News on the upcoming major update

For Multi National factions such as America which will now incorporate the British, will we be able to choose the nationality of our soldiers? I would not want a bunch of Yankees cosplaying as Brits in my British squads.

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Modification tuning when? It’s just an upgrade to stats, shouldn’t be to hard right?

I have a very important question, as I understand, after the progression update, there will not be randomized ability points for soldiers (low/high roll) and soldiers will have a fixed number of points.

  1. Does that mean our current soldiers will be updated to that system?
  2. Will it be implemented it this/some next smaller update or in the main progression update?
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Will this test server have the merged campaigns and Battle Rating as well, because those are the real hot debates about the update

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Just glad they are bringing in a test server to help iron out the bugs/issues that will come up before merge.

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Thanks but I need someone from Gaiijin to reply as this doesn’t realy answer my question

Will we get the good old flames back in this update finally?

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As far as I understand it it will be a randomized roll.

The difference is that you’ll be free to choose the perks (within than specific soldier’s perk points) and not wish for the best (as it is right now)

So let’s take riflemen I.
Maximum perk stats is 17-17-17 for this class. But as you know, you can get worse soldier like (14-15-16).

The difference is that you’re going to be able to freely select perks (within the individual soldiers perks cap)

What an empty and useless post.

“Hello, new major update coming (We bet you didn’t know that), it’s going to contain new stuff (We bet you didn’t know that), and we’re not telling you what it is.”

Don’t worry, they’ll give us a single devblog that doesn’t actually show anything like they did with the last “major” update.

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I do hope my BF109 G14 Premium in Berlin is fixed in Major update as well as tailgunner galore! :crossed_fingers:

What’s wrong with it?

Go to practice mode, the gunsight is misaligned, too far to the left (not right!) it is pretty much unuseable

I trust you, I just didn’t know there’s any problem with that plane. :// I did not use it for a while.

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This is a really cool photo.

What I was afraid of was that there would be nothing fun in the update except for the mechanism changes. However, it seems like there are many enjoyable things, and I am very happy.

Oh i would love to test that.

To be honest, I believe this server should always exist to allow players to experience the latest testable features and collect their thoughts on this, so that players will have more participation and confidence in the future of the game!

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Considering the screenshot under “NEW METAGAME” features numerous sandbags walls and Czech Hedgehogs, an ammo box, and an AT field gun, I’m REALLY hoping you are bringing the much needed buffs for engineer fortifications and defensive gameplay!

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At the same time, when can we make the aircraft’s gunners work properly? I remember Devs once said they would allow players to control them instead of AI.
Furthermore, why cannot the tank’s machine gunner be controlled by AI? The tail mg of the IS series tanks have never been used, and theoretically they should be very helpful in defending against rear sneak attacks.
(We can choose to disable or enable AI gunners at any time, as sometimes you need to approach the enemy quietly)

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