Post close. Turned to a new post! https://forum.enlisted.net/t/more-detailed-discussion-on-heavy-weapons-scene-effects-building-damage-and-balance/59897/9

I’m glad I made you see reason.

But more importantly:

Are you feeling offended? It’s a very hot topic in the forums lately :slight_smile:

Luckily Battlefield V has more content I guess lol.
Isnt that the same game without Normandy (which is not that bad for me tbh), Eastern Front and only a small portion of Africa, 1940 and Pacfic?
Wow.

They have a cyborg. Must count for something? :thinking:

Wasnt that CoD? I only remember Halloween and Santa skins but nothing like that.

Bf5 figurehead. Strong cyborg woman with a personified butcher melee weapon.

Here’s a picture of her before she lost an arm and underwent some “changes”

Yeah. Enlisted is censored and unrealistic… but it can’t go as low as the battlefield series… 🤷

Speaking of battlefield 5. There’s actually one good thing that battlefield 5 does…is let you choose your tank at spawn. We should be able to do that with the tank squad and choose whatever tank we have unlocked for that squad. It also has that for aircraft, any plane unlocked in that squad should als

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Sorry, I posted a post about adding heavy weapons yesterday. I will begin a new one. I think I’m a little impulsive. I’m too aggressive and a little out of touch. Now I’ll rearrange my thoughts and hope you can discuss them friendly.
I like this game very much, so I have high requirements for it. Compared with battlefield 5, I prefer the battlefield atmosphere and playing method of enlisted (there is no mess of LGBT, and there is a Soviet war!). But it is undeniable that our game lacks scene destruction. According to my understanding of game development, it is not technically difficult to achieve the scene destruction effect, just set cracks and trigger conditions on the building model. I know this is a heavy job, so I hope to achieve this after the beta test of the game.
On the issue of heavy weapons. I know that as infantry, you hate too many explosions. So, how about making some restrictions on the basis of what I said yesterday? The naval gun takes a long time to load? Very scattered? And will points be deducted for killing friendly forces? I think we can also appropriately reduce the screen shaking caused by the explosion - lying down can reduce this shaking? And, let AI be smarter and learn to avoid bombs. I reviewed a 2009 cod yesterday and was sad to find that the AI action in it is more smooth and realistic than that of enlisted, and it will use missiles, flame throwers and tank killers. Our AI needs to be stronger! This doesn’t mean that they should aim as fast as cheaters, but be smarter - they can use panzerfaust and piat to attack tanks, use missiles, etc. - of course, in order to balance, you can let them throw grenades inaccurately, or it takes a long time to aim at tanks.
About artillery… I think it’s interesting to add some artillery (howitzers, large caliber anti-aircraft guns, etc.) to the game. For balance, you can make the howitzer take a long time to build: how about 30 seconds? Aiming is inconvenient and fragile: imagine that when you build a howitzer and plan to bomb everywhere, but in a moment, your howitzer is destroyed by the anti tank gun, iron fist, explosive bag or something on the opposite side. Do you still think it is a great threat? Or, you can use some advanced skills only by killing many people in the game. I think it’s fair. At least, if construction is not allowed, a small amount can be placed in the map as a fixed fortification… At least let’s use it in mod map! I also hope to add more war thunder vehicles, which can be used in the mod editor.
About the battlefield atmosphere… The anti-aircraft gun tracer as the background in the game is a little monotonous. How about generating some black fragments of clouds in the sky? It will also be interesting to add more smoke and flame effects. I want to choose whether to apply or not in the setting? In this way, both players who like the real battlefield atmosphere and players who don’t like it can be satisfied.
For players’ new ideas, I think we can create a “test server” or “test mode” to test players’ attitudes and views on these changes. I hope players’ suggestions are valued! I also hope the game can become better and attract more players!

? Berlin was already bombed to stoneage before the commies arrived. The rl damage of (WW2) artillery against buildings is debatable and one of the reasons why explosives warheads cant destroy buildings ingame.

During the battles, the guns didnt shoot much due to friendly fire as the Western Allies cared for their soldiers to some extend.
And since the Allies are able to call arty strikes there , its possible that they call those navy guns (at least when they are on beach maps).

Since there are not many guns apart from the animated anti-ship guns… what guns?

I dont think they should take an example from Bf2042.

So more plebs can be killed by HE or what?

How does it increase their survivability against HE?

Meh. Doesnt work here. Would basically stengthen grey zone tankers, explosive spammers and planes as they would cripple inf players.

Wont matter if the inf doesnt reach the points due to HE spam.

Looking at the premium squad prices I highly doubt that.

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Maybe my new thoughts are better? :rofl:

Extending the loading time of he will give the infantry enough time to rush into the point, I think. This will also encourage infantry to attack in multiple directions

More detailed discussion on heavy weapons, scene effects, building damage and balance - English speaking section / Mess Room - Enlisted :wink:

Wow. Max. 2 shells per minute. There were artillery guns with like 8-10 rof per minute. Weird suggestion.
Let alone the rules of physics… I guess they dont apply here.

Not really impressive and outdated.

This is a dilemma, balance and reality. You have to choose one

CLOSE this post. Discuss at the new :wink: More detailed discussion on heavy weapons, scene effects, building damage and balance - English speaking section / Mess Room - Enlisted

You came with reality. Pick one and not two.

In history, take the Moscow campaign as an example: the Soviet Union has Kv2, while Germany has few tanks to fight it. This is true, but it’s not good in the game. For multiplayer games, balance is always the first! The large number of fg42 of the German army in Berlin is not true.They don’t care about historical authenticity

Pls :wink:

The KV2 would fit. Its slow as hell, big, has insane long reload time and depending on the model no mg.
I would be more concerned about the KV-1.

So what now?

yes. The contradiction between historical authenticity and balance. I don’t know the perfect solution, but I can at least make some suggestions