New frontline - Far East

During the period of the puppet state of Manchukuo, there were indeed a few Japanese signs. However, if you are familiar with the localization process of the developers for Japanese (including soldier voices, weapon and equipment introductions, etc.), they may not be proficient and lack professional Japanese translators. Or the priority of revising Japanese texts is very low. Therefore, on some plaques, there may be unexpected translation errors, which can lead to unnecessary misunderstandings and conflicts.

Just like the Chinese text issue that just occurred.

This is the difference caused by different regions, cultural traditions, folk customs and ideologies.

ps: Just like in the German map, some flags, signs, or German slogans with eagle patterns or other symbols cannot appear in the game.
This also applies to Japan.
Both Germany and Japan were defeated countries in World War II.

For the current map of Manchuria, I merely hope that the developers will solve the simple, basic and high-priority issues first.
Afterwards, a large-scale reset of the map can be carried out. At the very least, the map was made to have the correct Manchu/Chinese style, elements, and a few landmark buildings.

The architecture and colours are also too similar to moscow pokrovskoe city and burma. I could not tell that the map was supposed to be manchuria if i wasn’t told

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Yes, it even has an Orthodox cathedral built by the Russians: Sophia Cathedral.
There are still many landmark buildings in Russian style.
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St. Alexiev’s Church was completed in 1935
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Matsuura Trading Company (Education Bookstore) was built in 1920.
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Dongzhi Street
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1901 Binzhou Railway Bridge

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The biggest problem is lack of mission variety and maps. Harbin is very small and only has 3 invasion missions, 2 conquests and 1 confrontation. Japan and soviet mains will spend approximately half of their matches against each other yet we only get 1 small map with a handful of missions. It will get extremely boring and stale. People were complaining a lot when pacific just had guadalcanal, new georgia and gavutu. Considering how long we have waited i was expecting at least 2 maps of different regions in manchuria.

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Also I feel like we should probably clarify to the level designers that signs should mostly be written right-to-left instead of left-to-right?

As a very simple example:

The name of the city

Harbin
哈尔滨 in modern simplified Chinese
哈爾濱 in traditional Chinese
濱爾哈 written in pre-reform right-to-left way

As seen below:
3755431_600

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I don’t think this is Harbin’s fault, but rather the problem of the combat mission and the map designer.
In real Harbin, players can also enjoy the street battles of Berlin and Moscow towns, the battles of Berlin’s railway Bridges and trains, the battles of Moscow’s monasteries, the complete city battles of Normandy, the airport battles of Normandy, and the fortress cluster battles of Moscow.
In addition, Harbin can have the same river-crossing battles as Stalingrad (not available in the game for the time being).
Even in the special military zone of the Kwantung Army in Pingfangtun, Harbin, PVE battles featuring zombies and demons can be designed.
However, we only received the one in the test server.

Okay some photos actually show huge amounts of Russian signs indeed

And even though it has been stated by the devs that Harbin map is only “inspired” by Harbin, I am still rather sceptical about using Moscow/Burma mix

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I think they just casually asked the outsourcing company to provide some simple Chinese-style buildings.
Therefore, in the new map, there is a large number of small and out of place Chinese-style buildings.
If you visit these new buildings on the new map, they have a serious fire risk, survival problems in the cold winter, and even no space to lie on the ground and sleep.


Wooden houses in Guizhou
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Village architecture in Sichuan

PS:
Then. They have to use the wrong materials that they have already paid for.
The grassroots staff also cannot apologize to the players for this, as this accident may cause some people to lose their jobs.
Since the top-level decision-makers will not take the corresponding responsibility, they will only select a grassroots employee as a sacrifice to bear the crime in his place.

Just like the story of keofox.

I am yet to test/play the new map but this statement is a bit confusing.

  1. The actual city of Harbin didn’t see any fighting, the Japanese forces pretty much surrendered peacefully on August 15-18 after the Emperor’s address and the arrival of Soviet paratroopers.

  2. If the new map is called Harbin, why doesn’t it seem to have any of Harbin’s landmarks even in layout like the Songhua river, the main railway station or the St Sophia Cathedral (other maps like Berlin, Stalingrad and Rzhev all have dozens of unique historical buildings)?

