Well, it’s shameless exploiting of AI pathfinding.
But you place the barbed wire outside the building and they’re gone by explosions before they hurt anyone, so they need something to make them viable outside of the protection of a roof
Wut?
Barbed wire out in the open tends to be destroyed by random explosions before they’re useful. They need some sort of explosive immunity or something so they can be placed outside of objective without being destroyed and being a waste of building supplies
I literally haven’t said I am against OP’s suggestion. I just expanded it.
And OP’s suggestion is literally already covering that.
Gotcha
Even SHORTER games? Nah. I want 30-45+ minute games my guy
I guess the attacker doesn’t think so.
I AM the attacker dude
Do you want to be pinned by the opponent at the respawn point for more than 10 minutes because your teammates are no different from monkeys?
Or do you want to spend half an hour waiting for the cannon fodder from the other side to come and die?
But after settlement, there are only more than 3,000 experience points
I want a good match with competent players on both teams, but that’ll never happen
I’ve mentioned this before in other “buff defensive fortifications” threads, but I’ll say it again.
The time spent building fortifications and the time it takes for the fortification to be destroyed is fine as it is.
These objects have very limited durability because they’ve only been planted in a span of 3 seconds per fortification piece, using engineers nearly every infantry squad can have, which individually have enough resources to make a fair amount of fortifications.
Increasing their durability will not be appropriate as it would disproportionally affect the team needing to deal with the fortifications.
Then you’re left to play against the bots. If the game takes too long, I desert. I don’t have time to play this game all day.
You don’t crave 200-300 kill games? Dang I CRAVE those kinds of matches
I can see your point, but we need to address what “dealing with the fortifications” truly means.
And in my opinion it should be “I want this barbed wire gone so I’ll see to it”.
However, it’s mostly “I want to farm infantry in this general area - Oops! Looks like I also removed the barbed wire!” at the moment.
And limiting the removal of such structures to the intended mechanic bound to the J key by default ensures that it is done with intent. I would love to hear about other ways you can think of to make the process more intentional, but the current standard surely isn’t.
I want a dynamic fast game. I don’t deal with kills, I play support. I am not willing to attack more than 5 minutes on one point. It’s exhausting.
Then we are divided
If you want slow boring games, play pacific. I hate the Pacific.
Those are unending steamrolls. The matches are never 30+ minutes
Even 30 minutes is a lot.