Pre-order: "Thunder in the Sky" tanker squads

You know if Camo German Uniforms will be added?

3 Likes

Yeah but armor wise they’re close to pz3 rather than 4

That hull is the BR3 one is the chasis of one of this 3 PZ 4 G,J and H idk which one rn but those are the ones with 80mm armor plate

2 Likes

Man It used AP and HPAV(or how are they even called) irl they don’t are Cold war the problem is that It will shredd easily any BR2 tank and delete the whole enemy team with the 84 grams of TNT per Shell It carry

2 Likes

thats just not true. I dont have my gameplay recorded, but I have destroyed even IS-2s with 30mm.
https://www.reddit.com/r/enlistedgame/comments/16ce5oj/were_the_bf_110_twin_30mm_always_this_powerful/

gameplay by @Myrm1don
the claim that aircraft cant pen or destroy tanks is simply not true.

How is it more dangerous than a Panzer III N, it isnt. Autocannons just suck against ground targets in Enlisted.

War Thunder and Enlisted BRs are completely unrelated.

9 Likes

Make sense tbh they didn’t fix the bug from way back for Japan as well. Though I won’t report it since imo it pretty cool and would be a tragic lost.

I won’t snitch the bug ever (unless the game is going out that is)

They are not but exactly like the spitfire you are putting a very high BR vehicle in a BR where it dose not belong and later they wont fix it. But lets wait and see whats gonna happen its gonna be exactly like the Spitfire and the XA-38.

Well not the 30 mm they are very good against ground or air targets not bad at all. Kikka has 2 x 30 mm. All depends on the overheat mechanic and the type of ammo its gonna have. Cuz im sure that if it doesn’t overheat and it has the right ammo gonna be a BR V vehicle in BR III.

Good luck against the Blitz that has more range then you and better velocity. It has 80 mm of frontal armor you have like 8 mm guess whos gonna kill who first.

Ground attackers like IL-2 will be just food for such vehicle there is not much you can do against it.

How often do you see people use Ta-Se or MGMC M13 against air targets?
They are common and yet only newbies use them, almost exclusively against infantry.
Even if you are strafing them from the air, they almost never shoot back. They dont even see you due to the tunnel vision tanks are stuck with.

A tank pushing the front has many things to worry about: enemy tanks, infantry with AT weapons, guerrillas and saboteurs, AT mines, AT guns, even snipers and enemy aircraft.
These things preoccupy most people´s mind in that order.

The same way we rarely see people sit on AA for long, AA tanks wont camp in the back because thats just inefficient and doesnt get nearly as many score as storming the objective with automatic guns or using normal tanks/aircraft.

4 Likes

There are similarities between Enlisted and War Thunder in vehicle balancing, especially when it comes to armor and shell interactions. However, the two games differ greatly due to infantry firepower mechanics.

Take the Chaffee and the Rocket Launcher Carrier for example. In War Thunder’s rating system, the Rocket Launcher Carrier is set at BR 4.0, the same as the T-34, and the Chaffee would also share the same battle rating. But Enlisted takes infantry combat and real armor penetration scenarios into account, so reasonable adjustments have been made: the Rocket Launcher Carrier is placed at BR 4, and the Chaffee at BR 2.

Rating vehicles purely based on historical service time works in some cases but not all. Developers follow a flexible rule — keep reasonable ratings and tweak the rest. This is exactly how the Skink and Flakpanzer Kugelblitz are handled. These two vehicles are monetized content. If they were moved up to BR 4, sales would likely suffer. They are already available for purchase while their ratings are still tentative. Players who expected them to stay at BR 3 will definitely feel misled if they get bumped to BR 4.

Anti-aircraft vehicles bring both pros and cons. If enemies park their AA vehicles in hidden positions solely to counter aircraft, they will lack effective vehicles like the Panzer IV to hold off our Shermans and T-34s. Besides, AA units only deter air units instead of banning them entirely. Air support is never the only way to attack or defend; we can always push forward with tank formations on the ground.

