Pre-order: "Thunder in the Sky" tanker squads

That’s normal. It’s an anti-air weapon, and it’s from a premium vehicle pack, so you have to buy it with real money. Don’t tell me I spent money to buy a weapon that’s worse than the tech tree to use in battle; that’s simply incomprehensible.

Wen the KV2 got machineguns only the premium one does also the TT one don’t have comander hatch abouth the armor it is stupidly flat BR2 tanks can Pen It easily besides the 75 short PZs also the KV2 have a long reload of 24 secs
Then you have the sturmpanzer 2 with 11 sec reload and more HE filler than the KV2 yes no armor but you can delete the whole enemy team every like 9 secs having reload perk

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So, you’re using an unarmored vehicle to fight a heavily armored one. I can destroy an open-top assault gun with an incendiary bomb, but can I destroy a KV-2? If not, what nonsense are you spouting?

Drop It on the engine the KV2 can’t do nothing against you

Come on, the reality is you’ll be blown to bits with your teammates before you even get close to the KV-2.

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@MajorMcDonalds @Euthymia07-live can you share the statscard of both vehicles?

Statcards for tanks are kinda pointless as most of the imortant stats arent on them.

Just see them on WT Wiki they have the same stats on vehicles

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If this were just a standard “tank” based on a Panzer IV chassis with nothing but 30mm autocannon, then as you said, placing it at Tier 4 would be unreasonable. However, this is an “AA tank” equipped with a lead indicator and specialized for anti-aircraft roles. Therefore, we shouldn’t view its main role as charging the front lines like a T-34 or a Panther. Why? Because, as I mentioned, it is fundamentally unfair to BR 2 users.

An AA gun of this caliber can easily tear through BR 2 tanks, dominate infantry, and effortlessly shred jet aircraft. This means slow, low-BR planes like the Dauntless, Ju 87, or IL-2 won’t even be able to get close. Essentially, this deprives BR 2 users one of their anti-tank countermeasures, and selling such a capability for real money feels inherently unfair. As long as someone pays, they can just beat down everything—whether it’s a Ki-100, Dauntless, Bf 110, enemy infantry, or BR 2 tanks.

Furthermore, moving these vehicles to BR 4 doesn’t make them useless. Jets are still extremely fast they are difficult to hit with single 20mm AA gun, and even when you do score a hit, it takes quite a few direct impacts to actually disable them. This is precisely why players at BR 4 and above, who constantly face jets, desperately need these vehicles—not players at BR 3.

As for the KV-2 example you brought up, I don’t really see what the issue is. The KV-2 has inferior HE penetration and blast radius compared to the German 15cm howitzer, and its reload time is a dreadful 20-plus seconds. That is more than enough time for enemies to counterattack. On top of that, the tech-tree KV-2 doesn’t even have a machine gun, making it highly vulnerable to infantry. To operate it properly, you have to use it from a considerable distance. But if you’re going to use it that way, German 15cm howitzer or 105mm Sherman are much better options because they have faster reloads and great firepower.

Also, the KV-2 has a very loud gun sound making its location easy to estimate, and its chassis is sluggish, leaving it highly vulnerable to CAS (Close Air Support). A single 250kg bomb from Japan or Germany, or a rocket from a German Fw 190 A-8, can silence it in one shot. If the pilot is skilled enough, even a direct hit from a 50kg bomb is sufficient to take it out. Two 50kg bombs from a Germany BR2 IAR are well worth to attempt, and even if that fails, you can just guarantee the kill with a 250kg bomb.

Now, let’s talk about AA tanks. The reason why the quadruple 20mm and twin MK 103 are so lethal isn’t simply because these autocannons pose a threat to infantry and tanks.
The problem is that firepower meant to go against BR5 jets can be used on slow and weak propeller planes.

