According to the dev Q&A from last weekend, the armor models are not correct and need some work. There is no use tweaking any of the AT weapons until they are satisfied with the armor models.
Then they can look at balancing AT weapons …
According to the dev Q&A from last weekend, the armor models are not correct and need some work. There is no use tweaking any of the AT weapons until they are satisfied with the armor models.
Then they can look at balancing AT weapons …
Meanwhile germans get worst starter Anti-tank weapon and LMG!
I’d rather use the Breda over the Bren
Old thread, but just had a game where I hit 5 explosive packs (really.) on a tank, of which 2 were on tracks, 1 was in front on the driver shaft, and 2, yes 2, was me sneaking behind him and SUICIDING with the pack ABOVE right behind the tower, with the explosive pack.
On top of that, I managed to sneak a few front hits on the driver screen with sturmpistole.
Result?
After the enemies captured our point, the tank just happily drives away. (2 people died from the squad after all that, which was 1 from the pistole and 1 from the track hits with explosives)
tldr; anti-tank sucks.
How about this: instead of having hit-or-miss bs shitty ass anti tank, have at squads limited the same way vechile squads have, so that you have effective at squads that you need to fight against and whose job is to prevent the tanks from dominating.
You know, the way it kind of works in the real world… Not so that every squad is a bit at and the at doesnt do jack shit.