I once had an idea: since anti-aircraft vehicles can keep aircraft in check, could the restriction on aircraft kamikaze runs be lifted?

We have to think carefully about their battle rating. If these two AA vehicles are put at BR 5, they will take up slots that could go to Tiger II tanks. Our infantry would then get overrun by enemy T-34s and M26 Pershings. Keeping them at BR 3 results in far fewer downsides.

2 Likes

I think people are worrying too much. The Kugelblitz probably can’t take out infantry any faster than the Panzer III N using HEAT rounds, and the latter can also fight tanks.

Even if this AA vehicle focuses entirely on infantry instead of engaging enemy tanks, it’s still not necessarily stronger than regular main battle tanks. Most of the complaints will likely come from players who mainly fly aircraft or are big fans of air combat.

After all, the M13 and Japanese anti-air vehicles are already capable of shooting down plenty of aircraft at BR 3.

Can the HE rounds of a 30mm autocannon produce small-area fragmentation effects similar to grenades?

5 Likes

No, the punishment is there to protect pilots as well from cowards.
Recently I had a guy who had attacked me from behind, I barely avoided being shut down and spent 3 minutes skill fully outmaneuvering him until he jumped out in the last second before I finally had him in my sights, getting zero XP in the process :neutral_face:

Im not yet sure how powerful the shells will be against infantry, but probably be even worse than impact grenades.

Besides, there is still no official explanation for the barrel overheating mechanic. We have no idea how many rounds can be fired before the barrel cools down. I know that unlike War Thunder, the engineer-operated anti-aircraft guns in Enlisted have no overheat system, yet the overheat code for AA vehicles still remains intact. This could become a major drawback.

In this case, we can basically regard AA vehicles as armored mobile heavy machine guns. They offer mobility and secondary anti-air capability, but take up a tank slot. What’s worse, their overheat performance is even poorer than regular heavy machine guns.

Well Ta-Se is used even in BR I very nice and unique vehicle.

I think almost every class has this problem I dont know why tanks think they should be immortal. Tanks always been venerable equipment and the only type of tanks that worked well in WW 2 where light fast tanks. However in 21th century even when people use WW 2 technology know how to counter tanks better then people in the past understand it so yeah the age of tanks is over not only in real life but in games do to knowledge of the problems that a tank have. So every infantry needs to worry about:

‘‘A tank pushing the front has many things to worry about: enemy tanks, infantry with AT weapons, guerrillas and saboteurs, AT mines, AT guns, even snipers and enemy aircraft.’’

So why tanks are special ?

Normally you should not use 1 vehicle if you want to be a tanker combine 2 tanks one vs tanks and one vs infantry or one with helping your infantry push since there is 2 premium slots there is absolutely no reason to use and play safe with the blitz its a tank that you will spawn when you see there is planes and you kill them you can push with it. I dont know why people expect not to die. The blitz is amazing vehicle suitable for a lot of roles it can support infantry and kill planes to be honest I cant wait to try it in Enlisted.

More like giving them opportunity to absolutely destroy everything at BR II and BR III with 77mm of pen I dont know what you cant kill at BR II and BR III. Specially against BR II matches this vehicle will be totally broken if they give it the right ammo. I dont know which vehicle you cant pen at BR II ,BR III and even BR IV the only vehicle you cant destroy are BR V vehicles. Only something like a IS-1 is off limits all other vehicles can be destroyed and you can destroy aircrafts and kill infantry. The Ki 83 is BR IV with 30 mm cannons and 200 rounds this thing has 1,200 rounds and MK 103 cannon has higher velocity and with the right ammo type the right ammo for MK 103 can have 72 to 85 grams of explosive filler compared to 20 to 35 grams for the 30 mm Ho-155 cannon. So really depends on the ammo type its gonna get but yes with 85 grams of explosive filler you can kill a lot of infantry for a comparison SRCM Mod. 35 has 43 g so if the Kugelblitz is given max 85 that’s two SRCM Mod. 35 grenades for a single shot and you have 100 in one belt so yeah really depends what ammo they gonna give it. It can be BR III or BR V depending on the ammo type it has and how fast it overheats.

