That disgusts me too from the sounds of it buuuuuut it also doesn’t sound super tied to progression or anything. So that’s already kinda better than what we have now soooooo I wouldn’t mind
Well the disgusting parts are actually completely tied to the current progression system:
Obtaining the guns after unlocks: lootboxes
Getting the weapons pre-upgraded: the upgrade system is OP as fuck
So as far as monetization goes, it’s fine, and might actually be the best way to monetize while keeping player incentive high. Play to unlock the guns permanently, or pay to just get a bunch of the guns for less effort. If the upgrade system is reworked, we can even incorperate the “make the upgrade process cheaper” upgrades you’d normally find in the squad tech trees inside the premium part of the battlepass.
Ahhhhh so that’s how you were thinking of a BP. Okay lol nvm I was thinking more along the lines of the BP having separate unique looking guns/units that aren’t a part of the main progression system. Rather than the BP being integrated into the main game’s progression system if that makes sense
Well of course you could have weapon skins etc as part of it as well. But the main reward would be a new gun, or guns. Just like how WT’s battle pass has a premium vehicle at the top.
Mhm I see now. That makes sense and it seems like it’d be a slightly better alternative to what we have now. But the question is, how much would something like that be worth to you guys? Depending on the content ofc. And would it be enough to sustain development?
If we look at WT’s example, there there are 75 levels with 2k GE for the premium BP, and 2.5k GE for +15 free levels, or 1/5th of the BP progression for 500 GE. 2.5k GE is 16.5EUR for me, so the battle pass would be <15EUR per 2-3 months, for content, rather than just premium bonuses. Considering premium time is currently 10EUR/month similar to that of war thunder (not counting discounts), this sounds about reasonable if the contents are good enough (2 guns), if it has less content, it should probably be around 7.50EUR.
Of course, the battle pass in WT is on top of all the other methods of monetization. But if they made the premium squads / time not P2W, and limited certain parts of the progression from being skipped with real money, it could work fine.
I don’t think it has a place in-game, period, unless it’s at a casino. I think it’s partially what sets the “predatory” tone for this monetization system. With the removal of the gambling, changing the UI around to appear less like it’s trying to bait you into purchase, reducing the aggressiveness of the ads for purchase, they could go along way to earning trust.
I used to run an animal charity, prior to the I worked at a pretty large zoo. We would regularly have to court donors for money in order to continue to operate. Obviously, all I wanted to do was take care of my animals but I also wanted to afford to be able to pay staff, pay for medical treatments etc.
Budgeting for time to court donations, finding the right pitch in order to entice donations without being dishonest while also keeping the animals a priority was a juggling act. it’s just one of those unfortunately realities.
Subscription-based models and other forms of monetization have proven to either catastrophically fail or be high risk enough for companies to want to avoid. (losses in the millions of dollars, losses of jobs, closure of studios). Until there are market trends that give investors and publishers the confidence to use a different monetary structure for production, this is usually the way forward.
I’d like to remind people it is CBT, foundation isn’t even set yet and a lot can change. part of both the benefit and challenges of games like this is that it is a constant work in progress, unlike single player games or even other MP games where the dev cycle invariably does sunset and all work cease, you’re left with whatever product was left in at the time.
While developers and the publisher continue to move to OBT (they’re still getting final models pushed out) I could bet that eventually they will turn to a more focused look at player experience not just with monetization but with balance, QOL concerns and the like.
Best thing everyone can do is avoid sensationalist, alarming words that completely devalue the impact of your statement, construct coherent and constructive critiques and understand that it’s up to you to convince other’s to care about your problem, whatever that may be.
That is not the case for WT. In fact only minority of rewards (and usually the worst ones with one or two exceptions here and there) are for free. The rest is gated and carefully locked behind paywall.
The “pay to be allowed to grind or pay even more to skip horrible grind too” logic is what makes me hate battlepasses in general. It is pretty much better disguised predatory style of monetization than lootboxes, but I admit that if it is done correctly, it can somewhat work… But definitely not in WT way… gaijin styled battlepass forces you to grind your ass off every day if you want to actually finish it and claim it all in time.
