Operations

oh did i? xD didnt noticed :smiley:

good to know we both won :stuck_out_tongue:
12 now xd

ill be hard to get to 1st pos. had some looses so :expressionless: no 1st place for me here :smiley:

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Not only that, all the submachine guns of the Allies are better than those of the Axis. Tunisia feels like a reversed Normandy. In Normandy, almost everything in the U.S. Army is worse than the German Army, while in Tunisia, almost everything in the Axis is worse than the Allied Forces, even really all.I think this event is too bad, I don’t like qualifying, and if qualifying must be held, I hope it will be held in relatively more balanced Moscow and Berlin, rather than this terrible Tunisia.

Anyway, I hope that nothing gameplay-worthy will be ever given as a reward in such events.

I’d hate to see fun/exclusive content (not just cosmetic) only awarded to few and excluding the most.

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All right… But the allies have Keofox.

At least til we get a leaderboard on ps5 give us a link on your official website.

I enjoy Tunisia, now I got my panther and mp43 I wanted to play again, but wow, talk about straight losses as axis, do they ever win???

Also hope points are not just kills, I mean engineers, laying smoke also has to be considered even if it’s just saving the team.

I refuse to play axis, I know they are the winning team!

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Feedback:
Axis seem to lose all the time
The Tank looking in wrong direction bug is back on Tunisia!
Until we get level high enough for bombers, tanks win, sitting too far back to kill.

More to come…

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if you are talking about SMGs only then you’re wrong since the trend for axis smgs is that they are controllable and will have alot of ammo in the mag but won’t fire as fast and won’t “hit as hard” still a 2 shot for both
ok BAs: allies will have more ammo in the magazine and shoots fast but do take longer to reload and don’t have bayonets on all but 2 of them while the axis BAs have bayonets on all but the Kar98k.
Aircrafts? no both are equal here.
for tanks the axis has a large head start because APHE shells with the m14/41 having good HE damage.
maybe semi’s is where axis has a disadvantage? eh still equal there as well
ok ok lmgs? nope still relatively equal
so that leaves only the AT weapons in the definitive allied victory.

so a tl;dr it’s literally a skills issue that is causing the unbalance, it was the same in normandy as well with axis getting stomped by the allies due to them having terrible players

Obviously, in the indoor environment of Tunisia, the Thompsons of the Allied forces have a better space to play, or that the Sten is obviously better than the axial submachine gun. Tunisia is the world of submachine guns. Allied forces also have a powerful M3 grant. As for bolting rifles and machine guns, I think they are almost the same.
But you are right. Poor Axis experience is also related to poor player level.I don’t quite understand that the requirement for ranking matches is to reach level 15. But why do my teammates use bolt-action rifles? Are they AI?

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that i don’t know but i wouldn’t be suprised if they were or weren’t bots

I have played 6 games in this damn ranking match. I have only won one game, because I have not practiced allies so I can only play this damn axis. I think I should give up that weapon silver card, and I never want to play the damn Tunisian Axis anymore. :upside_down_face:

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So far, playing this event has provided me mainly three things:

  • A strong feeling of inferiority/inadequacy,
  • A feeling of irrelevance in the matches,
  • And official statistics proving so.

Therefore, thanks, but I’m out.

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so compare this stats,

to this ones:

the more rounds i play the less rank i have x)

briliant. a single round is enough to be first on a event. wtf xD

this is so badly made lol

someone explain me why number 8 is in that spot with worst stats. lol

what
in
the fuck is this LOL

played another match, lost


i m 91 now. with even high % of win rate. GG
what the hell? XD

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thanks for an event no one asked for but what people have been asking for is Normandy balance fg42 counter nerf planes since u un nerfed them

so level 3 players vs fully equipped ally players ? lol
just played one match , they already had first 3 point by the time i spawned
what joke

Some form of minimum level for event admission is OK (it makes sure participants have some knowledge of the maps at least), but yes, in a ranked event equipment gap matters.

Maybe they should consider giving participants a fixed, pre-made squads lineup for the event; this would also give low level players a taste of what expects them later down the campaign.

