Probably yes for Engi 1 building MG nest, but the rest of what you just mentioned, no. Just no. Deconstruct and rebuild if you’re so desperate
Why no? Give a reason.
The AT gun is on wheels because that’s how it was designed. The MG nest is that, A NEST. If you want a moving mg then equip a light tank or a motorcycle. Or even just rebuild a new one somewhere else.
Reason 2 is because you suggest having multiple soldiers carry pieces of it, and if anybody dies you’re going to have a weird time picking up the pieces.
All those MGs (MG34, maxim, .30) were also designed to be moved.
More over, they were designed to be moved by infantry while AT gun was designed to be moved by a truck. So if anything, movable MGs make more sense.
Then I can reply “if you want a moving AT gun then equip a tank”.
If we use this way of thinking, the game should have like 10 items.
“If you want to kill this guy, use a pistol. You don’t need a rifle.”
(Over exaggerated)
The mechanic is already in game so imo we should use it to as many things as possible. The same applies to other mechanics like mounting a rifle grenade launcher. Those features should be expanded.
It would be moved all as one, no separate pieces. (I added necessary correction to the OP.)
I wrote 2 soldiers because imo it would be easier to animate.
Sth like this:
AT can be moved by 1 soldier so it would be also possible for MGs.
We may do something similar to CoH animation of moving MG nest by one soldier.
But it looks kind of goofy. That’s why I suggest 2 soldiers.
Also 2 soldiers manning MG nest simply looks cool.
I do think that engineer 1s should get access to the MG nest.
As far as the mobile MG nest, I would like to suggest a different option:
That’s all pretty fair, question is how fast do they move and at what point is it faster than destroying and rebuilding? Also MG squads are pretty close to movable MGs, I’ve set up trenches, ammo boxes, and sand bags making a decent nest and when I need to move I pack up shop and move my MG. If I don’t have as much time to deconstruct I’ll throw an Explosion Pack down and blow it up as I’m running away.
They aren’t meant to be moved for long distances. More like quick changes of position for example change to move from window to window.
- Bipods are shit. If they worked, we could discuss it.
- MG nest would have better firepower but worse mobility than LMG. More or less:
- LMG - high mobility (for MG), low firepower
- MG nest - medium mobility, medium firepower
- HMG nest - low mobility, high firepower
Thanks for clarifying, however I notice bipods are significantly helpful.
I do not see a reason to make the MG nest transportable.
It is easier to destroy one with a demo pack and then build another.
Bipods could definitely use improvement, but I’ve found them to be pretty helpful in many situations.
My biggest complaint with them is you cannot angle DOWN very well.
I don’t see how this makes my idea bad.
If you don’t want to use it, don’t use it. Detpack MG if you want. I don’t forbid you.
Those are not mutually exclusive options.
But I want to have option to move it.
I almost never find them helpfull.
When I use bipods I either:
- try to find a spot to mount and my target runs away / shots me
- I miss all the bullets thanks to increased (!) dispersion and get shot
- I can’t aim at my target because of uber restrictive firing angles and get shot
But maybe I’m spoiled by games that have good bipod system. Though non of them sold premium stuff for 60$.
I definitely find this strange as any time I use the bipod it lets me laser targets.
Do you use bipods prone? They work quite well in this position.
I use them from all stances. Prone works pretty well as far as I’m concerned. Like I said, my only issue is lack of being able to angle downward when crouched or standing. Prone is kind of understandable, but the others should be able to.
Also, on the train side of the Steel Mill map on Normandy, there are Sandbag walls with decent windows in them. I’m still trying to find the sweet spot to bipod on them, I’ve managed it once or twice, but its a gamechanging angle.
don’t think moving a “MG nests” is kinda… oxymoron? not sure what’s the proper word. it’s just not fitting.
now, if we can just build a new MG nest without having to try and deconstruct the previously built one? that would be a lot better.
Well dispersion is a whole different thing. Considering it’s unrealistic because all weapons at this point had rifling. The dispersion should be very little except for the more inaccurate guns (cross mapping with a pistol could be considered ridiculous)
Also consider that while they had rifling, majority were mass produced and often had defects because of that. (My uncle has a few collector rifles from the era and the defects can be seen and felt in the performance.)
On top of that, dispersion within the game is meant to represent more than just mechanical accuracy. A person’s hands are not perfectly still when aiming and firing, and rather than having tons of weapon sway (which is something that annoys players in FPS), they compensated for that with dispersion.
Also consider the amount of fatigue a person would have in that situation. A steady hand would simply not have been a thing.
All in all, both for game balance and realistic perspective, I think the dispersion is plenty manageable.