get a vehicle, you get blown up, another person gets their turn, they get blown up, etc etc

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CAS is about to interesting

I know its random but can you please move the PREMIUM Gerät 03 9 rifleman squad from BR IV to BR III?

Exactly what the game was desperately in need of ! full twin and quadruple auto fire from tanks, i don’t see any problems here :S

This game is not stable enough and fleshed out nor thought out in terms of balance and power between teams and regarding vehicle pool in team.

There is 1 major problem here regarding ill thought implementation as of now, they will be used by those better skilled to exactly mow down hordes of noobs, it will be painful to watch

then there are 2 major problems regarding gameplay here

1st is we need separate lockouts for Tanks, SPGs, Armored Cars and now SPAAs, otherwise it just stupid, as meta an allround battle tank will always be the best choice

2nd Idiotic BR placement. Skink Should be at BR IV and Kugelblitz at BR V.
both because they are late war tech, and they should be rated against vehicles of their own class and role, as for example kugelblitz is top tier of SPAAs, so should be top BR.
But this goes back on my first issue, we don’t have separate classes of vehicles and respective lockouts, which is completely idiotic in a combined arms game.
THe different vehicles are meant for different battlefield roles and should therefore be classified as such and have their own lockouts. otherwise there is really no point.
Once you get this into ur head u can start rating vehicles at a proper BR.

So as an example here, Puma BR II, rated as such because you rate it against all other Tanks, but it’s not a Tank, It’s a Armored Recce Car, and should be rated against other Armored cars, and in that class it is late war top of the line, state of the art tech, so high BR, this would also effectively spill over and bring more historical immersion since it would then be used in high tier battles with other late war tech.
fixing the problem of unhistorical matchups between vehicles

i can’t believe gaijin and DF can’t wrap their heads around this and figure that one out

I mean the game is all about combined arms warfare and we don’t have separate classes for the different vehicles, it’s just stupid and bad design tbh

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That’s why, a simple patch that distinguished the Canadians would do it.

Will the Germans receive white trousers for winter?

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“Despite heavy fortifications and minefields along the shore, the Canadian forces successfully broke through German defenses. By nightfall, they managed to push further inland than any other Allied force on D-Day, establishing a critical and secure bridgehead.”

They lost 1k of 14k troops, so no, not wiped out.