But on the other hand, if they did so, most likely they would switch off XP gains in event matches.

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Two new features, two really bad ideas/implementations … They really shoudn’t go thru with the stats and leaderboard events in their current/mentioned form … but they will, cause they don’t seem to care about a healthy playerbase:

The leaderboard events will only cause ppl to use spineless tactics to win or ppl will straight up cheese the score to win so those will only hurt the game. Good example is Tunisia, it was already painfully one sided before, now, there’s no reason to play on the axis side. (If you want good scores just play on the winning side and spam bombers, tanks or smg squads, don’t help the team, don’t play the objective, kill the fun for anyone else)
Yes, this event doesn’t contain unique rewards, so it’s not distrupting the game balance that much, but if they offer something unique for the next based on leaderboard placement, it’ll be catastrophic. Leaderboards can stay, but DON’T tie rewards to placement.

The stat page is a bad idea too cause the reason why ppl don’t care about playing on the losing side is that it doesn’t matter anywhere (apart from xp gain), if the stats are shown it’ll only create elitism and further damage the game.
I’m really looking forward to comments like this: “Oooohh look, he only got like 20% winrate, he must be gar***e” or “Look, his KDA is low, must be a noob” (while the players using engineers to build spawn points to win, or using fighters to kill planes (hence low kill count), but those doesn’t matter)

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excuse my English, I am Spanish.
I will be brief, please, enhance the tactical, historical and realistic side, it is the brand and the differentiation of this great game.
if you continue this climb towards the arcade and the competitive, everything will be ruined.

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some parts must be reworked for future competitive events like this one.

a set of batles like a qualification must be done first, that, already counts for the points.
state what and how can a player earn points

example:

better stats and more games played as player on rank 22, i m 85. tho. GG. was worth the time lol…
i was 13 the max i could got, but i kept playing, the more i played the less batleranking i had. even with better scores or even with wins.
didnt make any sence what so ever…

avoid a single win top 20 . wtf and how is that even possible.

also, disconnects shall counts as a loose and a game played. having more than 100% wins its pure bs. if i knew it, i would disconnect lost matches and kept my rank… what a stupid design it is.

overall, good move, wasnt impressed by the implementation. but hopefully isnt another halfbaked feauture …

if next event like this comes exacly like this one, i play 1 match spamming tanks and planes just for kills, and disconnect untill i get a win.

broken event, where, if i knew, i wouldnt had a single loose since disconnecting dont count.

for reference, next time, have the ranks start at 0 Points, and a win gives X amout of points , a loose or disconnect Y points… not some random high score that a single batle can be enough to win.

disconnections shall count as a loose.

3 Likes

Thanks for participating! We have collected a lot of statistics and will be preparing for operations with cool prizes. Follow the news!

While the idea of Operations sounds good and certainly helps to keep everyone distracted / motivated, there is two elements that troubled me a lot:

  1. Limitation to 10 players per side. A lot of Enlisted’s charm in my point of view stems from the grand battle approach, where also tanks and air planes share their vital role in a battle.
    When it is 10vs10 and very much focused on bomb planting / defusing, having two tanks and and air plane on your team means only 7 can have a direct impact on whats going on at the objective.
    So the more people on the team using any vehicle, the bigger the liability. Which is sad, keeping in mind vehicles are an important part of this great game.

  2. Was a matchmaking introduced for this game mode?
    In normal Squad based battles I usually arrive at 3-6K of EXP, nearly always being at the top or top2 in my team.
    As much as I liked the idea to get a silver weapon order for 3 wins, getting those silver orders twice (so 6 wins) required me at least 15-20 matches. So I guess 70-80% of matches were horribly lost.
    In contrast to the normal Squad game mode, very often I found myself in a team full of people ignoring the objective or quickly giving up pursuing it. So matches were virtually over = lost after the first 3 minutes, when the enemy felt comfortable to advance as close to our spawn as possible.
    If this is introduced to the main game, it will actually hurt you to excel at specific squads / vehicles and I will stop playing. It makes virtually no fun at all.

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