A lot of the decals are free, and 1 out of 4 premium vehicles is also free, with the rest generally not being super unique or anything. For example, the Cent5/1 is just a Cent3 with useless night vision as it won’t really see night battles anyways, while the T-10A is T-10M but without a stabilizer in return of a slightly lower BR.
You honestly don’t have to do a whole lot for the battle pass. You only have to login daily (accounts for 35 or so levels) and finish most of the 16 big challenges that each reward 3 levels, for a total of 48 levels. If you miss out on any logins or challenges, you can make up for it by doing the dailies.
Oh yes, Im supposed to grind for few months in order to get low tier soviet prop fighter… no thank you.
Also you are ignoring the fact that paywalled rewards are giving you more warbonds, boosters and backups (especially warbonds are important, because gaijin slaved warbond shop directly to battlepass, so warbonds are only obtainable through battlepass).
All of the warbond rewards under level 75 are free and give 750 warbonds each.
The ones beyond level 75 only give 50 each.
Boosters etc are completely fine for the battle pass.
Again, no need to grind. Casual play lets you finish most of the challenges. Just get kills, caps, wins, etc. And just logging in every day gets you at 60% of the way there, as the plane is only level 50.
The backups in the battle pass are extremely limited. For example, one is only usable on blue water ships for germany, aka, the premium boat.
And if you don’t want to grind for free stuff, that’s fine, but then don’t play Gaijin games as they are all pure grind
As I said, if it is done in less grindy way than WT, Im all for it as it is better than current monetization schemes. But nothing in the world can make me actually like battlepasses or agree with people promoting them.
Also, you are kind of forgetting that battlepass “challenges” are in WT bound to pretty rough meta or specific gameplay, and requires you to play more nations on certain ranks. One of the WT problems is the lack of challenges that support teamwork (more than that, they often support toxic behaviour towards teammates).
Well a lot of dailies involve teamwork, like getting assists or scout kills. But because you can never rely on your team, I always end up skipping those in favor of a simple “kill X baddies” task.
T-10A has a vertical stab that works in CC1 and has the shitty 122 the IS-2 at 5.7 gets.
It should be 7.3 to be completely honest.
WRONG
That was the case last BP. This one forces you to play Naval as well as other dumb shit like depth charge kills
You don’t need all of the challenges to get the stuff.
Also the one that “forces” naval only actually requires you to finish 2 out of 3 modes, so air/land, no naval.
Yes, I can already see WT battlepass style in enlisted: Challenge 1: kill few thousands of soldiers. Challenge 2: get few thousands of assists (given how kills/assists are generated, it is also achieveable). Cap 300-600 zones Not grindy at all, but do not fret, if you pay enough gold, you can get everything on the day one.
With very first BP gaijin was just testing waters how many steps forward they can do without generating too much anger.
But again, as I said for all I care Enlisted might and probably will have battlepass. All I´m saying is… be careful what you wish for, or else snail delivers it.
I know, but it really helps.
Wait really?
Thank fuck
Fuck naval
Press f for the poor ships
I’d rather have the Battle of Moscow be free to everyone since it’s not the most popular campaign and would incentivize people to try it since it’s free, and have the other campaigns be $14.99. I think that’s a reasonable price for the amount of effort put into creating the maps and unique equipment for each campaign. Devs could market a double pack of Premium squads and all campaigns for $59.99. Because the price of the Premium squads should decrease once Enlisted goes into OBT, since you’ll no longer be paying to also get access to the game.
Still would rather not have an in-game currency system that people are gonna be pressured into buying gold coins for just to skip shit and progress.
In future campaigns, devs could still make and sell premium squads with unique weapons that happened to be used in that theater of war. Thus creating more ways to generate revenue. Vitality perk still should be removed to help level the playing field for everyone.