Let’s say the USSR received this kind of equipment. Imagine a BR 2 player who cannot find any way on the ground to deal with heavily armored tanks like the KV-1 or T-34 STZ, so they attempt to take them out with CAS. If a premium, quadruple 20mm or twin Large-caliber autocannon completely locks down the airspace and prevents that slow propeller aircraft from even approaching, isn’t that unfair? Furthermore, even if they try to counter the tanks using paratroopers, a single direct hit from a 30mm HE shell would instantly wipe out all six squad members in mid-air.

Looking strictly at this SPAA’s anti-air performance, it is already completely overpowered at BR2 to 4. Anyone can see it was overtly designed to counter jets, so it makes absolutely no sense for BR 2 aircraft to encounter it.

To make matters worse, it uses Panzer IV and Sherman chassis, giving it decent mobility and protection. On the German side alone, it can carry a generous pool of 1,200 rounds without needing immediate resupply. With its 30mm HE and AP shells, it effectively shreds infantry, easily decimates ground vehicles at or below BR 2, and completely locks down the skies. Introducing this at BR 3 is absurd.

To reiterate, my point is that this is an anti-aircraft tank.
Previously, a few rounds from a 20mm anti-aircraft gun were sufficient to put propeller aircraft out of action. Therefore, a single or dual 20mm is adequate for a BR 3 anti-aircraft tank. Anything beyond that level of firepower should be reserved for facing BR5 jets.

Especially since it’s a premium, this kind of firepower should never be placed at BR 3. Like I said, its anti-air, anti-infantry, and anti-tank capabilities are just way too overtuned for BR 3, and it’s even more unfair for BR 2 players. So, it belongs at BR 4. Instead, they should add a single or twin 20mm AA vehicle that’s better than the Flakpanzer I to the tech tree. Even with the existing single 20mm, we could already easily shoot down BR 4 propeller aircraft like the Beaufighter or Bf 109 G-10.

If you don’t upgrade your KV-2 to Tier 4, can forget about upgrading Spherical Lightning anti-aircraft vehicle to Tier 4. Your reasons and excuses are all justifications for your cheating and score-farming methods at Tier 3. If you Soviet players are always complaining about unfairness, then the fact that you maliciously voted to push the StuG II to Tier 3 is the most unfair thing. Now everyone’s spending money on new anti-aircraft vehicles, and you trash are causing trouble again. If you don’t want to play Enlisted, go back to War Thunder. We don’t like troublemakers like you!

You keep focusing on the Ball Lightning anti-aircraft vehicle , but never mention the Skink or KV-2. What are your intentions? If the Ball Lightning’s firepower is too strong, aren’t the KV-2 and Skink also powerful? Why this differentiated treatment while ignoring the Allied vehicles with excessive firepower?

These two systems are designed to engage jet aircraft. Existing air defense armaments struggle to intercept high-speed aerial vehicles.

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I am not entirely sure what made you uncomfortable, but if I offended you, I apologize.

However, I am not quite sure what you mean by “StuG 2.” If you are referring to the StuG III F, it was buffed from BR3 to BR2 in the last patch (which is great news for German BR2 lineups). On the other hand, if you mean the Sturmpanzer II, I agree it is unfortunate that it was moved from BR2 to BR3. That being said, its firepower is simply too overwhelming for BR1 players who have just started the game, so it is hard to say that this BR adjustment was wrong. New players lack game knowledge, don’t know how to position themselves, and don’t even have proper anti-tank weapons. If an experienced player uses indirect fire from a great distance or a blind spot to one-sidedly slaughter them in the open with a 15cm HE shell—which is practically equivalent to an aerial bomb—they wouldn’t want to play this game anymore. I never really cared about that vehicle’s BR adjustment and didn’t even know there was a vote, but I don’t think the adjustment was unfair either.

As for the KV-2, while dealing with it might be effortless for players skilled in CAS (which you claim is just “cheating and score farming”), can’t BR2 ground forces face it now as well? With the last patch, the tech tree StuG III F—which has an excellent gun—was moved to BR2, giving German BR2 lineups a highly capable anti-tank option.

