ah, finally some good news for our ears.
not what was promised from Devblog Number one, but still better than nothing. one step after another
ah, finally some good news for our ears.
not what was promised from Devblog Number one, but still better than nothing. one step after another
Nice. I can’t wait to see AI in action.
The last two update news feels like being stabbed and after that healed but still hurting from the wound
So about it I said.
Begin with bored,end interesting(I hope it not will end on bad note).
Amazing! After so much time of waiting, it is finally here.
Also, will the current AI stance remain as “default,” or is either aggressive or passive going to replace it completely?
Now look at that! what a great idea, literal Panzergrenadiers would be soo cool.
Those are really great news.
Kind of. I suppose that with the mentioned development report devs took a bit more than they could chew at the moment.
However, it is almost there as long as current stance stays as default and AI will actually try to find cover instead of standing around and getting mowed down to reflect “default defensive stance.”
That is cool, Bob isn’t it?
Bob?
Why are you starring at the wall?
NOOOOOOOOOOOOOO!
Sometimes, I’m dangerously close to being competent.
STOP
USING
THE
WORD
Naiso keofox-San.
Keep this type of updates coming! Aí needs lots of work since it’s main part of the game.
Improvements in AI behaviour are always welcome news but seeing is believing
I so love this idea myself, almost wished i thought of that , saves me doing that duty, if i around a tank.
+1
Wow, what a awesome update, so on the right track with this sort of improvement, compared to last few (cough) improvements.
+1
Thanks Devs, sounds promising! Let’s test them and we will see, but I am really happy that finally the dumb/terminator bots are going to be improved/nerfed.
Now your fighters are very aggressive. This is the standard behavior.
Wait a minute, sure occasionally they fire at will, but what AI mostly does is being completely oblivious until somebody fires in their general direction, which triggers the “defensive” reaction (mostly going prone and then shooting back, sometimes initiating no scope headshot). In overall, I never thought that this mode is considered agressive, especially since initial dev blog announced that current stance is considered defensive.
And all of sudden that is considered as aggressive behaviour?
But anyway, that means we are getting one mode to switch on, and that is passive one, since “aggressive” is what we have now?
It may be a dumb question, so I´m sorry about it, but I´m genuinely confused a bit.
Thank god. Now I can sneak around a flank without my AI announcing my position by firing at people halfway across the map.
Amazing thank you, Just have to say I feel like this game really shines with a mix of AI and People I wish the custom match nerfs werent so heavy, other than that amazing stuff c:
Hi,there is problem with squads!!! I can’t change to Axis one?!please fix that bugs