they just need to make it into the same thing Smoke is. Player determines path, one bomber swoops in and does a run along the path, and then flies off.
Less bombs, more skill, easier to counter with an active fighter plane.
they just need to make it into the same thing Smoke is. Player determines path, one bomber swoops in and does a run along the path, and then flies off.
Less bombs, more skill, easier to counter with an active fighter plane.
I think part of this issue all feeds into if they increase team size in the future, which means more vehicles and planes.
Probably
Yes I did.
And it is definitely easier at a point that you can stop it. Ainât a joke. I am conservative at this point but am surprised that you can stop it easily.
Either with an AA or with an attacker plane.
OhoâŚsounds more or less like a random reply of a dev here.
As Wotan said, nothing touched core problemsâŚand I really come more and more to the conclusion that I am wasting time here and also playing the game.
Yesterday evening was just a fckn spamfest. Idiot bots still running around like on crack, stuck in obstacles, looking everywhere else but not at enemies and if they do by accident, they literally do nothing. Small MG-nests buggedâŚah, fck it, itâs a waste of time to sum the errors up again and againâŚ
Right.
As for me and the current state, I wouldnât spend a SINGLE cent into this game.
Why? Because its core idea of using squads isnât working at all.
If the devs can prove that they are capable of coding a state of the art AI, Iâd start with spending.
Everything else appears absurd to me and I still struggle to comprehend how people leave tons of money in non-working squads. Plain insanity.
Oh, and IF squads would work properly, I wouldnât even bother if they would be historically inacurate. I also donât get these complains of the p(l)aying community, including questions about cosmetics.
Okay, maybe itâs just the most simplistic idea of âBetter to have a good looking idiot squad than a bad lookingââŚwellâŚ