New UI still gives zero immersion of the battles. So general purposed. (Also pretty cheap feeling.) Ignoring all the soldiers and squad icons, you can barely tell this is a historical FPS game. I’m OK with the fonts, modern fonts are easy to read. But for the UI… Too arcade.
What about at least spawn the menu cameras in the corresponding maps? Like spawning Soviets in Stalingrad maps, and US in Normandy maps.
Also, still any historical background informations? Gives players more wiki style hints or place to check out about what equipments/squads he used, and maps/missions he player about.
Like having a dedicated button for player to read and learn something.
hey cool great , got one tiny suggestion. So i play WT Naval and i play this. With the long que times in EC for Naval i often try to play other games while i wait. One that i cannot do is play Enlisted while i am waiting for WT Naval EC to pop. Can this be changed someday? so that we can play both. I mean yea its the same main account but its not like i am trying to play the WT twice or the Enlisted twice?
And for UI location.
Dont you think that BP is so weirdly squeezing with the soldiers?
It should still be put in the old, right lower place.
Why do you leave a giant gap in the old BP’s place?
And put faction selector on the top, next to campaign.
And move squad soldier a bit leftward.
I’m OK with the horizontal squads icons.
BTW, the squad detail info maybe put lower than those squads icon. It’s just seems too alone.
I’m very excited. This is gonna be great. But what are you going to do about how many squads we have now. E.G. There are three US Infantry (rifleman) 1 squads. And if you count Britain there are a total of SEVEN total infantry (rifleman). This seems excessive. Do you have to unlock every module on every one of those squads? Will there be legacy squads? What’s the point in unlocking a rifleman level 1 THREE times? Will we have to?
And can we, those who bought 10 premium squads and more, give out a special avatar with a mammoth before the big update, so that everyone knows what good fellows we are?
I attach examples of avatars)
To fix over complicated main page/home page.
Game can simply put the most direct entry of different game modes (Also progression management/inventories) in the home page.
TBH, WT has a pretty disaster home page. Showing too many things to players. Making new players not knowing how to deal with them.
The game you showed, at least let new players know how many modes and new contents of he game has. (Though newbies may forget about progression managements.)
Dont squeeze too many contents into the front page.
It’s been over a year since customization was a thing.
And your game has proper slots to enable complex customization.
And customization is a key selling points for ALL modern games.
And you still dont fking care about actually make customization useful.
It’s still very unpolished, and lack of customization selection. Like custom webbings.
Also, no description on ALL of the objects. What’s that uniform called? Where else can I use it? Nothing!
On each image of a purchasable item, I think it should be the Silver/Bronze Order and then “or 30 Gold” as the smaller second option. It should 100% be the free option first, and then the paid option second.
Hmm I 100% agree that the faction selector should be next to the campaign, that just makes sense.
However, I think they should leave the BP in the top left though, and use the old BP space to spread out overlapping events.
It’s weirdly annoying and mundane to have to click the tiny dots on the image to switch between say the Victory Day and the Armed Forces Day Events. They could perhaps use that empty space to spread out overlapping events to make them easier to find the event you want to find.
For events/custom match slider… They should introduce larger page selectors. Or completely fill the right side space with it. And increase the right side space usage. And leaving pure game contents/squads on the left.
An actively updated mission tab would be much appreciated when in battle, since the current one doesn’t update while fighting thus you may be trying to finish a mission you already did. For example, you need to kill 50 enemies with an SMG, in the current system you can’t check your completion level (40 kills, 48 kills etc). I believe previously we were able to check this while in battle, and it got disabled at some point.