  3. If the new map is only inspired by Harbin and is representing a generic city in Manchuria, then why is it called “Harbin”, raising the expectations of history enthusiasts?

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This is indeed odd decision. Mountain pass is inspired by Bastogne yet it still has generic name

If it was up to me I’d see two options:

Option 1.
Rename Harbin map into “Manchurian Town” or whatever.

Or

Option 2.
If we go with the “what if a battle actually occured in Harbin” scenario – at least recreate the general layout and logic of the city.

Harbin was a city born as a Russian settlement around the Chinese Eastern Railway junction — rising as a major rail-hub on the banks of the Songhua River — and developed with a European-style central street (Kitaiskaya/Zhongyang), mixed Russian/Chinese architecture and landmarks such as the railway station and the Saint Sophia Cathedral.

So at the very least for Harbin to be Harbin we’d need:

  1. River
  2. Bridges
  3. Railway system with main station
  4. Tram network :white_check_mark:
  5. European, Russian and Chinese architecture mix
  6. Orthodox cathedral
  7. Long main business street :white_check_mark:
  8. Airport :white_check_mark:

image

So far it kind of looks like an early build

(If anyone has the ingame minimal, please do post it)

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Option 1 is probably the best way to go. It is too late to do any drastic redesigns. I want that effort to be put in new manchuria map like the Hailar fortress

Looks like a small town and not whole city of 700 000 people.
I wish they could at least place those unreachable blurry buildings all around for it to appear correctly.
For example Stalingrad:


Berlin (which even has decorative and unreachable landbarks)

It does feel like an alpha version of the map, and when thinking of Manchuria I rather thought that they would focus on Nature more than Urban warfare, if anything the city could simply be added later once done.

As of now, for any plane user it will appear in similar way as Burma, meaning like:
image

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Also, here is Harbin from Last Train Home:

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Yes, although it looks like a simple and plain cosplayer, or a Halloween child who only wears a white sheet and doesn’t dress up much.

But it can make others understand what it is playing/imitating.

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Here the simple fact of having background buildings, a river and a bridge makes the city much more connected to the imaginable larger world.

While also at least vaguely corresponding to the real positioning of Harbin in the real world.

Building an isolated settlement like this in late 19th century without waterway/railway could be a recipe for disaster:

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True, even though the developers used the standard Russian buildings the entire model of a city just feels much more interesting, and its worth noting that above game takes place during Russian Revolution so Harbin would be even Bigger in 1945

Yeah, it does need a lot of work still sadly

The bar was set very high by Berlin, Stalingrad and Rzhev, in comparison:

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Well its hard to turn it to Harbin despite being call since for the devs will be very hard to implement that the city is under Japanese occupation at the moment there must be unit unit 731 factory that should be semi demolished since Japan was trying to hid its war crimes. but a lot of buildings are missing:
Harbins-location-and-current-jurisdiction


Harbin-mantetsu-1933
Harbin-mantetsu-1933-image2

s492-2015-03-19-1-harbin



St-Nicholas-Cathedral
101599991__.__1920-___kernbeisser

哈尔滨大和旅馆

Blagoveshchensky_Temple_in_Harbin
Japanese_entry_into_Chinchow
Japanese-modern-architecture-in-Harbin
iaponskaia_bronetekhnika_vkhodit_v_kharbin-1

1937lafayetteuni

layout
harb14
Heritage-buildings-in-European-hybrid-architectural-styles-in-Harbin
Harbin-39
Harbin-Linen-Factory
Harbin-Railway-Station
thediplomat.com-731


But yeah there is a lot its kind of mistake by the devs to try to represent the entire city on a single map.

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The more I research Harbin the more interesting it gets

Just wish we at least got the basics: river, railway, main station.

And damn I love those cute Japanese Renault FT-17!

Wish we actually got Campaigns 2.0 with Chinese and Japanese armies, and battles over various Chinese cities.

Instead of Chinese market cash grab slop like those glorious partisans with Silenced PPSh, and HoRi vs Su-9 1946.

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