Nashorn should be moved to BR3

Wow, there’s actual statistical data to back this up?
Japan’s win rate is somehow the highest of all nations.

Honestly, the maps in Enlisted are way too tiny overall. There’s no room to maneuver for proper combat, nor any viable spots to lay ambushes. Tank fights always devolve into quick-draw duels like old west cowboys—you spot me the second I shoot you. There’s no way to strike enemies from hidden long-range positions behind cover. Lots of map structures are indestructible and can’t be penetrated at all. So most tank engagements just turn into face-to-face showdowns. The best tanks are simply those packing the thickest armor paired with the heaviest firepower, combining both strengths in one package.

As long as the map sizes don’t get expanded—take the Ardennes and Tunisia maps for instance—buildings are packed so tightly that tanks have to push up close to clear infantry. This makes turretless, thinly armored vehicles completely useless.

Vehicles like the Dicker Max, SU-76, Jagdpanther, Marder, and StuG III F/G almost never show up in matches, precisely because they lack turrets.

These tank destroyers desperately need large open maps to shine, yet Enlisted’s maps are cramped and uneven, offering no decent terrain to leverage their strengths, rendering them nearly worthless.

Compare this to War Thunder, which features vast maps that let these vehicles hide and ambush targets. These tank destroyers should be rebalanced and dropped a full battle rating to fit Enlisted’s cramped battlefield environments.

Take the Chaffee as an example. It shares the same battle rating as Shermans in War Thunder, but here it’s stuck at just BR 2. The original devs knew full well how small the maps are; nearly every fight boils down to head-on clashes at the central chokepoints. There’s barely any space to flank enemies or engage targets at extreme range.

These map constraints strip specialized tank destroyers of every chance to use their unique advantages.

They even nerfed the Hellcat’s battle rating to fit the meta, so I don’t understand why they didn’t re-evaluate the new Rhino based on the map layout too. This is a widely shared consensus among the playerbase. We all know how cramped these battlefields are—only the Moscow map has enough space to fight at longer ranges. None of the other maps can replicate the long-distance combat gameplay from War Thunder at all.

That’s a very important word you chose to ignore. They were disadvantaged but now they very much are not. The AVT and AVS 20 are more than on par with the FG42, the Fedorov Avtomat is better than the STG, the RD-44 is far better than the MG-42 and they get the Panzerfaust copy pasted.

Of course changing one line from the code would of course take years of planning and testing. And it’s of course the same amount of work as building and testing new assets.

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It’s obvious they’ve been showing blatant favoritism toward Japan lately.

Take this new rifle grenade for instance. Right before its implementation, a player suggestion thread popped up, and the devs greenlit it in no time at all. The mods even explicitly stated they’d add this experimental weapon to the tech tree. This thread got the fastest official approval out of every suggestion on the forum.

All its stats are built purely on a random fan’s hypothetical guess. The absurdity of it is on par with that fake 1,000-horsepower Japanese engine the Korean data researcher pulled out of thin air a while back.

It’s basically a case of “dream up any stat you want, and we’ll just plug it into the game no questions asked.”

Compare this to the Soviet body armor mechanics, and this blatant bias completely shatters the game’s core premise of being grounded in authentic World War Two history.

How can anyone claim Japan doesn’t get unfair preferential treatment? Why does Japan’s Me 262 variant get to carry an 800-kilogram bomb load? Just because their map terrain is supposedly worse? The Type 5 fighter at BR 3 is flat-out the best fighter aircraft at its battle rating across all nations.

If players hadn’t kicked up such a fuss back then, the AVT-40 and AVS-36 would’ve been delayed even longer.

The Soviet tech tree has decent infantry weapons, but their tank lineup is still a mess. The IS-2’s flaws have been widely hated by everyone for ages. Hardly anyone plays Soviet tanks at BR 5 unless they’ve got no other choice.

The body armor mechanic definitely needs a proper rework.
But we all know how incompetent Gaijin’s dev team is. Removing the gold card shop alone dragged on for ages and ages.

They tried deleting relevant code and stripping back core underlying mechanics, yet it only created more bugs that they couldn’t keep up with fixing.

If they fully remove body armor entirely, all sorts of glitches will pop up overnight—players might not be able to equip uniforms, helmets won’t render properly, all kinds of broken visual and functional bugs tied to that code.

Body armor was a core feature implemented extremely early in the game’s development. Making major changes to it could break countless interconnected systems, so they’ve avoided addressing or responding to community feedback on it entirely.

Forum users have long proposed reasonable nerfs or reworks for body armor:
Limit damage reduction to only frontal torso coverage, make it solely block sub-calibre rounds and shrapnel from explosives, or add significant movement weight penalties, among other ideas.

