If there is any progress, please let me know: because I am trying to do the Soviet Union vs Japan (August storm) mod
lol
i know…
but, the result is kinda… working
( more solid cover )
now the rest trilions of tescos to remove become someone went ham with ti
dang it, i had a similar idea.
Damn. Can’t open sandbox site
ah yes. gonna be broke for another month like the last time?
Nvm. Maybe was problem from my side.
Anyways… We can’t turn on or play Japan army currently time… Because here no aviable choose in Campaign slot.
But… I’ll try something (One old custom matches bugs - lock teams in post settings).
Okay. Seems problem not from my side? Sandbox again not works for me.
btw, once i’ll finish to remove all the tesco’s fortification, i’ll leave a document for you guys to copy and paste so you don’t have to do what i just did.
no one has to suffer as i’m suffering rn
( although, only for gav_tu and it’s gonna take me a week though )
Pacific maps use berlin profiles by default. Looks like there are no sandbox profiles for japan axis
I dont know if in this timeframe we are still here, maybe the world can end in meantine, but dont worry we wait you unitil we can
Yeah. Tutorial profiles auto replaces by default profiles. Sadly. They fine works only in editor.
ahhh that’s explains it.
i had it as a second thought about it but wasn’t sure.
then those are small details that i love.
( i love less the tescos barriers though… and those aren’t small )
i think it camed out alright:
Before:
After:
( much better, and realistic i’d say )
now onto the hangars and… pretty much half of the map.
You know you can remove all of those sandboxes in like 3 clicks?
EDIT: given you unbaked them. Nevermind
you what?
so you’re telling i have spended 3 hours in this bay, and there’s a different method?
Kind of?
Select the area with the “Within” option:
Then search sandbox_x:
Select “All filtered” then “Select”
And all “Tesco” boxes are selected:
Aaaand delete:
Then enbake the entites if you want
Note that this will inflate the mission size by ALOT
On a second thought you can remove all unbaked rendinsts in the BLK file and only keep the rendinst_removes
well, my method seems to be a bit lighter:
( i believe i’m half way finished to remove all those pesky tescos )
Yes, because the game saved the unbaked-enbaked rendinsts too
so… that’s a bad thing (?)
From a file size perspective, yes