Nerf assaulters\gunners or limit TNT

What?I just not want see assaulter\gunner as universal soldier.If you want easy kill infantry,then take mg\ppsh guy,but you cant will kill enemy tank.

lol,my teammates kill him early than i build AT.And you yourself have just pointed out that these are not effective means of destroying a tank, it is need a long time.The tnt is a guaranteed tank one shot in 5 seconds, and you can give it to each soldier.

Il agree on such restrictions as soon as tanks get similar restrictions.

They have no real speed, no normal HE., the damage of machine guns is underestimated by 4 times… And you want to say that they should somehow magically become worse?Let’s add HP to them, and what’s not?Every soldier will be able to destroy a tank with a rifle, that will be cool!

And AI not stupid.

And for some odd reason ive never had issues killing infantry with tank. Il grant that the 30-45mm HE shells are quite ineffective.

Easily, remove HE / MG from tanks, why should tanks be able to fight againts everything ?
While at it, remove the exp given for destroying tanks. Highly doubt anyone would bother destroy tanks if it wouldnt grant exp and tanks would be virtually useless against infantry.

Well thats your suggestion, even tho I wouldnt mind it, probably would still require more effort to kill tank than what it requires kill inf as tank.

No, its beyond it.

Make TNT an Engineer only tool and make it fill their back slot and like with the Engineering tools the engineer comes standard with TNT and make it a placed weapon not a thrown weapon. That means people will stop using it like a hand grenade and use it as a tool for destroying fortifications and laying traps for armor oh make it plunger detonated too.

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another topic asking to indirectly buff tanks, FFS :joy:

Another guy who see in everything tank buff…

I mean, I’d rather they just changed Explosive Packs into actual AT grenades that were historically used.

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i would prefer AT greandes be added, while keeeping detpacks
so there would be 4 types of grenades
regular grenades- strong againt infantry
AT grenades- useful againt tanks, very weak againt infantry
detpacks- useful against both, but outclassed by the specialized grenades
molotovs- molotovs

edit: forgot smoke grenades, so 5 grenades

Poor smokey boys feeling left behind :c

It was 3am so I think I read that the opposite way of what you were saying.

Imagine not understanding that nerfing the most common and effective tanks’ counter leads to indirectly buffing the tanks :yawning_face:

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Yup, and if we wanted to get technical all Volksturm could get one panzerfaust each in exchange for the det pack too.
But to your point I want dedicated AT charges that have zero effect on infantry.
They gave us an Infantry rifle late level with HEAT grenades that are a joke. They could fix that too and it would give us something safer to engage with.

PD_SchlesienEnlisted_CBT

14 Dec

we also need weapon cost system.
Squad has a limited budget, and main rifles( including US semi auto rifle) and inferior weapons cost 1 budget, semi auto and full auto rifles cost 5~ 8.
This makes you to choose between 9 soldiers with common weapons+ one or two semi auto, full auto rifles and 3 or 4 soldiers with semi auto, full auto rifles.

Here is another solution

Wouldn’t work most U.S semi-autos were widely used in fact they were standard issue.

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Us semi auto is included in cost 1 standard rifle.

Fully agree and embrace this suggestion.

I don’t really see why assaulters and gunners must be the universal class more than it should ( and already is… )

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SKILL ISSUE

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What?