Making The Engineer’s Guns More Specialized

Sheesh juat increase the price of AA guns and their building time and dont allow us to build them in houses. Not nerfing their AA abilites.

7 Likes

Or fix it but I guess the ship is sailed here.

2 Likes

I appreciate the changes concerning AA guns. They were really needed.

Some players will still find a way to build aa guns on a slope to be able to depress the gun enough. And this change would still not stop anyone to shoot up at troops coming down from the hills. But I will wait and see how it goes.

I would like to see engineers get more points, at least 5 times higher for every squad spawning from the rally point. Rally points are critical to both defense and offense. These changes concerning guns will further encourage players to build a bunch of machineguns and cannons and sit back, instead of attacking the objective, as it already happens 90% of the games. Which is extremely annoying to players who actually want to take the objective.

Rally points are critical to the meta of the game, and they have tiny rewards compared to the massive contribution they have. 90% of the player base never build a single rally point during a game. And those who do, get tiny rewards for it. Instead, you are encouraging players who were already exploiting the gun meta to build a bunch of guns outside the combat area and try to get kills instead of pushing the objective.

Also, in my opinion, you should prohibit building guns outside the combat area of the assaulting team, where they cannot be reached.

You are underestimating how resourceful your player base is, and how obsessed bad players are to get kills instead of playing the objective.

3 Likes

Previously, an engineer could build 1 machine gun. can now build 2 machine guns.
The machine gun is not difficult to destroy, unlike the AA-GUN.

But AA-GUN can no longer be used against infantry. We limited her gun angle.

In return, the engineers received cheaper machine guns. This is much fairer - they can kill you behind a machine gun, they can break a machine gun, destroy sandbags.

26 Likes

591e136754f2838ac0a457c03fb10c50c2003be9_2_1000x562

14 Likes

New models. For different countries. Like we did with machine guns.

Soon.

24 Likes

We are careful. If 7.5 degrees is not enough, we will release a small patch. :slight_smile:

23 Likes

Raising the angle seems like a good idea to me.
I hope the new AAugun will have some effect on the bombing formations that the communicators can call in.
It is hard to shoot them down with the current 20mm.

2 Likes

Good, but why on earth didn’t you make the mg placement faster and cheaper to build than the AA guns ? @1942786

I m pleased.

2 Likes

???
Building time will be reduced from 22.5 to 12 seconds (88% faster);
Resource cost will be reduced from 12 to 10.

3 Likes

No I mean
You made AA guns faster and cheaper to build than MGs, as it previously was, despite the changes
Logically, and for making mgs favorite against infantry, it should be the opposite
Like 12 seconds for AA guns and 8 for mgs

We named the diary “Guns More Specialized” for a reason.
Any heavy engineer weapon should be valuable. The machine gun allows you to destroy dozens of opponents and it can’t be too cheap. At the same time, now AA is AA and nothing else. Planes rarely appear in the sky and it is not logical to make weapons against them very expensive.

8 Likes

I’ll hold judgements until I’ve seen how this will play out, yet the engineer in me can’t but be pleased with faster building times across the board.

2 Likes

Thanks @1942786 these changes are welcomed! I will see how that AA spam looks like after and feedback in usual place, also great to hear nation specific guns coming :+1:

What about D3A1 gunner not shooting, is that coming soon? Fw189 extra slot fix?

Keep up this great work, Enlisted just gets better and better!

1 Like

Well thats the end of my fun :joy:. On a more serious note, one could say it does make sense to make the AA gun an actual AA gun and the MG anti infantry and i do welcome some of the buff changes. Making them cheaper makes it more viable for people to build and just leave for other people, and the tracking speed of AA guns is long overdue.

I also predict being a pilot will become a major P.I.T.A. moving forward, the bombs have already been massively gimped, if you’re going to increase the efficciency of AA ‘make bombing great again’ so people are ‘actually’ worried about planes again and make it worthwhile building AA, just a thought.

Here’s the thing though, I think the AA gun was popular for 2 reasons, Level 1 engineers could access them and be effective against infantry. Also MG nets have terrible protection for the gunner, at least with an AA gun you have some measure of protection from being a sitting duck. MG nests could be useful but you get sniped really quickly after you’ve let off a few rounds and you can’t move around so you’re better off with a soldier with a decent MG (I think this is why you hardly ever see mg nests built), also some of the allied guns on MG nests are terrible, horrible to aim down and just generally not nice to use.

I love AA guns as an anti infantry measure and thats from someone who also ends up on the receiving end of them. Using something powerful like AA is fun, but people complain about it and then it gets nerfed into the ground (bombs and rifle grenades spring to mind here), I’ve seen this happen in many games, it seems to follow a cycle, make somethingh fun, get people to invest into it, then remove it, until the game is so balanced that you might as well give everyone the same gun.

I think this is less to do with balance and more to do with trying to please too many people. IMHO games do not have to be balanced, things CAN be unfair, personally I like it when some massively overpowered weapon appears on the enemy side, it changes the game dynamic and gives you something to think about, you have to use your brain to counter the problem.

War is hell.

2 Likes

If you mean this: inclination angle will be set at 7.5 degrees, it’s called elevation.
Sorry but it’s a technical term, so using Google Translate won’t cut it here:)

1 Like

Will you guys be working on AT Gun models as well?

2 Likes

sounds like a cope but okay.

Absolutely love that something has been done about this, I’d put a few posts here about my gripes with AAA spam! Thank you

Can’t wait to see if it works. I was concerned they’d been sped up both in movement and building time - but if the above image is as low as they can aim then I think, problem solved! Bonus that they’re quicker to demolish.

Only potential issue is placement - if they can be placed on uneven ground, the angle is irrelevant. They also shouldn’t be allowed indoors. Looking forward to building them faster to deal with planes too now! Very rarely see them used on planes at the moment.

Very excited for faction specific models too - great news all round.

1 Like