Furthermore, I don’t understand why you claim the KV-2 is overpowered. I also found it baffling when it was down-tiered from BR4 to BR3, but looking at the bigger picture, it doesn’t break the overall game balance, does it? As I mentioned, German BR2 can now sufficiently deal with any BR3 tanks from opposing nations—whether it’s a KV-1, KV-2, T-34, or Sherman—thanks to the StuG III. Even before that, it was still possible, albeit limited, with the Marder. Of course, I won’t deny that this specific vehicle narrows down the choices for other tanks. However, since the Soviets don’t have an decent AA tank like the Kugelblitz, shouldn’t it be perfectly viable to attack them using CAS or paratroopers? Granted, German BR2 players still have subpar infantry anti-tank weapons. The GrB-39 has excellent penetration, but its post-penetration damage is so minor that it is much trickier to use than the Soviet weapons or the American M1 Bazooka. But isn’t that an issue the developers need to address by adding new weapons in the future?
Additionally, the recently added ISU-152 was placed at BR4 because of its faster reload speed compared to the KV-2, slightly thicker armor, DShK HMG, and APHE shells. Given this, arguing that the KV-2—which has a slow reload, only one shell type, no machine gun, and a commander who can’t even turn out of the hatch—should be rolled back to BR4 makes little sense. If you genuinely have a grievance with that vehicle, stop whining to me and make a legitimate case to the developers. I won’t stop you.

Finally, do not assume that you are the only one spending money on this new anti-aircraft vehicles. As a long-time player who frequently plays German BR3 to BR5(of course BR4), I am glad that strong AA equipment has been officially added. However, at the same time, it is true that being located in BR3 brings unfairness to BR2 users. That is why I plan to test it myself on both the Dev server and the Live server, taking it into BR3, BR4, and BR5 matches to engage jets, while also testing it against lower-BR propeller planes, ground vehicles, and infantry to see firsthand just how powerful it is.
Based on the reasons I mentioned earlier, I will cautiously predict that there is a high probability many other players will also come out and say that this vehicle represents excessive firepower when facing BR2 players.

Also the 50mm of the germans can kill the KV2 easily because the flat armor It Pens 106mm of armor the KV2 have 75mm of armor

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Do not make baseless assumptions. Although I used Germany’s MK 103 as an example to you, I never said that the Allies’ quad 20mm is weak. If you had ever used the pre-nerf quad 20mm AA gun against infantry back during the campaign era, you would know just how excessively powerful it was. Granted, the current single 20mm AA gun has reduced damage compared to back then, but it is still undeniably a massive threat when fired at infantry. Now, imagine strapping four of those together with relatively fewer restrictions on overheating or ammo capacity, mounting it on a Sherman chassis, and firing it directly at infantry. As I mentioned before, it will be an absolute nightmare for German infantry(japanese infantry too) equipped only with the GrB-39 or Sturmpistole. Furthermore, if it completely shuts down any approach from decent (but slow) BR2 aircraft like the Ju 87 and IAR, it leaves almost no options available. The only choice left would be to sprint like crazy, pray, and try to throw TNT or an explosive pack at its side—though you’d likely get shredded by the quad 20mm before even getting close. Naturally, it will completely deny paratroopers as well, leaving tanks as the only remaining counter. Should we face it with a Panzer IV E? Fortunately, we have the previously mentioned StuG III, but it is an undeniable fact that this strips players of multiple tactical choices and forces them into a specific, restrictive counterplay. And even that is only feasible after successfully destroying the enemy’s other 75mm or 105mm Shermans first.