At current BR 5 battle ratings, most automatic rifles can take down Soviet infantry with a single shot anyway, so body armor’s practical value keeps shrinking more and more.

Still, this all boils down to the game’s glacial update pace. Every balance patch always feels like a reactive afterthought. A perfect example is how they only gave the Allies the Jumbo Sherman long after the King Tiger was already added to the game.

Most of these issues stem from DF’s abysmally low work efficiency. Loads of unresolved problems pile up. They’ll take the first tiny step of a fix, yet never follow through with the second half of the adjustments

It seems you have the story completely wrong with this. The post (which I made BTW, here’s the link 試製ジテ弾 / Experimental Ji-Te AT grenade launched from the Type 97 AT rifle - A domestic BR4 weapon for Japan) was all the way back from November of last year, so not “right before it’s implementation” by any means. It had also been suggested plenty before I made said suggestion as well.

To balance out its 30mm guns having next to no ammunition compared to the other jets. Only 50 rounds per gun is a huge nerf - especially so when games against high BR US players typically have a decent amount of planes.

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Swords are almost nothing, and even available to other nations, stop acting like a child.

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Yes, but actually no. Back then there actually existed a body armor slot like the pouch slot on each soldier - this mechanic simply never got finished, and a cosmetic it became. Considering all nations had this slot, I suspect it was supposed to be an alternative approach to the vitality perk. Also I remember seeing a “penetration” value on all firearms, hinting at a potential “armor penetration” stat, making some guns better at dealing with armor.

Long story short, there were alot of people strictly against all nations wearing armor, simply because that would be fantasy.

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Where even are you pulling all of this from? It’s a single line of code. It has nothing to do with visuals.

Do you have any proof whatsoever of these claims?

The oh so OP FG42 does 15.3 damage at 10m, which turns to 13.77 with body armour, which is enough to down, not kill someone without vitality. That’s a rather crucial difference.

Or remove damage reduction entirely, like every other item of torso customization in the entire game.

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Alright, I’ll concede that point. I double-checked, and the date is indeed November 25th.

The latest document I’ve seen is a separate one dated as recently as this past July.

If they’re giving it bomb load capacity just to balance out its ammunition reserves, I can live with that change.

It’s been ages since I’ve seen forum posts screaming that prototype experimental vehicles shouldn’t be added to the Soviet tech tree.

The MG 43 (100-round variant) and Super Pershing have both been added to the game now.

Of course there’s no solid data to go on, we can only guess. We can reference the player backlash when they scrapped the gold card shop to predict how people will react here.

This game was originally developed back when Gaijin was still based in Russia. I reckon the core code for body armor acts as a central framework holding countless other systems together, much like a tiny twig propping up an entire tree. Making any major tweaks to it could break everything in its wake.

The other possibility is they’re just plain lazy. Take Omaha Beach for example—they refuse to replace its generic buildings and store interiors. I once spotted eight identical shops and checkout counters lined up along the same street there.

If they completely remove the damage reduction effect of body armor, they’ll face furious backlash from all players who’ve purchased it, a conflict they have to avoid at all costs. It’s a total catch-22 situation.

So putting this overhaul on indefinite hold has always been their safer choice. After all, players can’t force them to rush changes, this isn’t Operation May Storm.

Body armor still holds decent value at BR 2 and BR 3 though.
At BR 5, two full-power rifle rounds are almost always enough to take out any infantryman regardless.
Wearing armor only shaves off roughly two shots needed to kill someone at most these days.

But here’s another issue: the STG line is now running into the exact same problem plaguing Japan’s tech tree. Japan locked three semi-automatic magazine-fed rifles that would naturally fit the main tech tree behind battle passes and events. For Germany, the overpowered full-auto G43 and Mkb 42(H)—prime candidates to fill the main tech tree’s assault rifle slot alongside the StG 44—are also hidden behind limited events and battle passes, leaving Germany’s core tech tree stagnant. This is a major flaw in their balancing approach.

It’s part of the TT.

Not an Assault Rifle. It’s a SF rifle, as it should be.

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all this while the AVT was 1hit kill and FG was 2hit kill.
It took weeks, at most months to add AVT20 after the FG received the dmg buff that nullified the bodyarmor.

My sophisticated guess is that 99% of the games are played by people that are beyond bot bad.
Granting one side aimbot just to “fix” this winrate thing is quite ridiculous.

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Traversing the map quicker is definitely not almost nothing… and they are not in every other nations shop to purchase freely.

