New player "protection" - separate players by campaign level

It’s functionally the same as levels have no practical application in War Thunder

No it’s not - you get it even if you are a HGHER level than the defeated player.

The structure of WT is so different that it is a bit pointless to consider much from it as relevant to Enlisted.

It’s functionally the same thing.
The point is rewarding you for an unlevel playing field. In Enlisted, being a higher level will mean higher level bots, more bots, and better opportunities for equipment. You need to go far out of your way not to be at an advantage with level alone in Enlisted.

In War Thunder, level means nothing so using a lower-rank vehicle puts you at a disadvantage regardless of your own level.

So yes, it’s the same thing.

Fine - go and make that point and explain it in a thread of your own and stop hijacking this one please.

How do you want to account for premium soldiers with this?
They will continue to steamroll the early players, leading to no protection for newbies at all in practice, simply because other newbies that bought into this game. This will be even more the case during OBT.

If you can find a solution to this, which I had not been able to, I will support this, but otherwise the core seal clubbing issue will still persist with premium squads.

though topic.

that’s why i went with:

i’m afraid there are no other options.

like, don’t get me wrong, your idea it’s most likely better than many others out there. but i’m not sure it will fix the issue.

first impression sometimes are everything. i’m not sure that it can be the solution.

the same could be said about my idea above as well.

but, in the end it’s a bit earlier to say, we’ll have to see the newer progession system. which is what droved many people crazy and main point of why we are doing those posts. (( partially of course ))

Indeed - not sure. Perhaps ban them in the first 2 stages (as I proposed at least) - or make them a variable unit - a bunch of 1-star soldiers at CL1, 2 stars in the 2nd level, 3 in the 3rd?

I’m sure there could be other ways of dealing with them that creative minds could think up.

The devs will never prevent players from using the stuff they paid for, that’s for sure.
As said, I have really put a lot of thought into this stuff and I have really been hoping for someone to find a solution for this :confused:

Premium squads have fucked with every idea for a matchmaker I have come up with.

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Ban them was 1 idea - what about the other?

Putting the new players with the premium squad in the higher matchmaking queue.
But then they will complain about getting clubbed because one premium squad doesn’t make up for the 2 starter squads.

Hope the incoming new level system can reduce current huge higher levels’ benefits.
But since this game still has a huge high level advantages, the rank related matching system is a must after the final release.

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Easy, the first few matches is force to be PVE. Human only on one side.
As they get some necessary stuff/squads, then they can face all kinds of other squads/players.
Currently Premium squads wont be a thing compared to tank/planes’ advantages. As a FPS player, you at least have a chance to kill premium squads. But for tanks/planes/mortars, the starters dont have any chance to fight back. They may not even unlocked engineer squads.

But the better AI system have to come first. So that new players wont notice the dumbness of AI. Also a vehicle tutorial must be introduced.

tell that to them having +35% health, enormous DPS advantages and better class composition for pure PvP. They outclass literally everything in the early game.

They all come with default explosives, including about 50% explosive packs.

The idea seems pretty popular, so I think I’ll stick around.

So, premium squads’ advantages has anything to do with the more powerful later stages vehicles?
And do the explosive has any damage to planes?
And does new players know their explosives can destroy vehicles?

Yeah I gotta say having a squad full of bolt action rifles trying to fight squads with SMGs that act like Assault rifles almost is pretty frustrating.

I think splinting them into groups would be very bad for player population and match making.

I think the most effective solutions would be by having more weapons placed on the map that players could use like armories at the start point.

And having better level design and directing fights into focal points while keeping bolt rifle deadly.

If the progression system and the access to other weapons is reduced I think there would be no issue as this is the standard for multiplayer games… you are suppose to die the less experience you are and then you train and get skillful.

For beginners numbers can be made up with bots - as someone suggested even to the point of only having players on 1 side.

And if the protected levels are relatively small then it won’t have too much impact on higher levels I think.

I doubt the usefulness of this to help beginner players - they won’t know how to use them well, if at all.

The more experienced players will be able to use them tho - thus making the beginner players even more like baby seals! :open_mouth:

Personally I don’t see a big problem with new players nor I think we should protect these poor babies :slight_smile:

Most of learning curve is fixed with good level design and keeping weapons deadly, making more open contested points that focus less small close engagements like fights inside buildings, making clear the direction of the enemy players and teaching the new player how to identify the enemy while keeping situational awareness would be more than enough.

I played CS, Halo and Battlefield when I was 10yo without bots and manage to get good at it no hand holding.

The issues I see, is tanks/planes can sometimes be impossible to kill and some weapons have big advantages in close encounters at least in part of the progression.

Other than this I think the game is already quite accessible.

So guess that explains where over 50% of the newbies went - go play another game
If we cannot give a good enough new player experience that a new player can feel like he’s getting a fair fight, the game cannot grow.

Please, go take out only starter loadout on any of the campaigns rn.
No SMGs
No Engineers
No Vehicles
1 Grenade or explosive pack and 1 Medkit per soldier. No more, no less. No putting them all on one soldier
only 4 rank 1 riflemen with default rifles and no perks