Please do something with the m1a1 para 🙏

The new m1a1 para is VERY annoying, for example it has 2 mags taped together but the soilders just throws 1 full mag away EVERY reload:


As you can see the UI says the gun has no ammo and the soilder can’t reload, but the 2nd mag clearly still has ammo.

My suggestions:

Remove the taped mag from the asset if there is no plan to make a feature out of it, it’s just ugly and frustrating currently.

How this might look:


It’d be unique enough and it would make more sense this way.

Or the better solution:

•Give the gun either the unique dual magazine feature OR a unique reload every 2nd mag change.

15 Likes

ssure.

but give it a stock too :sob:

2 Likes

Idk about that, you might as well just use a m1a1 at that point.

i mean…

why would you remove the stock.

the " mags " skin is okay as it is. ( could always be improved as suggested )
and actually unique due to… current artifical limitations.

They need to make the first reload a faster animation and add double the ammo like the other duel magazine SMGs.

Para troopers may have removed the stock because it was heavy or just because without the stock the gun is shorter so it could be more easily stored or used indoors.

There is a historical precedent for it happening:
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When I first saw it I didn’t like it either but it’s starting to grow on me.

9 Likes

I already explained that would be inconsistnet with what we already have in the game.

4 Likes

This weapon needs something to warrant the BR 3 tag. Otherwise it’s just a worse M1A1.

1 Like

I think the UD m42 ought to have the mechanic as well, because when you reload a partial mag that data is stored and remembered (and linked to those 2 mags). And as the magazines are connected that means if you partially reload and the put in another taped up magazine then the when you get around to using the partial mag you threw away earlier it should show 1 full mag connected to a partial mag. But if we use your system the game wont have the 2 mags linked together and partial reloads wouldn’t make sense.

I don’t know how to explain it but that’s the best I can do.

1 Like

I really don’t know what to do with this weapon. It doesn’t look like a BR3 weapon from any angle. The only thing I can think of is to reduce the recoil (well, the M1A1 carbine has a similar recoil to the M1 carbine, so I don’t think it’s a problem) and the reload time is very fast (first reload: something like 1 second and second reload is the same as the BR3 Thompson, 1.5 seconds. I don’t know why the soldier insists on hitting the bottom of the magazine several times.).

It needs something to happen to it because it’s just a worse M1A1. If the M1A1 isn’t fit for BR2 then this is and if it is then this definitely has no place in BR3, which it honestly doesn’t.

The logic is the same, both jungle mag and dual feed gun provide faster reload every two mags, it should use same code, same mechanism
It’s just two different ways to achieve the same goal

Btw. Anyone who has any experience with double stacks knows that this mechanic is more annoying than beneficial.

That’s not true. That’s not even how the double stack feature works.

For example, you cannot swap from the first magazine to a second magazine of a double stack by pressing R. Pressing R always replaces the entire double stack with a new one.
You have to exhaust the entire capacity of the first magazine to be then able automatically swap the first magazine for the second magazine of the stack.

It’s incredible annoying feature. You should be glad that UD and M1A1 are not coded this way. For obvious reasons, as they work on different concept.

Yes, so it should flip the mag when you empty your mag, press R to switch to next pair of mags, I don’t see the problem.

What happened to this guy👇?

If the m1a1 para just stayed the same then it’d just be a worse m1a1.

If it got the dual magazine feature that’d be same as a unique reload but it’d just be displayed differently in the UI. I’m pretty sure we want the same thing but I just want the UI to reflect the fact it has 2 magazines.

Here is some more detail on that last point

You kinda implied it here that the dual mag feature is only seen on specially built weapons, which have a whole procedure to switch to the 2nd mag in the gun.

The m1a1 isn’t like this it’s just 2 taped mags so it wouldn’t have a special procedure it would just be a unique reload every 2nd mag.

Today I also learned that dual magazines don’t retain the information of the 2 mags being linked, for example if you use all but 1 bullet in the 1st mag and do a reload which removes both mags then when you get back around to those 2 mags the untouched magazine will always come first despite the fact it should be 2nd, so it wouldn’t inconvenience you if the m1a1 para had the mechanic and it’d make the people who want it to have the mechanic happy :grin:.

While we’re on this topic what is the actual history of this weapon?

Im still waiting this gun to be put to BR II :smiley:

Just 2 uncommon field modifcations in one gun.
M1A1 lacked a shoulderstock quick-detach release button early Thommies had, so if you needed to make one more compact you had to unscrew the stock and use a stockless gun.

Jungle mags was one of a ways to increase ammo capacity without using heavy and costly drums. Changing stick mags could take more than 5 seconds, simply turning a jungle mag the other way was more faster. With lightning-fast reloads of Enlisted these dual mags are kinda out of place and pointless (and poorly implemented).

Maybe simply adding the capacity of dual mags and making a single 40-60 round combined “mag” would work better? Would certainly fit better to gaijin’s recent 'screw the historical authenticity" approach.