What’s with the name calling? I’m mostly respectful when sharing my opinions… seems as if you have some dislike towards me given your past few responses… im going to share my rather controversial opinions and it’s probably healthier for you to just ignore them if it makes you feel so bad.

If you matched my vibe like in HE complaint topics where i routinely use the word crybaby i’d understand… but here yknow it’s rather an unreasonable opinion yet it’s one im going to have… i do not find an issue with balancing problems like this… why don’t we nerf tiger 2 into oblivion… why not p-47? why not destroy soviet weapon capabilities?

I very well know and understand some people’s frustrations with body armor… but jap swords are an advantage no other nation gets as well and give you an advantage when traversing the ever so terrible maps they are provided with… you have to rely on events like the current and pitiful odds to get them… while japs can get them from the shop and put them on every soldier.

Well you can’t just spend money and get swords anyway… i only got one from my extensive purchasing of gold boxes and barely from my silver crate endeavors… no other nation gets them for everyone through the shop though…

I suppose you do have a point… but then again id bring up how germans get the headshot reducing helmet on their assault engis through an event… and if people weren’t so butthurt over armor we could have had that for a squad on US or the jap one not just being on the biker.

It’s not exactly a fair comparison but it is one nonetheless… japs get swords in shop while no other nation does… only through events… soviets get body armor through app orders while only one nation gets them through an event.

Again, simply false.

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You can ignore the fact you can buy them from the shop unlike any other nation… that’s ok.

And or that they give you an advantage? Being able to get it on every soldier is definitely that… helps establish quick flank rallies and changing pushes.

First - charge bonus speed for one soldier is insignificant compared to increased survivability for your entire army.

Second - since Germany got event BR2 SMGs that can rival PPS43 I stopped complaining about PPS43 specifically being OP, rather I say now those German event SMGs, together with PPS43 need to move to BR3. This is a direct comparison of your sword issue - limitation does not mean the other nations dont have it, like body armor for example.

Third - I have nothing against you, its just that the swords for Japan argument is only ever brought up by people defending body armor, which is increadibly dishonest cherry picking and does not justify soviet damage reduction at all.

P.S. I find melee so insignificant that I even unbinded my melee button a couple of years ago.

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Well, in fairness the japanese swords do provides a significant advantages when you actively use them to traverse the battlefield quickly rather than actually using them for melee. One example being that the sword given to engineer can quickly repositioning by charging with sword when attacking/defending in the invasion game mode and build rally points very quickly to maintain the momentum etc.

This doesn’t mean that the body armor is fine as it is ofc. Body armor dmg reduction should be gone entirely or be reduced to something like trivial numbers like 1% dmg reduction.

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I suppose you are right… it’s only active when you’re holding it and taking advantage of it… whereas armor is reduced damage all the time.

Yes… it does mean no other nation has as easy access to it… to act like i’m being 100% literal when saying that no other faction has access to is also dishonest… im obviously referring to them being able to be bought for every soldier where no other faction can do that.

Then I begin to wonder why every comment from you towards me recently that i’ve seen seems to have some derogatory remark in it or just being rude… i know in the notification tab when i see you responded to my comments there is something entertaining to be read.

I just scrolled back and one simply just said “shut up”… exactly what i mean by if you don’t like it then just don’t say anything at all… talk about being a child… and i do know the context for that was also rather rocky but it was pretty logical… if you have never used something and are only basing your opinion on how its like to go against then i dont think thats really reasonable.

I don’t make use of weapon butt melee either… but you’re just ignoring that it does give you an advantage at times in that aspect… you have to switch to it and it gives you already a boost but combined with charge it’s even more effective.

All of that is beside the point though… again it is an advantage no other nation has… and to bring up you can get it through events well you can also get damage reduction but on helmets for german assault engis.

You wanted to call me a child for continuously pointing that out and while it may be perfect definition of “whataboutism” but nobody wants to complain about that when it is something no other nation has unrestricted access to.

Not at all am i claiming its as significant as body armor but responding to the issue that its an advantage no other nation has… well there are other examples of that as well and one i pointed out… and i will not repeat myself with the event headshot armor or jap biker.

Only one guy in a squad needs a sword as only the player will use the sword to run especially since you basicly only run with the melee to escape spawn since otherwise you are defenceless if you run into enemies. So there isnt really a need to equip anyone else. The few squads that I do run in the other factions i can just equip with the truck load of event melee from my pile.

Bringing up that as the one thing that makes japan unbalanced is laughable at best.
Even if you remove the TT sword you dont solve the problem that then Japan will be the only faction without a sword as the katana was given out exactly once (maybe even twice) but as an optional reward only so nobody will own it if I recall correctly.

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