If it has same ammo like BF Z-1 RIP planes and infantry so I hope its the same. But im sure they gonna go with some mixed belt that you dont need in enlisted. It will be good vs tanks but I really prefer more HE then armor pen I dont even need armor pen since I prefer to use it vs Infantry and planes and not tanks.

Please remain calm and do not use insulting language, although it may be a bit difficult for you - I matched you in Br3, unfortunately, you won the game but your performance was a bit poor. Perhaps you developed a unique understanding of the game while struggling against “cheaters” with your “Japanese friends”, but I completely disagree. In short, I think it is reasonable for KugelBlitz to go to BR4 (by the way, this ‘no armor anti aircraft tank’ has 80mm frontal armor, while the KV frontal armor is 75mm), while Skink stays in BR3. Of course, adding TT/event vehicles with different BRs for all factions is the best choice.

literally every soldier can carry two tank busting AT weapons. They are ridiculously weak in this game.

completely and utterly falls, just take Churchill tanks an example. They are slow, heavy and long: ideal for assaulting the most fortified positions.

they arent, you said it yourself that everyone has to worry about those things…
Everyone except pilots since they only need to worry about AA and enemy aircraft. So why aircraft are special ?

This one I agree on.
These are AA vehicles and should have their own dedicated category, not take up a tank slot.
I would have made AA vehicles an upgrade for the rider class, limit AA vehicles 1 per at a time and place them at BR3.

Tech Tree

Axis: Ostwind

Allies: Crusader AA Mk II

Japan: Type 98 So-Ki

Soviets: ZSU-37 AA

Pre-order
Semovente M42 Contraereo (Italy)
Crusader AA Mk I (British Empire)

only open top vehicles, (except Crusader mk.II) crew can potentially get sniped.
Instead we got glorified Panzer II and HMG Sherman as premiums.

5 Likes

Don’t worry too much. I think we should wait and judge based on its actual performance after release. I’m also curious about how the ISU-152 will turn out. It might even be worse than the KV-2, since it has a lower profile and weaker armor than the KV-1.

Let’s hold our verdict until players who pre-ordered it get to use it officially.

Personally, I’m always glad to face vehicles like this in War Thunder. They go down with just one shot. There’s no way they can penetrate the Sherman or the KV series.

There’s no need to pay him any mind. His words and behavior have always been off-putting. It would be for the best if he makes inappropriate remarks someday and gets restricted from posting.

Oswind is too much powerfull


108 grams of TNT per shoot and a Rof of 250 rpm
Better put the wirbelwind there

They’re mostly new players after all, and I myself never even finished the German squad missions for the Normandy campaign. If more anti-air vehicles get added to the game later, they’ll end up hogging squad slots just like the Cromwell and 105mm Sherman do now.

We could end up in a tough spot where picking an AA vehicle means you can’t use tanks like the T-34 or KV-1 anymore. That would be really bad. New players only have three tank squads to begin with, so they’ll naturally prioritize core frontline tanks over AA units. A lot will depend on whether DF designs this fairly or tries to frustrate the player base.

You’ll probably end up hearing teammates complaining too: “Enemy Kv-1/2 tanks are closing in! Why aren’t you using your Panzer IV tank destroyer?” And all you can say is that your tank squad is already running anti-air vehicles. It’ll be really frustrating.

I wonder if the barrel will overheat and require cooling after just ten shots. If we have to wait 30 seconds to prevent overheating, our rate of fire will drop to one round per second. We’ll never be able to match the performance seen in War Thunder. It seems they only ported the models over, without implementing the continuous firing capability that Soviet anti-aircraft vehicles are supposed to have.