Although I do not play War Thunder myself, according to the data I have gathered, the Skink’s 20mm in WT has a HE filler of only 6g—significantly less than the Kugelblitz’s 84g—and a smaller ammo capacity of 120 rounds (though still superior to standard AA guns), along with inferior AP penetration. Despite this, its anti-air capability remains exceptionally strong; it is more than enough to deal with BR5 jets like the Me 262 or Kikka, making it absolute overkill against BR2 propeller planes like the IAR, Ju 87, and Reisen. As I said, the current single 20mm is already sufficient to handle not just those specific planes, but all propeller aircraft in this game. Anything beyond that—at most, a dual 20mm setup—would be the appropriate level of firepower against propeller plane.

Since it is inferior to the Kugelblitz’s firepower in many aspects, it might be difficult to definitively argue that the Skink’s BR must be adjusted. However, it remains a highly menacing vehicle for BR2 players. While I am hesitant to directly demand a BR adjustment for the Skink myself, if such a discussion were to arise, it would be hard for me to blindly dismiss it.

Can’t you just wait patiently for the test data to come out before making any statements? What I see are you two Soviet players, relentlessly demanding the Blitzkrieg anti-aircraft vehicle be nerfed without any reason. It’s just an anti-aircraft vehicle, and a derivative of the Panzer IV at that. Do you really think a 30mm autocannon is more powerful than a 75mm anti-tank gun? That’s a bunch of ridiculous arguments.

Bruh, you really don’t know what you’re talking about. Even if it’s not in the live game yet, it’s an asset copy-pasted straight from WT, and the guns it uses are already available in this game. Are you seriously not aware of that? Have you even flown an aircraft equipped with the MK 108? If you had, you’d know just how devastating a 30mm HE shell is against infantry. Given that, the results for the MK 103—which is known to carry even more explosive filler than the MK 108—are blindingly obvious, aren’t they? Even a single MK 103 on the Do 335 can inflict massive damage on jet fighters without even using HE shells, and it easily punches through ground vehicle armor. Now imagine dual MK 103s ripping out 900 rounds per minute, with plenty of spare ammo and a generous magazine capacity, being placed at BR 3 to face BR 2s?

From where I’m standing, you’re the one whining endlessly for absolutely no reason. My entire point is this: the dual 30mm MK 103 (and to a slightly lesser degree, the quad 20mm) doesn’t just shred infantry and ground vehicles. Its sheer firepower alone can fundamentally shut down any low-BR propeller aircraft trying to approach. Also, it can easily neutralize paratrooper transports and the bombers called in by radiomen, stripping away numerous strategic options from the players. And you still can’t comprehend why that’s an issue?

If you’re making that argument based solely on the hull and the caliber, that’s just laughable.:joy::joy:
By that logic, the American 76mm Shermans should be placed at BR 3. The 76mm Sherman sits on a mediocre BR 3 chassis, has a gun with penetration similar to the Panzer IV’s but with far worse HE performance, and yet it’s placed at BR 4 just because it can penetrate a Panther’s turret. Would you call that unfair too?

Of course we’ll only know for sure once we try them out on the live server. But if those two AA vehicles end up underperforming against BR 2s at BR 3, it will only be because their damage gets weaked into oblivion—just like the previously nerfed 12.7mm on the M13—or because they overheat so fast it feels terrible to play. Or, they’ll become utterly useless, just like the AG2 which turned into dead weight due to its abysmal damage.

Instead of letting them become garbage like that or too strong at BR 2, wouldn’t it be much better to give them an appropriate BR so they can go hunt jets and high-BR, high-power propeller aircraft instead?

Dude just give it a rest. Everyone is quite happy with the BR 3 placement and those who aren’t are the pilot mains who are constantly flying around uncontested bombing everything. At least they’re going to be a premium vehicle and you’ll rarely see them otherwise if you do find yourself up against one, literally just bully them by spawning a tank.

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I mean we haven’t even seen the event version of AA tank yet for all we know they might be even better or worse than these premium one.

Of course if the pattern is right it should be all faction or at least the USSR and Japan probably